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Posts Made By:
Ghosted
Forum:
Off-Topic
02-19-2019, 09:05
Replies:
5
Chat exploit
Views:
1,599
Posted By
Ghosted
Re: Chat exploit
This ? (https://github.com/s1lentq/localizebugfix)
Forum:
Off-Topic
02-13-2019, 11:40
Replies:
3
Help with function PostSpawn for point_template
Views:
1,666
Posted By
Ghosted
Re: Help with function PostSpawn for point_template
You want to use without that flag or u are already using without that flag?? Cause that can be edited through hammer editor and vscript not needed or i dont understand smthng.
Maybe you forget...
Forum:
Scripting Help
01-04-2019, 14:03
Replies:
4
[CSTRIKE] Player out of RANGE (0)
Views:
1,266
Posted By
Ghosted
Re: [CSTRIKE] Player out of RANGE (0)
1. Maybe player left game before task was executed?
So you should use is_user_connected in checkdead
2. Use putinserver and not connect
public checkdead(id)
{...
Forum:
Scripting Help
01-02-2019, 06:29
Replies:
5
Solved
Spawning entities in specific location.
Views:
960
Posted By
Ghosted
Re: Spawning entities in specific location.
for some reasons its better to use entity_set_origin and not just set variable origin to your value.
Forum:
Scripting Help
01-01-2019, 14:17
Replies:
16
fattal error pf_message_begin
Views:
2,981
Posted By
Ghosted
Re: fattal error pf_message_begin
THAT IS MESSAGE ID, Number of message which are you sending,
CS 1.6 MESSAGES
#define MESSAGE_VOICEMASK 64
#define MESSAGE_REQSTATE 65
#define MESSAGE_CURWEAPON 66
#define MESSAGE_GEIGER 67...
Forum:
Scripting Help
12-30-2018, 17:28
Replies:
16
fattal error pf_message_begin
Views:
2,981
Posted By
Ghosted
Re: fattal error pf_message_begin
Try disabling all 3d plugins, if this will work then start adding plugins separately
Forum:
Scripting Help
12-30-2018, 15:17
Replies:
16
fattal error pf_message_begin
Views:
2,981
Posted By
Ghosted
Re: fattal error pf_message_begin
where are you calling mesage_begin, maybe you missing message_end somewhere.
Forum:
Scripting Help
12-30-2018, 13:08
Replies:
16
fattal error pf_message_begin
Views:
2,981
Posted By
Ghosted
Re: fattal error pf_message_begin
there's a plugin that calls message inside message. :crab:
Forum:
Scripting Help
12-30-2018, 08:20
Replies:
10
Loop And Menu
Views:
1,777
Posted By
Ghosted
Re: Loop And Menu
AMXX 1.8.2 or lower has not default value(s) in menu_item_getinfo/execute_forward and other natives, so you should pass unsued values there or edit include file
Forum:
Scripting Help
12-30-2018, 05:03
Replies:
10
Loop And Menu
Views:
1,777
Posted By
Ghosted
Re: Loop And Menu
#include <amxmodx>
#include <amxmisc>
new gOn[33];
public ShowMenu(Caller)
{
new Menu = menu_create("Menu", "Handler_Menu");
new Players[32], PlayerCount, Target, Name[32], Text[32 + 2],...
Forum:
Scripting Help
12-30-2018, 03:47
Replies:
10
Loop And Menu
Views:
1,777
Posted By
Ghosted
Re: Loop And Menu
format(text, 31, "%s - %s", name)
What do you want to show here, i see two '%s'-s in code so you want to show two strings? one is player name and another!?
Forum:
Scripting Help
12-29-2018, 12:32
Replies:
10
Loop And Menu
Views:
1,777
Posted By
Ghosted
Re: Loop And Menu
1. You've passed only one argument in string formation.
format(text, 31, "%s - %s", name)
2. You have 'c' flag in get_players which means you wont get bots
so using is_user_bot is not required...
