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Posts Made By:
Weasel
Forum:
Plugins
06-09-2024, 16:19
Replies:
1,224
[TF2] Model Manager 1.0.4 (08/03/2013)
Views:
643,608
Posted By
Weasel
Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Are you trying to just get this plug-in working?
DM me if I can help.
I have it working (still, as far as i know) on my TF2 server.
Forum:
Approved Plugins
06-08-2024, 22:45
Replies:
174
Loading Music II v1.2.9
Views:
227,497
Posted By
Weasel
Re: Loading Music II v1.2.9
On thing this plugin is missing from what I can tell:
Ability for individual players to opt-out/in.
But, what can I ask for a 17-year old plug-in!
:-)
Forum:
Approved Plugins
06-08-2024, 22:24
Replies:
174
Loading Music II v1.2.9
Views:
227,497
Posted By
Weasel
Re: Loading Music II v1.2.9
Gotta love old plug-ins!
Working great on CS 1.6!
Unfortunately, not working on HL1. :-(
Probably because, back in the day, HL1 didn't have a real spectator mode.
That was recently added...
Forum:
Off-Topic
06-07-2024, 17:53
Replies:
3,311
The Now playing thread (music)
Views:
929,530
Posted By
Weasel
Re: The Now playing thread (music)
Dont Touch My Hair Hoe (Brooke Candy & Nicki Minaj)
https://www.youtube.com/watch?v=Z1_DDRmbxQI
Forum:
Module Coding
06-07-2024, 14:17
Replies:
184
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
230,333
Posted By
Weasel
Re: Module: Half-Life Weapon Mod (v0.8)
Am I correct that the "WeaponMod" system no longer works with normal HLDS delivered via Steam?
I've seen that there are other versions out there on RU forums, but they require ReHLDS.
Forum:
Approved Plugins
06-07-2024, 03:43
Replies:
139
WeaponMod 1.0 Omega
Views:
151,693
Posted By
Weasel
Re: WeaponMod 1.0 Omega
Anybody got a working WeaponMod setup? working with AMX-Mod-X 1.9x?
Can't seem to get a working setup.
Tried v0.8 from here.
Tried v0.9x from Russian-hosted forums (AHLG)
Tried Omega 1.x from...
Forum:
Code Snippets/Tutorials
06-07-2024, 02:28
Replies:
7
[Resources] Weaponmod v 1.2a CORE + Weapons / Addons / Tutorial for making new weapon
Views:
9,288
Posted By
Weasel
Re: [Resources] Weaponmod v 1.2a CORE + Weapons / Addons / Tutorial for making new we
Damn, I've been searching around here and author's (Russian-hosted) forums for a working version. No luck let!
Forum:
Approved Plugins
06-07-2024, 00:18
Replies:
11
[HL] AK-47: Avtomat Kalashnikova
Views:
13,679
Posted By
Weasel
Re: [HL] AK-47: Avtomat Kalashnikova
Update:
Figured some of this out. I forgot to load the HL Weapon Mod (https://forums.alliedmods.net/showthread.php?t=183369) module.
Loaded-up that module, and got a bit further.
Was now just...
Forum:
Approved Plugins
06-06-2024, 18:50
Replies:
11
[HL] AK-47: Avtomat Kalashnikova
Views:
13,679
Posted By
Weasel
Re: [HL] AK-47: Avtomat Kalashnikova
Recently tried to add this plugin to my HL1 servers.
After adding it, the server kept abending with some error like:
std::bad_alloc
I tried to recompile it, and the compiler threw this error:...
Forum:
Off-Topic
04-21-2024, 16:02
Replies:
2
Dedicated-Server Management Scripts (for Linux)
Views:
1,607
Posted By
Weasel
Re: Dedicated-Server Management Scripts (for Linux)
Update: The related example virtual machine is now available for TWO platforms, as noted below ...
I have created (and made available on the Internet for download) a sample virtual machine that...
Forum:
Approved Plugins
04-21-2024, 15:49
Replies:
26
Weapon Max Shot Distance
Views:
18,872
Posted By
Weasel
Re: Weapon Max Shot Distance
In the end, I only used this plugin in Counter-Strike to limit the range of shot-guns:
//
// Shotguns ...
//
max_distance_m3 720 ; 720 units = ~60 feet / ~20 yards...
Forum:
Off-Topic
04-07-2024, 14:28
Replies:
2
Dedicated-Server Management Scripts (for Linux)
Views:
1,607
Posted By
Weasel
Dedicated-Server Management Scripts (for Linux)
NOTE-1: I couldn't find a relevant area, since this applies to both old GoldSrc/HLDS and Source/SRCDS dedicated servers (and to a limited extent perhaps Source2/CS2 servers). I didn't think it would...
Forum:
Approved Plugins
03-17-2024, 20:50
Replies:
26
Weapon Max Shot Distance
Views:
18,872
Posted By
Weasel
Re: Weapon Max Shot Distance
Anyone have a good baseline for the distances to use for each weapon?
