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Search: Posts Made By: 4JOKE
Forum: Scripting Help 02-22-2010, 16:23
Replies: 12
Views: 5,384
Posted By 4JOKE
Re: Grenade trajectory

Yes, this is one of the solutions... and if there is no other way, which I am able to do, I will probably do it exactly as you said...

But I wanted this plugin to know trajectory of grenade in a...
Forum: Scripting Help 02-22-2010, 11:26
Replies: 12
Views: 5,384
Posted By 4JOKE
Re: Grenade trajectory

I tryed. I really can get trace everytime when grenade touch something. So I can see when it touch something, where grenade will land or hit something again...

I am sorry, your code is right,...
Forum: Scripting Help 02-22-2010, 07:06
Replies: 12
Views: 5,384
Posted By 4JOKE
Re: Grenade trajectory

joropito, you are right. I tryed Exolent's code and it realy does one parabola. Anyway thank you Exolent.

I just still need make multiple parabolas... but how to detect new traces after grenade...
Forum: Scripting Help 02-21-2010, 13:06
Replies: 12
Views: 5,384
Posted By 4JOKE
Re: Grenade trajectory

Thank you! I found also some usefull example here: http://forums.alliedmods.net/showthread.php?t=111429&highlight=EngFunc_TraceToss

... but it's possible to get something as array of hitPoints?...
Forum: Scripting Help 02-21-2010, 06:55
Replies: 12
Views: 5,384
Posted By 4JOKE
Grenade trajectory

It's possible to find out grenade trajectory?
I want make plugin, which will show color line from my position to wall where will grenade "fly" and where will grenade change direction from wall.

I...
Forum: Scripting Help 09-21-2009, 17:17
Replies: 28
Views: 18,375
Posted By 4JOKE
Re: Create fake player or bot (problem)

Sorry, I was busy for long time... so any idea?! Check the post before....
Forum: Scripting Help 08-12-2009, 08:25
Replies: 28
Views: 18,375
Posted By 4JOKE
Re: Create fake player or bot (problem)

My plugins.ini :

; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx ; admin base (required for any admin-related)
;admin_sql.amxx ; admin base - SQL...
Forum: Scripting Help 07-24-2009, 17:25
Replies: 28
Views: 18,375
Posted By 4JOKE
Re: Create fake player or bot (problem)

So I decided to find where is the error and I think that It's problem with BOT_API plugin.

My new test plugin:

#include <bot_api>
...
...
public test()
{
create_bot("PR0_BOT_1")
Forum: Scripting Help 07-24-2009, 14:27
Replies: 28
Views: 18,375
Posted By 4JOKE
Re: Create fake player or bot (problem)

padilha007, thank you very much, I didn't know that exists somehting like bot_api. Do you have some experience with it ? Here is my code:

public test(id) {
new bot1_id
new...
Forum: Scripting Help 07-24-2009, 04:32
Replies: 28
Views: 18,375
Posted By 4JOKE
Re: Create fake player or bot (problem)

zacky: I tryed it, but still the same. It seems that bot is still spectator so he can't be spawned on the floor or something like that...
Forum: Scripting Help 07-23-2009, 19:05
Replies: 28
Views: 18,375
Posted By 4JOKE
Re: Create fake player or bot (problem)

padilha007, your plugin is missing #include <bot_api>
Forum: Scripting Help 07-23-2009, 11:36
Replies: 28
Views: 18,375
Posted By 4JOKE
Re: Create fake player or bot (problem)

mastershredder2:
1. But I have original models, so it can't be problem with model.
2. I don't want to install podbots, I want to learn something new and that's creating BOTs via amxmod....
Forum: Scripting Help 03-27-2009, 18:54
Replies: 6
Views: 1,474
Posted By 4JOKE
Re: Count length of jump ?

wow thanks, fast reply :D
Ok, I will try to understand that code, hope it's not too much complicated...
Forum: Scripting Help 03-27-2009, 18:47
Replies: 6
Views: 1,474
Posted By 4JOKE
Count length of jump ?

It's possible to count length of jump which player just jumped ? If yes, how ? Thnx.
Forum: Scripting Help 02-03-2009, 05:50
Replies: 28
Views: 18,375
Posted By 4JOKE
Forum: Scripting Help 01-29-2009, 05:54
Replies: 28
Views: 18,375
Posted By 4JOKE
Re: Create fake player or bot (problem)

what do you mean?! Try to explain more..
Forum: Scripting Help 01-28-2009, 11:27
Replies: 28
Views: 18,375
Posted By 4JOKE
Re: Create fake player or bot (problem)

whosyourdaddy: I tryed your edited script but, when I shoot bot, he suddenly disappear and there is no message "attacked teammate".

padilha007: I tryed use also your link to script. It seems to be...
Forum: Scripting Help 01-27-2009, 16:35
Replies: 28
Views: 18,375
Posted By 4JOKE
Re: Create fake player or bot (problem)

tryed and still the same problem :cry: bot isn't visible and isn't on ground...
Forum: Scripting Help 01-27-2009, 15:20
Replies: 28
Views: 18,375
Posted By 4JOKE
Re: Create fake player or bot (problem)

thnx whosyourdaddy for your code, but it's not exactly what I need. Because:
1. I need create something as Bot which can I be attacked, I don't want to make an entity.
2. I need bot which will not...
Forum: Scripting Help 01-27-2009, 12:21
Replies: 28
Views: 18,375
Posted By 4JOKE
Re: Create fake player or bot (problem)

I tryed everything what you advice me, but nothing helped. Here is my code:

new bot_id = engfunc(EngFunc_CreateFakeClient, "Fake_player")
new ptr[128]
dllfunc(DLLFunc_ClientConnect, bot_id,...
Forum: Scripting Help 01-27-2009, 10:20
Replies: 28
Views: 18,375
Posted By 4JOKE
Create fake player or bot (problem)

This is my function to create fake player which I have found somewhere in this forum:

new bot_id = engfunc(EngFunc_CreateFakeClient, "Fake_player")
new ptr[128]
dllfunc(DLLFunc_ClientConnect,...
Forum: Scripting Help 01-08-2009, 18:25
Replies: 0
Views: 988
Posted By 4JOKE
Socket, setc... etc (and PHP)

I know, this is not maybe question exactly connected with AMX, but I don't know where somebody could help me with these problem.

I am trying to re-programme HLTV control from AMX to PHP.

I used...
Forum: Scripting Help 12-21-2008, 06:17
Replies: 8
Views: 2,334
Posted By 4JOKE
Re: Infinite roundtime, remove bombsites

For first I found only No Objectives v0.3 , but I changed searching words and I think that I found some new...
Forum: Scripting Help 12-21-2008, 05:46
Replies: 8
Views: 2,334
Posted By 4JOKE
Re: Infinite roundtime, remove bombsites

hmm, I found some mistakes in your code.
1) To stop roundtimer, I have to destroy entity "func_bomb_target"
2) In destroy() you have to somewhere save max,minx,origin of all bombsites

Why I...
Forum: Scripting Help 12-20-2008, 20:28
Replies: 8
Views: 2,334
Posted By 4JOKE
Infinite roundtime, remove bombsites

I find out in this forum, that is only one way to set infinite roundtime. I have to remove bombsites.

So I find some sources and tryed to make my own amx plugin. Here is my code to remove/create 2...
Showing results 1 to 25 of 81

 
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