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Posts Made By:
Jargon
Forum:
Source Servers (SRCDS)
05-20-2016, 21:19
Replies:
21
This guy is stoling my fastdl, what can i do?
Views:
5,424
Posted By
Jargon
Re: This guy is stoling my fastdl, what can i do?
I used to use this when I ran CS:GO and other Source engine games but it does have one minor drawback.
The game client for Linux (and possibly Mac but they had other FastDL issues) does not pass...
Forum:
Zombie:Reloaded
09-24-2015, 01:45
Replies:
31
[CS:GO] Zombie Sounds
Views:
25,261
Posted By
Jargon
Re: [CS:GO] Zombie Sounds
Why would Zombie:Reloaded need an include file for itself? :P
This information is probably well out of date anyway, use the stuff in the stickied CS:GO thread.
Forum:
Zombie:Reloaded
09-05-2015, 18:06
Replies:
2
Sound issues.
Views:
1,058
Posted By
Jargon
Re: Sound issues.
I don't have the time or will anymore since I no longer host any servers, but they way I got around it was to recompile with the EmitSoundAny stocks:
...
Forum:
Zombie:Reloaded
08-26-2015, 08:02
Replies:
4
"Clip size" CSGO
Views:
1,898
Posted By
Jargon
Re: "Clip size" CSGO
The rest of them are in /csgo/scripts, look for weapon_*.txt. Changes to these files also need a server reboot to take effect.
Forum:
Zombie:Reloaded
06-25-2015, 10:53
Replies:
2
How to select default game models (ctm_gign.mdl, tm_phoenix.mdl, etc.)
Views:
1,450
Posted By
Jargon
Re: How to select default game models (ctm_gign.mdl, tm_phoenix.mdl, etc.)
If it's like the default zombie model, you'll need to extract it from the .vpk file and put it on your server only. Clients don't need to download it as the path will work for them out of the .vpk...
Forum:
Source Servers (SRCDS)
05-25-2015, 18:30
Replies:
9
Help my server keep crashing!
Views:
2,853
Posted By
Jargon
Re: Help my server keep crashing!
Hey Veli,
Do you have any "sm plugins unload xxx" cvars inside of your config files? I had the exact same problem with a plugin that I wrote and was testing once, it ended up having nothing to do...
Forum:
Plugin/Gameplay Ideas and Requests
05-06-2015, 00:25
Replies:
236
[CS:GO] Kaesar's Stuff
Views:
111,406
Posted By
Jargon
Re: [CS:GO] Kaesar's Stuff
What does that have to do with these hands? It's clearly to do with the plugin called "spawn_unlag.smx".
Forum:
Zombie:Reloaded
05-04-2015, 20:03
Replies:
22
CS:GO Issue.
Views:
8,522
Posted By
Jargon
Re: CS:GO Issue.
https://rulesofp.wordpress.com/2014/08/31/plugins-and-opening-the-gates-for-more-different-configs/
colorshit.sp, not a very polite name but does exactly what you ask.
Forum:
Zombie:Reloaded
05-03-2015, 21:42
Replies:
22
CS:GO Issue.
Views:
8,522
Posted By
Jargon
Re: CS:GO Issue.
Check the Rules of P website (rulesofp.wordpress.com or something like that, I'm on my phone). There was a whole dump of plugins in one post.
Forum:
Plugin/Gameplay Ideas and Requests
05-03-2015, 02:17
Replies:
236
[CS:GO] Kaesar's Stuff
Views:
111,406
Posted By
Jargon
Re: [CS:GO] Kaesar's Stuff
https://rulesofp.wordpress.com/2014/08/05/resident-evil-zombie-playermodel-pack/
As for the crashes, I have no idea but given the age of them (they predate the Halloween update) it's possible that...
Forum:
Plugin/Gameplay Ideas and Requests
05-02-2015, 19:44
Replies:
236
[CS:GO] Kaesar's Stuff
Views:
111,406
Posted By
Jargon
Re: [CS:GO] Kaesar's Stuff
Was this the Doberman or the split-head dog? If it's the one with the split head I believe it's already been ported.
Forum:
Zombie:Reloaded
04-29-2015, 00:30
Replies:
26
Low ammo since CSGO update
Views:
9,902
Posted By
Jargon
Re: Low ammo since CSGO update
I take that back, they've now moved it to the items_game.txt file. Search for "reserve".