Forum:
Approved Plugins
03-14-2024, 18:24
Replies:
285
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
388,583
Posted By
Weasel
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Just gotta say, loving this plug-in!
Running it on all my old CS 1.6 (CS1) servers.
Might use it to replace older "Preset_Killstreak" plugin I have been using on my Half-Life (HL1) servers.
I...
Forum:
Plugin/Gameplay Ideas and Requests
01-21-2024, 14:45
Replies:
3
[REQUEST] Plug-in to log player latency
Views:
685
Posted By
Weasel
Re: [REQUEST] Plug-in to log player latency
Thanks. Made a plugin based on that. Compiled it. Tested it. Working as expected. Exactly what I needed for troubleshooting / monitoring.
I have a compiled version available for anyone who...
Forum:
Plugin/Gameplay Ideas and Requests
01-21-2024, 14:25
Replies:
3
[REQUEST] Plug-in to log player latency
Views:
685
Posted By
Weasel
Re: [REQUEST] Plug-in to log player latency
Thanks! Will check it out!
Forum:
Plugin/Gameplay Ideas and Requests
01-07-2024, 22:54
Replies:
3
[REQUEST] Plug-in to log player latency
Views:
685
Posted By
Weasel
[REQUEST] Plug-in to log player latency
Anybody have or care to throw-together an plug-in such as this?
It is a pretty simple idea, for monitoring/diagnostic purposes.
Start a new log file every map load.
Once a minute, log every...
Forum:
Plugins
12-29-2023, 19:56
Replies:
502
[ANY] Little Anti-Cheat
Views:
179,586
Posted By
Weasel
Re: [ANY] Little Anti-Cheat
Weird LilAC false-positive? (in Fistful of Frags)
I've been using that same string for the name for quite some time without any issues.
Then for some reason today, it started kicking me?
It...
Forum:
SourceBans / SourceBans++
12-20-2023, 16:15
Replies:
2
Sourcebans Compatible with CS2?
Views:
2,738
Posted By
Weasel
Re: Sourcebans Compatible with CS2?
At this point, you can pretty-much assume nothing that worked with CS:GO works any more with CS2. Valve swapped-out the underlying engine. So at a low-level, its basically a new game, mimicking the...
Forum:
HL1 Servers (HLDS)
12-11-2023, 20:41
Replies:
13
HL 2023-11-17 Update breaks dedicated server?
Views:
6,423
Posted By
Weasel
Re: HL 2023-11-17 Update breaks dedicated server?
I think that was maybe a fix for some dependency issues I encountered when I first created this thread. I resolved by doing a clean install. but, maybe that resolves it with a fresh re-install?
Forum:
HL1 Servers (HLDS)
11-17-2023, 23:07
Replies:
13
HL 2023-11-17 Update breaks dedicated server?
Views:
6,423
Posted By
Weasel
Re: HL 2023-11-17 Update breaks dedicated server?
Update-2: (for later reference by anyone else who hits this same issue)
Not sure why, but an in-place upgrade from pre-25th-anniversary version to 25th-anniversary version (while it appeared to...
Forum:
HL1 Servers (HLDS)
11-17-2023, 21:14
Replies:
13
HL 2023-11-17 Update breaks dedicated server?
Views:
6,423
Posted By
Weasel
Re: HL 2023-11-17 Update breaks dedicated server?
Update:
- Re-installed AppID 90 from scratch in a new folder.
- Put all my custom content back-in (maps, etc.)
- Re-enabled MetaMod in liblist.gam file, etc.
- Testing now!
Forum:
HL1 Servers (HLDS)
11-17-2023, 16:17
Replies:
13
HL 2023-11-17 Update breaks dedicated server?
Views:
6,423
Posted By
Weasel
HL 2023-11-17 Update breaks dedicated server?
Removed all my mods (metamod, amx-mox-x, jk-botti, etc.), but still server crashes after update to HL released today!
Console output ...
Auto-restarting the server on crash
Console...
Forum:
Metamod:Source Plugins
08-26-2023, 17:22
Replies:
1,850
Stripper:Source (Updated 2011-04-15)
Views:
1,308,353
Posted By
Weasel
Re: Stripper:Source (Updated 2011-04-15)
For anyone running a Fistful of Frags (FoF) server, and wants to disable the ridable-horses, this example replaces the ridable-horse entities (fof_horse) with the older non-ridable prop horses...
Forum:
General
07-31-2023, 20:34
Replies:
7
[FOF] TeleportEntity does not work
Views:
1,623
Posted By
Weasel
Re: [FOF] TeleportEntity does not work
Wait... so, is there a plugin that adds functional trigger_teleport and info_teleport_destination entities back into FoF (hopefully with filername support in the trigger_teleport)?
Showing results 1 to 25 of 500
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