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Posts Made By:
nosoop
Forum:
Plugins
10-31-2023, 01:09
Replies:
36
[TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.18.3, 2023-01-30)
Views:
26,728
Posted By
nosoop
Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.18.3, 2023-01-30)
It's the issue due to every weapon now having string attributes (the minmode viewmodel override). Those don't get copied over correctly; that's the one thing BWR needs adjusting for. If I recall...
Forum:
Plugins
10-02-2023, 15:39
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
473,514
Posted By
nosoop
Re: [TF2] TF2Attributes (v1.7.2, 2022/09/18)
Copying the information over from a Discord chat, the game client's server binary (based on the location being reported) doesn't appear to ship with debugging symbols. SourceMod and many plugins...
Forum:
Plugins
08-09-2023, 05:44
Replies:
12
[TF2] Custom Attributes
Views:
10,127
Posted By
nosoop
Re: [TF2] Custom Attributes
What you're asking for is not possible - the Custom Attribute system is free form and doesn't have any concept of whether or not attributes actually exist; plugins just check that some entry is...
Forum:
Scripting
08-08-2023, 00:21
Replies:
2
Solved
[TF2] Replace player_start with player_teamspawn
Views:
957
Posted By
nosoop
Re: [TF2] Replace player_start with player_teamspawn
As described in the configuration documentation (https://www.bailopan.net/stripper/#config), there is no colon character between the key and value; that only applies to the section headers.
...
Forum:
General
07-29-2023, 00:08
Replies:
2
Plugin With AI
Views:
851
Posted By
nosoop
Re: Plugin With AI
If you're asking about using AI as part of your development workflow, you can certainly try.
That said, as the programmer, you still have to know how to use the tool effectively to build what you...
Forum:
Plugins
07-27-2023, 02:01
Replies:
37
[TF2] Custom Weapons X
Views:
15,378
Posted By
nosoop
Re: [TF2] Custom Weapons X
There aren't any known breakages with CWX itself, but the TF2 Utils plugin that it depends on does have a gamedata update (https://github.com/nosoop/SM-TFUtils/releases/tag/1.3.2.1).
(In the...
Forum:
Plugins
07-11-2023, 03:27
Replies:
37
[TF2] Custom Weapons X
Views:
15,378
Posted By
nosoop
Re: [TF2] Custom Weapons X
The "inherits" value is fine. Assigning it as a Heavy's secondary won't work in this case as it's still going to occupy the primary slot (you can't make weapons occupy weapon slots they weren't...
Forum:
Scripting
05-10-2023, 13:12
Replies:
1
[TF2] Get non-stock weapon attributes?
Views:
434
Posted By
nosoop
Re: [TF2] Get non-stock weapon attributes?
Both TF2Attributes (https://github.com/FlaminSarge/tf2attributes/blob/3a9d780ee1eb6360348caa518ca39b29169440f4/scripting/include/tf2attributes.inc#L199-L210) and Econ Data...
Forum:
Scripting
04-04-2023, 11:52
Replies:
13
Important question: How can newbies learn SourcePawn?
Views:
1,681
Posted By
nosoop
Re: Important question: How can newbies learn SourcePawn?
I think part of the struggle is that SourceMod doesn't exist in a vacuum; anything you do to the game may produce additional side effects that you weren't aware of, or may be ignored. GLua is...
Forum:
General
03-26-2023, 09:58
Replies:
4
Solved
Building SourceMod Linux
Views:
1,817
Posted By
nosoop
Re: Building SourceMod Linux
AMTL appears to be missing from the MM:S checkout.
It looks like you'll need to git submodule init and git submodule update. MM:S has submodules but it doesn't look like the checkout-deps scripts...
Forum:
General
03-25-2023, 22:02
Replies:
4
Solved
Building SourceMod Linux
Views:
1,817
Posted By
nosoop
Re: Building SourceMod Linux
What does python --version output? Since you're on Debian that would default to Python 2.x, while pip indicates that it's installing AMBuild for Python 3.7.
It sounds like you want to run python3...
Forum:
Plugins
01-27-2023, 09:05
Replies:
36
[TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.18.3, 2023-01-30)
Views:
26,728
Posted By
nosoop
Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.18.2, 2022-02-23)
https://github.com/nosoop/SM-TFEconData#installation
Restart the server after installing gamedata to ensure it's not operating with stale values.
Forum:
Scripting
01-26-2023, 23:32
Replies:
10
[TF2] Signature for CTFPlayer::RemoveObject
Views:
2,399
Posted By
nosoop
Re: [TF2] Signature for CTFPlayer::RemoveObject
I'm unable to reproduce the issue you're seeing on 7757534; that signature is correct.
