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Posts Made By:
Pinatz
Forum:
German
09-14-2011, 10:10
Replies:
65
Fangen Mod Aufräumen
Views:
14,999
Posted By
Pinatz
Re: Fangen Mod Aufräumen
Bibu du kennst mich nich, also halt dich raus :)
Warum sollt ichs umbenennen, schließlich hab ichs nich Fangen genannt :P
Btw @one, dass es mir gehört habe ich nie behauptet ^^ Nur finde ich das...
Forum:
German
09-08-2011, 08:16
Replies:
65
Fangen Mod Aufräumen
Views:
14,999
Posted By
Pinatz
Re: Fangen Mod Aufräumen
Ich schreibe es nur mal kurz hier für die, die es interessiert.
Ich habe '08 mit der Catchmodversion angefangen, da Paddy's Version aufgrund schlechten Feedbacks & seinem Festplattencrash verloren...
Forum:
Scripting Help
01-16-2011, 12:46
Replies:
6
[Solved] How to see playernames with semiclip
Views:
1,342
Posted By
Pinatz
Re: [Solved] How to see playernames with semiclip
Hm okay so there are 5 Layers. Sometimes I have trouble when some other plugins are running and they use the same channel.
Thanks for you help
Forum:
Scripting Help
01-16-2011, 12:23
Replies:
6
[Solved] How to see playernames with semiclip
Views:
1,342
Posted By
Pinatz
Re: How to see playernames with semiclip
Thanks caffeine it works good :)
Btw. There are only 4 layers for hud messages. Is there no way to extend this number?
Forum:
Scripting Help
01-07-2011, 08:20
Replies:
5
Rank does not work with my plugin
Views:
1,134
Posted By
Pinatz
Re: Rank does not work with my plugin
Okay it works so far.
I use ExecuteHam(Ham_TakeDamage, pTouched, pToucher, pToucher, 100.0, 1<<2);
but it will only show the knife if I have the knife in my hands. Can I force the icon which is...
Forum:
Scripting Help
01-06-2011, 14:22
Replies:
5
Rank does not work with my plugin
Views:
1,134
Posted By
Pinatz
Re: Rank does not work with my plugin
How can I use Ham_TakeDamage properly? Can I set who gives the dmg? This would be needed to fakekill somebody right? Thank you for your help fysiks :)
And MyDooM thanks for the try but I think you...
Forum:
Scripting Help
01-05-2011, 12:46
Replies:
22
+speed
Views:
4,364
Posted By
Pinatz
Re: +speed
You are changing the speed only one time. After the player changes his weapon the speed will be 320 again.
And I may be wrong but you have to force the client cvar to 800 (cl_forwardspeed 800,...
Forum:
Scripting Help
01-05-2011, 12:07
Replies:
5
Rank does not work with my plugin
Views:
1,134
Posted By
Pinatz
Rank does not work with my plugin
Hey all :)
I have this code which is called when a player touchs another.
set_msg_block(deathMsg,BLOCK_ONCE)
set_msg_block(scoreMsg,BLOCK_ONCE)
...
Forum:
Scripting Help
01-02-2011, 18:04
Replies:
6
[Solved] How to see playernames with semiclip
Views:
1,342
Posted By
Pinatz
Re: How to see playernames with semiclip
if (flDistance < 512.0)
At speeds of 2000 Units/s with pings about 50-70 on both sides it won't work I think.
And if one player only has 60 fps or so will it work? As prethink and posthink only...
Forum:
Scripting Help
12-31-2010, 07:45
Replies:
6
[Solved] How to see playernames with semiclip
Views:
1,342
Posted By
Pinatz
[Solved] How to see playernames with semiclip
Is there a way to see the playernames aiming at while having the semiclipscript beneath activated? All other methods of semiclipping will not function well on higher speed.
if(!is_user_alive(id))
...
Forum:
Scripting
12-31-2010, 07:00
Replies:
5
Holy crap max speed
Views:
1,844
Posted By
Pinatz
Re: Holy crap max speed
How can one change the playerspeed?
I thought of porting an amxmodxplugin to sourcemod but there is no native function like
in sourcemod.. :(
Forum:
Scripting Help
12-27-2010, 12:42
Replies:
8
Hooking slot1/slot2/slot3
Views:
3,697
Posted By
Pinatz
Re: Hooking slot1/slot2/slot3
I try to recode a quite big and overloaded plugin and until now I used the chat command /knife and /noknife to strip the users knife. In the mod it is important that you see everything on the screen....
Forum:
Scripting Help
12-27-2010, 10:57
Replies:
8
Hooking slot1/slot2/slot3
Views:
3,697
Posted By
Pinatz
Re: Hooking slot1/slot2/slot3
@Exolent[jNr] (https://forums.alliedmods.net/member.php?u=25165) None of these ways works :/
Another idea maybe?
