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Posts Made By:
xbatista
Forum:
Scripting
03-28-2016, 09:43
Replies:
3
freeze forever and > 200% cpu load
Views:
1,489
Posted By
xbatista
Re: freeze forever and > 200% cpu load
Try to use: CS_SwitchTeam
instead of ChangeClientTeam.
Forum:
Scripting
03-18-2016, 15:39
Replies:
7
[CS:GO] Script execution timed out error log
Views:
5,719
Posted By
xbatista
Re: [CS:GO] Script execution timed out error log
I've got answer, you found humor in my sentence. Everyone is happy
Forum:
Scripting
03-18-2016, 15:22
Replies:
7
[CS:GO] Script execution timed out error log
Views:
5,719
Posted By
xbatista
Re: [CS:GO] Script execution timed out error log
Okay thanks
Forum:
Scripting
03-18-2016, 15:14
Replies:
7
[CS:GO] Script execution timed out error log
Views:
5,719
Posted By
xbatista
Re: [CS:GO] Script execution timed out error log
This is for infinite loops or what?
There is no mistake in my code...
Forum:
Scripting
03-18-2016, 15:02
Replies:
7
[CS:GO] Script execution timed out error log
Views:
5,719
Posted By
xbatista
[CS:GO] Script execution timed out error log
Hi,
Does anyone knows what the hell is that in error log?
TE_SetupBeamRingPoint(position, 10.0, 100.0, fireSprite, haloSprite, 0, 10, 0.2, 30.0, 0.7, view_as<int>({204,0,0,200}), 25, 0);...
Forum:
Scripting
03-18-2016, 02:31
Replies:
21
Glow
Views:
8,753
Posted By
xbatista
Re: Glow
Mitchell already said, that this teleports entity to 0,0,0, from one place to another. Thats why you see glowing effect without player.
But maybe try setting m_bShouldGlow to false on SetTransmit...
Forum:
Scripting
03-17-2016, 16:49
Replies:
21
Glow
Views:
8,753
Posted By
xbatista
Re: Glow
I have never used that, test it by yourself :)
Forum:
Scripting
03-17-2016, 16:15
Replies:
21
Glow
Views:
8,753
Posted By
xbatista
Re: Glow
EDIT: deleted code, useless
And try to lower max glow distance.
CS:GO has prop_dynamic_glow, you can play with that too.
Forum:
Scripting
03-17-2016, 15:16
Replies:
21
Glow
Views:
8,753
Posted By
xbatista
Re: Glow
Try to unhook setTransmit before removing entity.
public void RemoveSkin(int client)
{
int entity = EntRefToEntIndex(gPlayerModels[client]);
if(entity != INVALID_ENT_REFERENCE &&...
Forum:
Scripting
03-17-2016, 14:33
Replies:
21
Glow
Views:
8,753
Posted By
xbatista
Re: Glow
I'm surprised how does your server work.
There is a big problem with that (server freezes):
int CreatePlayerModelProp(int client, char[] sModel)
{
RemoveSkin(client);
}
Bad practice...
Forum:
Scripting
03-17-2016, 13:39
Replies:
21
Glow
Views:
8,753
Posted By
xbatista
Re: Glow
Try to teleport entity on player's position. I don't see that in your code.
Forum:
Scripting
03-17-2016, 13:22
Replies:
21
Glow
Views:
8,753
Posted By
xbatista
Re: Glow
If player dies it could left his attached entity on that place, your glow prop_physics_override.
So try removing that attached entity before player dies or something like that.
And when you...
Forum:
Scripting
03-17-2016, 13:12
Replies:
21
Glow
Views:
8,753
Posted By
xbatista
Re: Glow
Try to detach or kill entity on player you've attached before respawning him and create new after that.
Forum:
Scripting
03-17-2016, 12:49
Replies:
21
Glow
Views:
8,753
Posted By
xbatista
Re: Glow
What's the problem?
I see too terrorists and cts.
