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Search: Posts Made By: russy
Forum: Plugins 10-19-2011, 18:00
Replies: 60
Views: 58,978
Posted By russy
Re: [CSS] ZombieHorde Reloaded (Public Beta 1.7)

sorry not anymore i do not believe enought servers use the mod for me to continue dev i only really did it for college anyways but i did attempt to make a new HP regen system before i stopped i'm...
Forum: Plugins 08-31-2011, 12:54
Replies: 60
Views: 58,978
Posted By russy
Re: [CSS] ZombieHorde Reloaded (Public Beta 1.7)

need any help just ask on the forum please xD
Forum: Plugins 08-05-2011, 15:46
Replies: 60
Views: 58,978
Posted By russy
Re: [CSS] ZombieHorde Reloaded (Public Beta 1.7)

bump - sorted the problem almost 2 months ago.
Forum: Plugins 07-02-2011, 08:00
Replies: 60
Views: 58,978
Posted By russy
Re: [CSS] ZombieHorde Reloaded (Public Beta 1.7)

for the GUI? what part is meant to be zombified? none of my freinds who have played zombiehorde never said anything about the GUI. and the zombies are on the terrorist side.
Forum: Plugins 06-25-2011, 14:52
Replies: 60
Views: 58,978
Posted By russy
Re: [CSS] ZombieHorde Reloaded (Public Beta 1.7)

that link no longer works :P you can download here: http://zombiehorde.co.uk/download.html
Forum: Plugins 05-26-2011, 13:05
Replies: 60
Views: 58,978
Posted By russy
Re: [CSS] ZombieHorde Reloaded (Public Beta 1.6.6a)

i'm afraid not thier may be some other plugin that you can use though.
Forum: Coding MM:S Plugins & SM Extensions 05-14-2011, 15:33
Replies: 8
Views: 3,034
Posted By russy
Re: source to orangebox - ConCommands

i'm afraid not, i'm looking to fix it.
Forum: Coding MM:S Plugins & SM Extensions 05-05-2011, 12:17
Replies: 8
Views: 3,034
Posted By russy
Re: source to orangebox - ConCommands

yep i've also been using that lol but still stuck at the same piont

EDIT: Ok after looking for ages lol i've found the prototype and changed it but i still get that error but it's also created...
Forum: Coding MM:S Plugins & SM Extensions 05-05-2011, 05:07
Replies: 8
Views: 3,034
Posted By russy
Re: source to orangebox - ConCommands

i've already changed the "Registering console commands and variables" and i can't find anything for the other two to do with it.
Forum: Coding MM:S Plugins & SM Extensions 05-04-2011, 15:04
Replies: 8
Views: 3,034
Posted By russy
Re: source to orangebox - ConCommands

i've already been using that which is how i knew

int numArgs = engine->Cmd_Argc() - 1;

should be

int numArgs = args.ArgC() - 1;
Forum: Coding MM:S Plugins & SM Extensions 05-03-2011, 16:05
Replies: 8
Views: 3,034
Posted By russy
source to orangebox - ConCommands

I'm tring to convert an old source engine plugin that uses metamod to the orangebox engine those who know my SM plugin can guess what the mod is lol.

i've made quite abit of progress but i am now...
Forum: Plugins 04-26-2011, 17:24
Replies: 60
Views: 58,978
Posted By russy
Re: [CSS] Zombie Horde Reloaded (Public Beta 1.6.5)

yep for some reasion i've hardcoded it into the mod, this has been removed in the v1.6.6 untested patch

EDIT: Zombiehorde reloaded version 1.6.6a tested and working on 30-04-11.
Forum: Plugins 04-23-2011, 21:48
Replies: 60
Views: 58,978
Posted By russy
Re: [CSS] Zombie Horde Reloaded (Public Beta 1.6.5)

please got to http://zombiehorde.co.uk/news.php and read the latest news also please post threads about your problems on zombiehorde.co.uk as i don't check that allidmods forum that much.

Also if...
Forum: Plugins 03-25-2011, 17:02
Replies: 60
Views: 58,978
Posted By russy
Re: [CSS] Zombie Horde Reloaded (Public Beta 1.6.5)

I have added a dedicated include file to deal with downloads as it was getting messy within the main program i have only recently tested this part of the mod to make sure it is working correctly...
Forum: Plugins 03-23-2011, 17:40
Replies: 60
Views: 58,978
Posted By russy
Re: [CSS] Zombie Horde Reloaded (Public Beta 1.6.5)

then you need to make sure that you have


bot_join_team T // What team bots join, remove if u wish bots to join both teams
bot_prefix -=[ZHR]=-
bot_quota 3 // Amount of bots to add



in ur...
Forum: Plugins 03-21-2011, 03:54
Replies: 60
Views: 58,978
Posted By russy
Re: [CSS] Zombie Horde Reloaded (Public Beta 1.6.5)

remove the line

bot_join_team T // What team bots join, remove if u wish bots to join both teams

from where ever you added it, it will allow bots to join both teams.
Forum: Plugins 02-08-2011, 16:40
Replies: 60
Views: 58,978
Posted By russy
Re: [CSS] Zombie Horde Reloaded (Public Beta 1.6)

i've fixed the spazz and just have to get the ragdolls to face the right way then they die :P
Forum: Scripting 02-08-2011, 10:25
Replies: 11
Views: 3,267
Posted By russy
Re: Ragdol and world clash?

yep that what i was using but i;ve found that adding around 40 stops it fromm happening
Forum: Scripting 02-07-2011, 12:50
Replies: 11
Views: 3,267
Posted By russy
Re: Ragdol and world clash?

yes ur right for some reasion i have to tell it to spawn up more than the orginal ragdol


// Teleport Ragdoll ** This stops the ragdol being caught in the world and it spazzing out
...
Forum: Scripting 02-06-2011, 19:07
Replies: 11
Views: 3,267
Posted By russy
Re: Ragdol and world clash?

yep XD thast fixed it, it acts like a ragdoll but thier is 1 more problem the legs disapear out of the world. i am going to try fix this myself but if any one knows how to do this it would be...
Forum: Scripting 02-06-2011, 12:05
Replies: 11
Views: 3,267
Posted By russy
Re: Ragdol and world clash?

ok i have tried using teleport to teleport the ragdoll out of the world and it teleports up but i still get the same problem so have decided to remove the players ragdoll and spawn a new one in the...
Forum: Plugins 02-04-2011, 12:49
Replies: 60
Views: 58,978
Posted By russy
Re: [CSS] Zombie Horde Reloaded (Public Beta 1.6)

well i can do most of all you've said and i have included zombie classes in the zhr menu but since i have no added any classes yet it is commented out but i am not willing to untill i fix zombie...
Forum: Plugins 01-31-2011, 12:05
Replies: 60
Views: 58,978
Posted By russy
Re: [CSS] Zombie Horde Reloaded (Public Beta 1.6)

i've been working on the spazzing ragdols all my spare time that i've worked on the mod and figured out that when the player changes into a ragdol and the model gets changes it is getting stuck in...
Forum: Scripting 01-29-2011, 15:59
Replies: 11
Views: 3,267
Posted By russy
Re: Ragdol and world clash?

yep this si teh reasion i didn't think of doing a simple test to check this for makeing thread lol sorry
Forum: Scripting 01-29-2011, 15:47
Replies: 11
Views: 3,267
Posted By russy
Ragdol and world clash?

I've been tring to stop my ragdols spassing for neerly a month now nothings worked including using SetEntityMoveType(iEntRagdoll, MOVETYPE_NONE); straigh after death nothing i have tried has worked...
Showing results 1 to 25 of 125

 
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