Forum:
Zombie:Reloaded
04-29-2015, 00:23
Replies:
26
Low ammo since CSGO update
Views:
9,902
Posted By
Jargon
Re: Low ammo since CSGO update
Yep, seems to be a side effect of this:
– Fixed a few cases where reserve ammo was shared between multiple weapons. All weapons now individually handle their own reserve ammo.
I've yet to find...
Forum:
Zombie:Reloaded
04-27-2015, 07:44
Replies:
8
[CS:GO] Zombie Reloaded ?
Views:
4,520
Posted By
Jargon
Re: [CS:GO] Zombie Reloaded ?
You've got a lot of plugin errors there that don't directly involve Zombie:Reloaded, so I'm just going to suggest you install this and determine the exact cause of your crashes:
...
Forum:
Zombie:Reloaded
04-27-2015, 00:55
Replies:
8
[CS:GO] Zombie Reloaded ?
Views:
4,520
Posted By
Jargon
Re: [CS:GO] Zombie Reloaded ?
Neither of those errors will crash you or your server.
Do you have the correct models etc installed for CS:GO?
Forum:
Metamod:Source Plugins
04-20-2015, 17:32
Replies:
352
Accelerator - Take back control
Views:
204,674
Posted By
Jargon
Re: Accelerator - Take back control
It was a little more than that, they were updating some values in the file (it contains clip sizes for the 3 new weapons in CS:GO, the rest are in the normal weapon scripts) and the connection must...
Forum:
Metamod:Source Plugins
04-18-2015, 00:23
Replies:
352
Accelerator - Take back control
Views:
204,674
Posted By
Jargon
Re: Accelerator - Take back control
False alarm, one of my admins deleted the items_game.txt file... :cry:
Forum:
Metamod:Source Plugins
04-18-2015, 00:13
Replies:
352
Accelerator - Take back control
Views:
204,674
Posted By
Jargon
Re: Accelerator - Take back control
My CS:GO server has started crashing about 13 hours ago whenever someone joins the server. I've not made any changes to any plugins in over a month (nothing added or updated) and I'm running:
...
Forum:
Zombie:Reloaded
04-04-2015, 17:55
Replies:
31
[CS:GO] Up to date player models for Zombie Reloaded
Views:
19,738
Posted By
Jargon
Re: [CS:GO] Up to date player models for Zombie Reloaded
It may have been removed in Z:R 3.1, this is the first time I've ever seen it used.
You change it to 0/1 to choose the skin version of the ghoul you want, normal or glowing.
Forum:
Zombie:Reloaded
03-30-2015, 15:26
Replies:
31
[CS:GO] Up to date player models for Zombie Reloaded
Views:
19,738
Posted By
Jargon
Re: [CS:GO] Up to date player models for Zombie Reloaded
Thanks heaps Morell, I'll upload them and let you know how it goes :)
Forum:
Extensions
03-29-2015, 19:17
Replies:
146
CS:GO GiveNamedItem Econ
Views:
77,354
Posted By
Jargon
Re: CS:GO GiveNamedItem Econ
You can fix this using the included gniecon.inc file and adding the following lines to the sourcecode of your plugin.
At the top:
#include <gniecon.inc>
At the end:
public...
Forum:
Zombie:Reloaded
03-29-2015, 16:07
Replies:
14
Any other ZE server owners get these crash errors
Views:
4,899
Posted By
Jargon
Re: Any other ZE server owners get these crash errors
Seems to be pointing to spawn points, does it only happen on certain maps?
Forum:
Zombie:Reloaded
03-22-2015, 19:59
Replies:
6
ZR port in Sourcemod 1.7
Views:
1,631
Posted By
Jargon
Re: ZR port in Sourcemod 1.7
I have had no issues running it on 1.7 since I updated over a month ago.
Forum:
Zombie:Reloaded
03-11-2015, 16:35
Replies:
4
Getting crash on every round end
Views:
1,205
Posted By
Jargon
Re: Getting crash on every round end
Why not use the Rules of P (_p) version? It's a somewhat official port so I imagine it would have this entity removed.
I've just loaded your version of the map on my server and it's loaded fine,...
Forum:
Zombie:Reloaded
03-11-2015, 06:49
Replies:
4
Map change error
Views:
870
Posted By
Jargon
Re: Map change error
We know it's on your ze server but it has nothing to do with Z:R. He's saying you'll find more help in a section more relevant to your problem, like the one he linked which is about running srcds...
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