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Posts Made By:
4JOKE
Forum:
Scripting Help
02-22-2010, 16:23
Replies:
12
Grenade trajectory
Views:
5,384
Posted By
4JOKE
Re: Grenade trajectory
Yes, this is one of the solutions... and if there is no other way, which I am able to do, I will probably do it exactly as you said...
But I wanted this plugin to know trajectory of grenade in a...
Forum:
Scripting Help
02-22-2010, 11:26
Replies:
12
Grenade trajectory
Views:
5,384
Posted By
4JOKE
Re: Grenade trajectory
I tryed. I really can get trace everytime when grenade touch something. So I can see when it touch something, where grenade will land or hit something again...
I am sorry, your code is right,...
Forum:
Scripting Help
02-22-2010, 07:06
Replies:
12
Grenade trajectory
Views:
5,384
Posted By
4JOKE
Re: Grenade trajectory
joropito, you are right. I tryed Exolent's code and it realy does one parabola. Anyway thank you Exolent.
I just still need make multiple parabolas... but how to detect new traces after grenade...
Forum:
Scripting Help
02-21-2010, 13:06
Replies:
12
Grenade trajectory
Views:
5,384
Posted By
4JOKE
Re: Grenade trajectory
Thank you! I found also some usefull example here: http://forums.alliedmods.net/showthread.php?t=111429&highlight=EngFunc_TraceToss
... but it's possible to get something as array of hitPoints?...
Forum:
Scripting Help
02-21-2010, 06:55
Replies:
12
Grenade trajectory
Views:
5,384
Posted By
4JOKE
Grenade trajectory
It's possible to find out grenade trajectory?
I want make plugin, which will show color line from my position to wall where will grenade "fly" and where will grenade change direction from wall.
I...
Forum:
Scripting Help
09-21-2009, 17:17
Replies:
28
Create fake player or bot (problem)
Views:
18,375
Posted By
4JOKE
Re: Create fake player or bot (problem)
Sorry, I was busy for long time... so any idea?! Check the post before....
Forum:
Scripting Help
08-12-2009, 08:25
Replies:
28
Create fake player or bot (problem)
Views:
18,375
Posted By
4JOKE
Re: Create fake player or bot (problem)
My plugins.ini :
; AMX Mod X plugins
; Admin Base - Always one has to be activated
admin.amxx ; admin base (required for any admin-related)
;admin_sql.amxx ; admin base - SQL...
Forum:
Scripting Help
07-24-2009, 17:25
Replies:
28
Create fake player or bot (problem)
Views:
18,375
Posted By
4JOKE
Re: Create fake player or bot (problem)
So I decided to find where is the error and I think that It's problem with BOT_API plugin.
My new test plugin:
#include <bot_api>
...
...
public test()
{
create_bot("PR0_BOT_1")
Forum:
Scripting Help
07-24-2009, 14:27
Replies:
28
Create fake player or bot (problem)
Views:
18,375
Posted By
4JOKE
Re: Create fake player or bot (problem)
padilha007, thank you very much, I didn't know that exists somehting like bot_api. Do you have some experience with it ? Here is my code:
public test(id) {
new bot1_id
new...
Forum:
Scripting Help
07-24-2009, 04:32
Replies:
28
Create fake player or bot (problem)
Views:
18,375
Posted By
4JOKE
Re: Create fake player or bot (problem)
zacky: I tryed it, but still the same. It seems that bot is still spectator so he can't be spawned on the floor or something like that...
Forum:
Scripting Help
07-23-2009, 19:05
Replies:
28
Create fake player or bot (problem)
Views:
18,375
Posted By
4JOKE
Re: Create fake player or bot (problem)
padilha007, your plugin is missing #include <bot_api>
Forum:
Scripting Help
07-23-2009, 11:36
Replies:
28
Create fake player or bot (problem)
Views:
18,375
Posted By
4JOKE
Re: Create fake player or bot (problem)
mastershredder2:
1. But I have original models, so it can't be problem with model.
2. I don't want to install podbots, I want to learn something new and that's creating BOTs via amxmod....
Forum:
Scripting Help
03-27-2009, 18:54
Replies:
6
Count length of jump ?