Forum:
Scripting
03-16-2016, 04:02
Replies:
1
SQL
Views:
924
Posted By
xbatista
Re: SQL
Code looks well, there is nothing special to change.
I can evaluate you as for first time. It is 10+/10
You even optimized updating, by id...:
if( gDataID[ clientIndex ] == -1)
...
Forum:
Unapproved Plugins
03-16-2016, 02:26
Replies:
835
[CS:GO/ZP] Zombie Plague Mod 8.3.2
Views:
299,580
Posted By
xbatista
Re: [CS:GO] Zombie Plague 4.6 [For Steam update]
In the past you said you won't do that :( Now this mod kicks Zombie reloaded ;)
Can you also add cvars to disable menus, like weapon menu, extraitem menu?
Forum:
Scripting
03-14-2016, 14:26
Replies:
5
[CS:GO] TeleportEntity velocity bug
Views:
1,962
Posted By
xbatista
Re: [CS:GO] TeleportEntity velocity bug
That's not 1 year of experience.
I think he is a little santa.
Forum:
Scripting
03-14-2016, 13:39
Replies:
5
[CS:GO] TeleportEntity velocity bug
Views:
1,962
Posted By
xbatista
Re: [CS:GO] TeleportEntity velocity bug
Thanks.
And tell me please, from where the hell you know that? rukia
I think you're Source 2009 engine creator, spy in the alliedmodders.
Forum:
Scripting
03-13-2016, 14:28
Replies:
0
ArrayList object Set method bug with new syntax
Views:
506
Posted By
xbatista
ArrayList object Set method bug with new syntax
Hi,
Can't compile this:
myArray.Set(0, null);
I must use null -> INVALID_HANDLE.
I'm willing that someone from devs will fix that :)
Forum:
Scripting
03-12-2016, 08:30
Replies:
5
[CS:GO] TeleportEntity velocity bug
Views:
1,962
Posted By
xbatista
[CS:GO] TeleportEntity velocity bug
Hi,
I've noticed that setting velocity[2] Z vector under 300.0 won't trace velocity at all. Tested. Am I right? Should I use other function?
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR,...
Forum:
Scripting
03-08-2016, 01:08
Replies:
3
Need suggestion for dealing damage on damage event
Views:
1,270
Posted By
xbatista
Re: Need suggestion for dealing damage on damage event
Looks simple, I was thinking about additional check.
Thanks. It seems that this is easiest way :)
Forum:
Scripting
03-07-2016, 16:32
Replies:
3
Need suggestion for dealing damage on damage event
Views:
1,270
Posted By
xbatista
Need suggestion for dealing damage on damage event
Hi,
So I use SDKHooks_TakeDamage to deal damage to player, but in player_hurt event. I want to deal it with custom parameters, but not for victim from an event. And the problem is that it has...
Forum:
Scripting
03-07-2016, 06:14
Replies:
6
[CS:GO] Yet another SDKHook glitch - SetTransmit
Views:
1,563
Posted By
xbatista
Re: [CS:GO] Yet another SDKHook glitch - SetTransmit
Atleast it prints why is ded...
I'm wondering why this check not inside sdkhooks. Because it's not needed outside. Thats why I was thinking how do my server lags.
I've seen some plugins using...
Forum:
Scripting
03-06-2016, 16:25
Replies:
2
[CS:GO] TE_SetupBeamPoints
Views:
3,192
Posted By
xbatista
Re: [CS:GO] TE_SetupBeamPoints
public void eventPlayerHurt(Event event, const char[] name, bool dontBroadcast)
{
int victim = GetClientOfUserId(GetEventInt(event, "userid"));
int attacker =...
Forum:
Scripting
03-06-2016, 09:50
Replies:
2
[CS:GO] TE_SetupBeamPoints
Views:
3,192
Posted By
xbatista
[CS:GO] TE_SetupBeamPoints
Hi,
Is that true TE_SetupBeamPoints don't trace through walls or some other solid/nonsolid objects?
Because I trace it from one origin to another through wall and it won't show at all. Only when...
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