As rebinding / forcing binds is not so cool there is only the way of hooking the...
Forum:
Scripting Help
02-06-2010, 09:40
Replies:
17
What are pcvars?
Views:
4,013
Posted By
Pinatz
Re: What are pcvars?
Kk thanks ;)
Forum:
Scripting Help
02-05-2010, 23:59
Replies:
17
What are pcvars?
Views:
4,013
Posted By
Pinatz
Re: What are pcvars?
Hm yes but I dont really understand where the difference between cvars and pcvars is when the pcvar is just a copy of the cvar.
When I code
register_cvar("variable","1")
and change the...
Forum:
Scripting Help
02-05-2010, 23:25
Replies:
17
What are pcvars?
Views:
4,013
Posted By
Pinatz
Re: What are pcvars?
Sorry for pushing such an old thread but what happens if you change a cvar?
#include <amxmodx>
new g_csdm_active
public plugin_init()
{
g_csdm_active = register_cvar("csdm_active", "1")...
Forum:
Scripting Help
02-05-2010, 17:44
Replies:
9
Suppress all jump-sounds of a player
Views:
3,207
Posted By
Pinatz
Re: Suppress all jump-sounds of a player
Hmm. Then nevermind :) Thank you though =)
Btw sorry for off topic but I read some time ago about a plugin that benchmarks all functions so you can optimize your functions better. Does somebody...
Forum:
Scripting Help
02-05-2010, 16:53
Replies:
9
Suppress all jump-sounds of a player
Views:
3,207
Posted By
Pinatz
Re: Suppress all jump-sounds of a player
Wohoo It's released :D
http://forums.alliedmods.net/showthread.php?t=116393
Anyone got an idea? X)
It is no problem when you hear your jumpsound but other players should not hear it. Would be the...
Forum:
Unapproved/Old Plugins
01-25-2010, 16:30
Replies:
122
Catchmod 2.0.1 Black Edition
Views:
70,613
Posted By
Pinatz
Re: Catchmod 2.0.1 Black Edition
public turbo_on(id) {
if(is_user_alive(id) && team[id-1] == 0 || team[id-1] == 1 && get_cvar_num("catch_turbo")) {
if(turbo[id-1][1] < TURBO_VERBRAUCH) {Change to
public...
Forum:
Unapproved/Old Plugins
01-24-2010, 18:14
Replies:
122
Catchmod 2.0.1 Black Edition
Views:
70,613
Posted By
Pinatz
Re: Catchmod 2.0.1 Black Edition
/*
DONT EDIT ANYTHING THERE OR =
_________e$$$$$$e.
_______e$$$$$$$$$$e
______$$$$$$$$$$$$$$
_____d$$$$$$$$$$$$$$b
_____$$$$$$$$$$$$$$$$
____4$$$$$$$$$$$$$$$$F
Forum:
German
01-22-2010, 09:20
Replies:
4
[Scripthilfe] Jumpsound deaktivieren
Views:
1,404
Posted By
Pinatz
Re: [Scripthilfe] Jumpsound deaktivieren
Nja macht ja nichts =)
Dann wart ich mal auf das neue modul :>
Forum:
German
01-21-2010, 11:13
Replies:
4
[Scripthilfe] Jumpsound deaktivieren
Views:
1,404
Posted By
Pinatz
Re: [Scripthilfe] Jumpsound deaktivieren
..weils nur für einzelne Spieler später gebraucht wird :)
Forum:
Scripting Help
01-20-2010, 13:57
Replies:
9
Suppress all jump-sounds of a player
Views:
3,207
Posted By
Pinatz
Re: Suppress all jump-sounds of a player
Thanks for your reply :)
I will push this thread when the next version will be released.. Do you maybe know a date or a site where I can check it?
Forum:
Scripting Help
01-20-2010, 13:46
Replies:
9
Suppress all jump-sounds of a player
Views:
3,207
Posted By
Pinatz
Re: Suppress all jump-sounds of a player
So, if it is possible why wait for the next version? :)
Btw orpheu module? I`ll search for it (:
The module is linux only :>
Is there no other way? =/
As I think compability is more important...
Forum:
Scripting Help
01-20-2010, 12:11
Replies:
9
Suppress all jump-sounds of a player
Views:
3,207
Posted By
Pinatz
Suppress all jump-sounds of a player
Is there a way to make a player 100% soundless?
As set_user_footsteps(id,1) only deactivates the running sound and not the jumpsound if you run. So I need a little help with this.
I hope I...
Showing results 1 to 25 of 63
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