Views:
1,474
Posted By
4JOKE
Re: Count length of jump ?
wow thanks, fast reply :D
Ok, I will try to understand that code, hope it's not too much complicated...
Forum:
Scripting Help
03-27-2009, 18:47
Replies:
6
Count length of jump ?
Views:
1,474
Posted By
4JOKE
Count length of jump ?
It's possible to count length of jump which player just jumped ? If yes, how ? Thnx.
Forum:
Scripting Help
02-03-2009, 05:50
Replies:
28
Create fake player or bot (problem)
Views:
18,375
Posted By
4JOKE
Re: Create fake player or bot (problem)
can anybody help ?!
Forum:
Scripting Help
01-29-2009, 05:54
Replies:
28
Create fake player or bot (problem)
Views:
18,375
Posted By
4JOKE
Re: Create fake player or bot (problem)
what do you mean?! Try to explain more..
Forum:
Scripting Help
01-28-2009, 11:27
Replies:
28
Create fake player or bot (problem)
Views:
18,375
Posted By
4JOKE
Re: Create fake player or bot (problem)
whosyourdaddy: I tryed your edited script but, when I shoot bot, he suddenly disappear and there is no message "attacked teammate".
padilha007: I tryed use also your link to script. It seems to be...
Forum:
Scripting Help
01-27-2009, 16:35
Replies:
28
Create fake player or bot (problem)
Views:
18,375
Posted By
4JOKE
Re: Create fake player or bot (problem)
tryed and still the same problem :cry: bot isn't visible and isn't on ground...
Forum:
Scripting Help
01-27-2009, 15:20
Replies:
28
Create fake player or bot (problem)
Views:
18,375
Posted By
4JOKE
Re: Create fake player or bot (problem)
thnx whosyourdaddy for your code, but it's not exactly what I need. Because:
1. I need create something as Bot which can I be attacked, I don't want to make an entity.
2. I need bot which will not...
Forum:
Scripting Help
01-27-2009, 12:21
Replies:
28
Create fake player or bot (problem)
Views:
18,375
Posted By
4JOKE
Re: Create fake player or bot (problem)
I tryed everything what you advice me, but nothing helped. Here is my code:
new bot_id = engfunc(EngFunc_CreateFakeClient, "Fake_player")
new ptr[128]
dllfunc(DLLFunc_ClientConnect, bot_id,...
Forum:
Scripting Help
01-27-2009, 10:20
Replies:
28
Create fake player or bot (problem)
Views:
18,375
Posted By
4JOKE
Create fake player or bot (problem)
This is my function to create fake player which I have found somewhere in this forum:
new bot_id = engfunc(EngFunc_CreateFakeClient, "Fake_player")
new ptr[128]
dllfunc(DLLFunc_ClientConnect,...
Forum:
Scripting Help
01-08-2009, 18:25
Replies:
0
Socket, setc... etc (and PHP)
Views:
988
Posted By
4JOKE
Socket, setc... etc (and PHP)
I know, this is not maybe question exactly connected with AMX, but I don't know where somebody could help me with these problem.
I am trying to re-programme HLTV control from AMX to PHP.
I used...
Forum:
Scripting Help
12-21-2008, 06:17
Replies:
8
Infinite roundtime, remove bombsites
Views:
2,334
Posted By
4JOKE
Re: Infinite roundtime, remove bombsites
For first I found only No Objectives v0.3 , but I changed searching words and I think that I found some new...
Forum:
Scripting Help
12-21-2008, 05:46
Replies:
8
Infinite roundtime, remove bombsites
Views:
2,334
Posted By
4JOKE
Re: Infinite roundtime, remove bombsites
hmm, I found some mistakes in your code.
1) To stop roundtimer, I have to destroy entity "func_bomb_target"
2) In destroy() you have to somewhere save max,minx,origin of all bombsites
Why I...
Forum:
Scripting Help
12-20-2008, 20:28
Replies:
8
Infinite roundtime, remove bombsites
Views:
2,334
Posted By
4JOKE
Infinite roundtime, remove bombsites
I find out in this forum, that is only one way to set infinite roundtime. I have to remove bombsites.
So I find some sources and tryed to make my own amx plugin. Here is my code to remove/create 2...
Showing results 1 to 25 of 81
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