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Search: Posts Made By: patches11
Forum: Unapproved Plugins 11-17-2007, 03:32
Replies: 177
Ads
Views: 97,016
Posted By patches11
Re: Ads

How hard would it be to add a way of retrieving a handle to each ad a plugin adds? With the intent of being able to change/remove said ad, of course :P
Forum: Scripting 09-06-2007, 22:47
Replies: 6
Views: 3,298
Posted By patches11
Re: Getting Entity Index

OnChangeActiveWeapon is what's called a "forward". A forward is essentially an event listener, which other plugins (written in SourcePawn, the language of SourceMod) or extensions (written in C++)...
Forum: Scripting 08-28-2007, 12:35
Replies: 22
Views: 6,423
Posted By patches11
Re: Need some help with this script =p

That's not why, look at the line that performs the exclusion. Either weapon_m3, OR the player is alive.

I have NO idea if how you're getting and setting velocities is correct, but this code is...
Forum: Scripting 08-24-2007, 13:45
Replies: 5
Views: 2,738
Posted By patches11
Re: TE_SetupEnergySplash problem

The second parameter is a direction vector whose distance from 0,0,0 must be 1. I just use NULL_VECTOR.
Forum: General 08-17-2007, 21:05
Replies: 33
Views: 17,141
Posted By patches11
Re: Menu Design? Please Vote!

It's important for an UI to be easy to use. I'd say, have dedicated next/back/exit buttons, and selecting an item stays at the current level. I'd take it further by adding cvars to select different...
Forum: Scripting 08-17-2007, 19:00
Replies: 14
Views: 5,614
Posted By patches11
Re: Hitgroups in player_hurt for HL2DM

HL2MP. The quakesoundlist.cfg file is default but with all the female sounds meticulously removed. I don't recall exactly what happens with it at the moment, I'm at work so I can't test it, but I...
Forum: Scripting 08-17-2007, 18:46
Replies: 14
Views: 5,614
Posted By patches11
Re: Hitgroups in player_hurt for HL2DM

No. The sounds just stop playing. Nothing in the SM error logs, nothing on the client, nothing in the server console. I don't know if there's anywhere else that an error might end up. I did make some...
Forum: Scripting 08-17-2007, 18:38
Replies: 14
Views: 5,614
Posted By patches11
Re: Hitgroups in player_hurt for HL2DM

Well, hitsounds have been running on the server for over a day now with the latest SourceMod as of then, and there haven't been any problems. Quakesounds died long ago though; it's only showing text...
Forum: Scripting 08-17-2007, 17:27
Replies: 0
Views: 1,187
Posted By patches11
Trace filters not working?

I'm trying to perform a trace from a player's viewpoint. I'm using TR_TraceRayFilterEx at the moment, and it appears to be working fine, except that the trace hits the player from whose viewpoint I'm...
Forum: Scripting 08-16-2007, 14:30
Replies: 7
Views: 3,103
Posted By patches11
Re: new, decl, const, static, ... Where and how can I use them?

That should go in the SM Wiki somewhere :P Include a link to native.
Forum: Scripting 08-16-2007, 03:25
Replies: 14
Views: 5,614
Posted By patches11
Re: Hitgroups in player_hurt for HL2DM

oops, the sounds not playing was a VERY stupid bug. That's what I get for coding at unholy hours of the morning.

Anyway, we were just playing in the server, and as far as SM plugins go, I had...
Forum: Scripting 08-12-2007, 20:40
Replies: 14
Views: 5,614
Posted By patches11
Re: Hitgroups in player_hurt for HL2DM

I've been hacking at all this for about a week now, and been frequently updating SourceMod on the server, seeing as it updates hourly :P I can't seem to get EmitSoundToClient working. I'm at work...
Forum: Scripting 08-12-2007, 12:07
Replies: 14
Views: 5,614
Posted By patches11
Re: Hitgroups in player_hurt for HL2DM

Quick double post because the server didn't finish posting my last one, so the reply doesn't show up on the index. o_O
Forum: Scripting 08-12-2007, 04:23
Replies: 14
Views: 5,614
Posted By patches11
Re: Hitgroups in player_hurt for HL2DM

It's pretty hard to confuse CS:S for HL2DM :P Last time I touched CS:S was probably close to two years ago. I just don't like it.

This issue is perplexing the hell out of me, because it was...
Forum: Unapproved Plugins 08-11-2007, 20:24
Replies: 18
Views: 22,924
Posted By patches11
Re: Hitgroup Restrictions

Yeah, I know CS:S has those, but I'm trying to get this working on HL2DM, which only has userid, attacker, and weapon I believe. It's really strange though that I had this working under EventScripts...
Forum: Scripting 08-11-2007, 18:48
Replies: 14
Views: 5,614
Posted By patches11
Hitgroups in player_hurt for HL2DM

I'm trying to get headshot hitsounds for HL2DM working. I know that the default event that HL2DM fires for player_hurt only has three things in it, whereas CS:S's player_hurt has a whole bunch,...
Forum: Unapproved Plugins 08-11-2007, 16:18
Replies: 18
Views: 22,924
Posted By patches11
Re: Hitgroup Restrictions

The reason I want this to work is because player_hurt doesn't get hitgroup information, and I'm trying to get headshot hitsounds, not just a headshot sound when someone dies. What's really weird...
Forum: Unapproved Plugins 08-10-2007, 02:47
Replies: 680
Views: 639,510
Posted By patches11
Re: SM Quake Sounds

Hey, here's a proper fix for the teamkill problem.

Add this global:
new Handle:cvar_mp_teamplay = INVALID_HANDLE;

Add to OnPluginStart():
// Find CVARs
cvar_mp_teamplay =...
Forum: Unapproved Plugins 08-09-2007, 05:28
Replies: 18
Views: 22,924
Posted By patches11
Re: Hitgroup Restrictions

As best as I can tell, yes. I honestly don't know, I've been trying to get my server up and running stable, and I was having weird problems while running Sourcemod with my own custom scripts. No way...
Forum: Unapproved Plugins 08-09-2007, 04:52
Replies: 18
Views: 22,924
Posted By patches11
Re: Hitgroup Restrictions

I looked through the code some, my best guess is that it's because hooks aren't being released and re-established when needed. This plugin (and perhaps even Sourcemod in general) isn't stable enough...
Forum: Extensions 08-07-2007, 00:46
Replies: 100
Views: 128,189
Posted By patches11
Re: [EXTENSION] Hacks

Hey, is there a way to make TraceAttack also hook explosive damage in HL2DM? I'm trying to add hitsounds to the hitgroups plugin (which uncoincidentally can't stop explosive damage...), and I've got...
Showing results 1 to 21 of 21

 
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