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Posts Made By:
Clauu
Forum:
Suggestions / Requests
03-31-2018, 16:45
Replies:
18
[REQ/HELP]TOP 15 in mysql
Views:
4,044
Posted By
Clauu
Re: [REQ/HELP]TOP 15 in mysql
Since you're an contributor to this code, it should be easy for you to add a simple query, isn't it?
Perky kid
Forum:
Suggestions / Requests
03-04-2018, 13:59
Replies:
4
[REQ/HELP]Please Transform To MYSQL
Views:
1,207
Posted By
Clauu
Re: [REQ/HELP]Please Transform To MYSQL
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <sqlx>
// edit here
new const useSql = 1; // 0/1 to disable/enable mysql
#define DB_HOST "127.0.0.1"
#define DB_USER...
Forum:
Scripting Help
03-03-2018, 09:08
Replies:
6
Help please
Views:
1,241
Posted By
Clauu
Re: Help please
Depending on what are you trying to achieve, for float origin you can use either set_pev or fm_entity_set_origin
Forum:
Suggestions / Requests
03-02-2018, 02:59
Replies:
16
Help!
Views:
2,367
Posted By
Clauu
Re: Help!
Since this is a request section, just advices won't be really useful to OP
#include <amxmodx>
#include <hamsandwich>
#define VERSION "0.1"
// edit here
new const steamIDs[][] = { ...
Forum:
Suggestions / Requests
03-01-2018, 13:42
Replies:
8
Nade Modes Fix?
Views:
1,801
Posted By
Clauu
Re: Nade Modes Fix?
Ah lol so that's why there was diff in code lines :)
Are you running other some special mod? Because it is odd how attacker could be an invalid entity and not a valid player.
Change this
if...
Forum:
Suggestions / Requests
03-01-2018, 07:25
Replies:
8
Nade Modes Fix?
Views:
1,801
Posted By
Clauu
Re: Nade Modes Fix?
I don't know what you are doing there but still you are not using the official version
Download and use this http://www.amxmodx.org/plcompiler_vb.cgi?file_id=100910
Forum:
Suggestions / Requests
03-01-2018, 03:52
Replies:
8
Nade Modes Fix?
Views:
1,801
Posted By
Clauu
Re: Nade Modes Fix?
Paltimus wtf?
ArminC you are not using the official version of that plugin.
Forum:
Scripting Help
03-01-2018, 03:45
Replies:
4
solved
Views:
925
Posted By
Clauu
Re: [HELP] AmxBans MYSQL Install Problem
You need to make that dir writable(for your web user)
Forum:
Scripting Help
02-24-2018, 19:56
Replies:
24
Solved
Stack Error?
Views:
4,940
Posted By
Clauu
Re: Stack Error?
Regarding your case there is no point using static for Float:g_fTeamGlow
Leave it static only for Float:fRender[ 3 ], iTeam and maybe szPlayers[ 32 ], iNum depending how often that function will be...
Forum:
Approved Plugins
02-24-2018, 16:40
Replies:
694
Infinite Round (v2.1.2)
Views:
477,058
Posted By
Clauu
Re: Infinite Round (v2.1.2)
Hi, used this few months ago and server crashed(seg fault) when it had 2-3 players on it. In the past server was not having any issues(it's just a small csdm server only for fun with friends) and...
Forum:
Scripting Help
02-23-2018, 02:33
Replies:
10
Dealing with server/plugin crash
Views:
2,556
Posted By
Clauu
Re: Dealing with server/plugin crash
You can't handle/catch a crash. Instead you could add a new row and use that to check if something went wrong. Ex
player connects to server -> update 'connect_timestamp'=timestamp, 'completed'=0...
Forum:
Approved Plugins
02-22-2018, 16:42
Replies:
221
[MOD] CS Halloween Mod (v6.4.1)
Views:
97,668
Posted By
Clauu
Re: [CS] Halloween Mod (ReAPI Support)
Hi there and good job Hedgehog95, nice plugin and nice project, well coded. As i can see you're by your own on this, so if you need any help i will gladly help you with code/fixes.