Forum:
Scripting Help
12-26-2018, 11:17
Replies:
13
[H3LP] Check if space is empty (+ increment)
Views:
2,069
Posted By
Ghosted
Re: [H3LP] Check if space is empty (+ increment)
Maybe between those points is something so i need to check it via trace hull
Forum:
Scripting Help
12-26-2018, 11:16
Replies:
13
[H3LP] Check if space is empty (+ increment)
Views:
2,069
Posted By
Ghosted
Re: [H3LP] Check if space is empty (+ increment)
But i dont know how big is it, im doing this to get biggest possible size volume
Forum:
Scripting Help
12-26-2018, 10:02
Replies:
13
[H3LP] Check if space is empty (+ increment)
Views:
2,069
Posted By
Ghosted
Re: [H3LP] Check if space is empty (+ increment)
i want volume and not single point and points in volume is infinite
Forum:
Scripting Help
12-26-2018, 09:23
Replies:
13
[H3LP] Check if space is empty (+ increment)
Views:
2,069
Posted By
Ghosted
Re: [H3LP] Check if space is empty (+ increment)
Actually im developing this as amxx module so is it ok to post C++ code instead PAWN here?
Forum:
Scripting Help
12-26-2018, 08:54
Replies:
13
[H3LP] Check if space is empty (+ increment)
Views:
2,069
Posted By
Ghosted
Re: [H3LP] Check if space is empty (+ increment)
I think you talk about TRACE_HULL and not TRACE_MONSTER_HULL
cause monster_hull:
* also requires mins/maxs in arguments
* not requires hull id which is index of vectors (mins/maxs) array like the...
Forum:
Scripting Help
12-26-2018, 08:15
Replies:
13
[H3LP] Check if space is empty (+ increment)
Views:
2,069
Posted By
Ghosted
Re: [H3LP] Check if space is empty (+ increment)
you say TRACE_MONSTER_HULL has fixed size maxs,mins?
Forum:
Scripting Help
12-26-2018, 07:27
Replies:
13
[H3LP] Check if space is empty (+ increment)
Views:
2,069
Posted By
Ghosted
[H3LP] Check if space is empty (+ increment)
I am developing npc mod and want to check specified place for emptiness, what i was doing for this was:
* Create temporary entity
* Set basic things to entity (Solidity, movetype...)
* Set...
Forum:
Module Coding
12-26-2018, 04:54
Replies:
51
Module: Counter-Strike Weapon Mod [1.7.1]
Views:
49,953
Posted By
Ghosted
Re: Module: Counter-Strike Weapon Mod [1.7]
If i wont drop weapon then it will replace current one of its type.
Yes SlotID is possible but why should i when you can only hand 1 weapon at time.
Forum:
Off-Topic
12-25-2018, 09:34
Replies:
5
Merry Christmas to AM
Views:
1,755
Posted By
Ghosted
Re: Merry Christmas to AM
...
Forum:
Module Coding
12-25-2018, 08:13
Replies:
51
Module: Counter-Strike Weapon Mod [1.7.1]
Views:
49,953
Posted By
Ghosted
Re: Module: Counter-Strike Weapon Mod [1.7]
Free type does not exists, but you can change slot of pistol/rifle via weaponlist message, but thats kinda useless when you can't have same weapon type weapon with custom one. (For example for pistol...
Forum:
HL1 Servers (HLDS)
12-20-2018, 08:44
Replies:
8
Server crashes
Views:
2,300
Posted By
Ghosted
Re: Server crashes
He says about precached Models.
No need to post plugins list, this is error caused by maps which has too many objects in it as you said. i have posted what was the reason in his 2nd thread...
Forum:
Scripting Help
12-17-2018, 12:19
Replies:
8
Some maps are crashing my server
Views:
2,019
Posted By
Ghosted
Re: Some maps are crashing my server
Those strange models they are for brush entities assigned via map compiler.
Potentially he's using base builder mod (!object count is different in bb maps) cause every object has its own model and...
Forum:
Scripting Help
12-05-2018, 06:10
Replies:
11
pev_skin on grenades
Views:
5,105
Posted By
Ghosted
Re: pev_skin on grenades
Maybe instead posting in all threads just create a new one?
Showing results 1 to 25 of 500
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