The configuration listed contains some non-breaking spaces, so if you've copy/pasted the config, that would...
Forum:
Plugins
01-22-2023, 08:07
Replies:
7
[TF2] TF2 Utils
Views:
3,591
Posted By
nosoop
Re: [TF2] TF2 Utils
It's an implementation of Pelipoika's GetHealerByIndex (https://forums.alliedmods.net/showthread.php?t=306854), so the usage is similar:
for (int i, n = GetEntProp(client, Prop_Send,...
Forum:
Plugins
01-09-2023, 03:41
Replies:
7
[TF2] TF2 Utils
Views:
3,591
Posted By
nosoop
Re: [TF2] TF2 Utils
Already got too much to keep track of, sorry.
Consider subscribing to the Atom feed for project releases (https://github.com/nosoop/SM-TFUtils/releases.atom) with your choice of feed aggregator /...
Forum:
Plugins
12-23-2022, 12:14
Replies:
37
[TF2] Custom Weapons X
Views:
15,378
Posted By
nosoop
Re: [TF2] Custom Weapons X
It currently only supports the creation of new weapons. See this issue for additional details. (https://github.com/nosoop/SM-TFCustomWeaponsX/issues/32)
If you are interested in applying custom...
Forum:
General
12-12-2022, 10:09
Replies:
5
How to build SourceMod extensions on Windows?
Views:
1,535
Posted By
nosoop
Re: How to build SourceMod extensions on Windows?
I'm unable to reproduce your findings. That said it looks like Pelipoika added a fix for the project (https://github.com/Pelipoika/PathFollower/commit/b5034c93433795b34ea99012d3475cb4fc3f932c) to...
Forum:
General
12-10-2022, 05:28
Replies:
5
How to build SourceMod extensions on Windows?
Views:
1,535
Posted By
nosoop
Re: How to build SourceMod extensions on Windows?
The following error message:
nonstandard extension used: '__asm' keyword not supported on this architecture
suggests that you are not using the correct command prompt. In your case you'll want...
Forum:
General
12-09-2022, 03:28
Replies:
5
How to build SourceMod extensions on Windows?
Views:
1,535
Posted By
nosoop
Re: How to build SourceMod extensions on Windows?
tl;dr: The checkout-deps scripts in the SourceMod repository (https://github.com/alliedmodders/sourcemod/tree/master/tools) will download the appropriate dependencies into the layout it expects; you...
Forum:
General
12-07-2022, 12:33
Replies:
7
TF2 Update 06-12-2022 - Crashes Stock SM
Views:
1,090
Posted By
nosoop
Re: TF2 Update 06-12-2022 - Crashes Stock SM
Without any third-party mods, it sounds like you're running into a Windows server-specific issue where placing a Sapper on a building currently crashes.
Wait for Valve to push a fix.
Forum:
Plugins
12-06-2022, 22:54
Replies:
3
[TF2] All-Class Double Jump (1.2.0, 2021-12-19)
Views:
1,618
Posted By
nosoop
Re: [TF2] All-Class Double Jump (1.2.0, 2021-12-19)
I've sent in a PR.
Forum:
Plugins
12-05-2022, 22:55
Replies:
27
[TF2] Building Overhaul
Views:
6,854
Posted By
nosoop
Re: [TF2] Building Overhaul
Ah, CTFPlayer::FinishObject had been inlined. Will need to adjust the read addresses in CTFGameStats; another PR will be sent shortly.
Forum:
Plugins
12-05-2022, 22:45
Replies:
51
[TF2] Weapon Reverts (v1.3.2, 2023-07-22)
Views:
30,339
Posted By
nosoop
Re: crashes as of Vscript update.
Try installing the gamedata from this PR (https://github.com/bakugo/sourcemod-plugins/pull/1).
If there's any other issues beyond that, do report back.
Forum:
Plugins
12-05-2022, 01:43
Replies:
27
[TF2] Building Overhaul
Views:
6,854
Posted By
nosoop
Re: [TF2] Building Overhaul
It should be current with this PR (https://github.com/Scags/TF2-Building-Overhaul/pull/2).
Forum:
Plugins
12-04-2022, 02:51
Replies:
148
[TF2] No Thriller Taunt
Views:
78,103
Posted By
nosoop
Re: [TF2] No Thriller Taunt
I'll be submitting gamedata updates on the TF2Sanitizer repository (https://github.com/Silenci0/TF2Sanitizer); in the future keep an eye out for pull requests there.
It hasn't been merged at this...
Showing results 1 to 25 of 500
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