Forum:
Approved Plugins
02-22-2018, 03:15
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
450,535
Posted By
Clauu
Re: Nade Modes (Nomexous) v11.2
Regarding to no damage on own grenade and some other things not working, some cvars are incorrectly formatted - int/float. I really don't know how such ugly bug has 'survived' over version updates.
Forum:
Scripting Help
02-01-2018, 04:34
Replies:
12
Entity - take damage
Views:
3,077
Posted By
Clauu
Re: Entity - take damage
Ok but where to call EngFunc_TraceModel, in FM_TraceLine ? Because i don't know where to use it.
I'm using register_touch which does not support post/pre.
Forum:
Scripting Help
01-31-2018, 17:00
Replies:
12
Entity - take damage
Views:
3,077
Posted By
Clauu
Re: Entity - take damage
Ups sorry, i forgot to mention about taking damage too :)
So is there any way having solid_trigger with tracing damage?
Forum:
Scripting Help
01-31-2018, 14:58
Replies:
12
Entity - take damage
Views:
3,077
Posted By
Clauu
Re: Entity - take damage
Hmm another question, it is possible to have on a entity both non blocking box and the capability to hook touch?
Forum:
Scripting Help
01-31-2018, 12:32
Replies:
3
Float enum - function param bug?
Views:
1,015
Posted By
Clauu
Re: Float enum - function param bug?
Thanks, but is this behaviour normal? Since both arrays have the same type and dimension.
Forum:
Scripting Help
01-31-2018, 09:18
Replies:
3
Float enum - function param bug?
Views:
1,015
Posted By
Clauu
Float enum - function param bug?
As i can see there is a problem with float variables created with enum and used as a function parameter
Ex:
enum testStruct { Float:sOrigin[3] }
stock testFunc(Float:origin[3])
new...
Forum:
Scripting Help
01-31-2018, 09:10
Replies:
12
Entity - take damage
Views:
3,077
Posted By
Clauu
Re: Entity - take damage
Thanks for the info. After owner removing and changing the solid type i'm now able to track the damage. :up:
Forum:
Scripting Help
01-30-2018, 08:22
Replies:
12
Entity - take damage
Views:
3,077
Posted By
Clauu
Entity - take damage
Hi, i'm trying to figure it out how this works, taking damage from a custom/created entity.
creating entity:
new fTarget = engfunc(EngFunc_AllocString, "func_breakable");
new ent =...
Forum:
Scripting Help
01-29-2018, 08:26
Replies:
2
TE_PLAYERATTACHMENT sprite
Views:
999
Posted By
Clauu
Re: TE_PLAYERATTACHMENT sprite
Hmm thanks for the tip, i will go further with the 'investigation' :-)
Forum:
Scripting Help
01-28-2018, 05:23
Replies:
2
TE_PLAYERATTACHMENT sprite
Views:
999
Posted By
Clauu
TE_PLAYERATTACHMENT sprite
Hi, i'm using this stock to create a player attachment:
stock Create_TE_PLAYERATTACHMENT(id, entity, vOffset, iSprite, life){
message_begin( MSG_ONE, SVC_TEMPENTITY, { 0, 0, 0 }, id )...
Forum:
Scripting Help
01-27-2018, 11:08
Replies:
4
pev function return type
Views:
1,473
Posted By
Clauu
Re: pev function return type
It is clear to me now, thank you guys!
Forum:
Scripting Help
01-27-2018, 06:33
Replies:
4
pev function return type
Views:
1,473
Posted By
Clauu
pev function return type
Hi, does pev function returns status of operation? As i see here https://www.amxmodx.org/api/fakemeta/pev it is not clear for me
For ex p = pev(id, pev_origin,Float:array)
If id is not valid or for...
Forum:
Scripting Help
01-23-2018, 04:41
Replies:
3
Solved
contain not working
Views:
824
Posted By
Clauu
Re: contain not working
Because contain(i) return index of first matched segment, and -1 for no match.
Showing results 1 to 25 of 264
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