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Posts Made By:
krzynek1
Forum:
CS:S DM
12-18-2012, 02:59
Replies:
229
Sticky:
List of servers running CS DM
Views:
224,333
Posted By
krzynek1
Re: List of servers running CS DM
redline HSmod DM server
213.229.79.101:27015
Forum:
Source Servers (SRCDS)
01-31-2012, 11:28
Replies:
13
Server dropping clients with "No Steam Logon" and massive lag
Views:
19,173
Posted By
krzynek1
Re: Server dropping clients with "No Steam Logon" and massive lag
thank you for the information, I've subscribed to those lists :
hlds (https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds)
hlds_announce...
Forum:
Source Servers (SRCDS)
01-31-2012, 03:11
Replies:
13
Server dropping clients with "No Steam Logon" and massive lag
Views:
19,173
Posted By
krzynek1
Re: Server dropping clients with "No Steam Logon" and massive lag
not on topic, but ask anyway :
to which mailing list should I subscribe if I want read news concerning srcds and css ?
https://list.valvesoftware.com/cgi-bin/mailman/listinfo
Forum:
Source Servers (SRCDS)
01-31-2012, 03:05
Replies:
9
Free fastdl server!
Views:
4,146
Posted By
krzynek1
Re: Free fastdl server!
I recommending that fastdl, I'm using it for 2 weeks now, I have my own ftp account, unlimited space and bandwidth
speed isn't great thou, but probably problem is on my side
Forum:
Unapproved Plugins
11-08-2011, 13:35
Replies:
138
Auto Swap Team
Views:
83,893
Posted By
krzynek1
Re: Auto Swap Team
i hope for the best ;]
Forum:
Unapproved Plugins
10-31-2011, 17:34
Replies:
208
Healthkit On Death
Views:
117,462
Posted By
krzynek1
Re: Healthkit On Death
well, if that is the case, there must be a reason why they doesn't dissolve
beside that, dissolving makes you see how much time you got to pick them up
Forum:
Plugins
10-31-2011, 15:52
Replies:
80
[CS:S] Sniper Restrict
Views:
43,209
Posted By
krzynek1
Re: [CS:S] Sniper Restrict
of course
Forum:
Unapproved Plugins
10-31-2011, 15:51
Replies:
208
Healthkit On Death
Views:
117,462
Posted By
krzynek1
Re: Healthkit On Death
I'm afraid on linux healthkits doesn't dissolve too :/
Forum:
Plugins
10-31-2011, 15:29
Replies:
80
[CS:S] Sniper Restrict
Views:
43,209
Posted By
krzynek1
Re: [CS:S] Sniper Restrict
oh, now I see the implications, but can you add "deathmatch" mode to your plugin ?
Forum:
Unapproved Plugins
10-31-2011, 04:13
Replies:
208
Healthkit On Death
Views:
117,462
Posted By
krzynek1
Re: Healthkit On Death
Plugin doesn't dissolve healthkits, they just disappearing like that.
I'm using SM 1.4 and MM 1.8.7
Forum:
Plugins
10-31-2011, 03:53
Replies:
80
[CS:S] Sniper Restrict
Views:
43,209
Posted By
krzynek1
Re: [CS:S] Sniper Restrict
Hello, thank you for quick responses. Plugin loads correctly now on SM 1.4. When player reaches "sm_SniperRestrict_MaxSniperKills" plugin is removing sniper rifle and giving scout but only once, on...
Forum:
Plugins
10-30-2011, 16:41
Replies:
80
[CS:S] Sniper Restrict
Views:
43,209
Posted By
krzynek1
Re: [CS:S] Sniper Restrict
wow, you are fast
but some error pops out when loading sniper restrict, I used your .smx file
L 10/30/2011 - 21:38:48: [SM] Unable to load plugin "SniperRestrict.smx": Native "CS_DropWeapon"...
Forum:
Plugins
10-30-2011, 14:22
Replies:
80
[CS:S] Sniper Restrict
Views:
43,209
Posted By
krzynek1
Re: [CS:S] Sniper Restrict
yes, there are error logs
L 10/30/2011 - 19:17:18: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 10/30/2011 - 19:17:18: [SM] Displaying call stack trace for plugin...
Forum:
Plugins
10-30-2011, 14:04
Replies:
80
[CS:S] Sniper Restrict
Views:
43,209
Posted By
krzynek1
Re: [CS:S] Sniper Restrict
yes, that's how it is now
Forum:
Plugins
10-30-2011, 13:01
Replies:
80
[CS:S] Sniper Restrict
Views:
43,209
Posted By
krzynek1
Re: [CS:S] Sniper Restrict
TnTSCS, can you make your plugin compatible with CSSDM ? Now it doesn't drop weapon neither destroy it.
Forum:
Unapproved Plugins
10-30-2011, 11:20
Replies:
138
Auto Swap Team
Views:
83,893
Posted By
krzynek1
Re: Auto Swap Team
Hello, is it possible to implement those options to your plugin Experto ?
-plugin swaps teams when (fraglimit OR timelimit) reaches half it's value
-swap happens immediately, without waiting for...
Forum:
Plugins
10-29-2011, 11:20
Replies:
27
[CS:S] Improved Bomb Events
Views:
17,877
Posted By
krzynek1
Re: [CS:S] Improved Bomb Events
with this information i want tell players where the bomb is planted
so instead of :
"bomb_planted"
{
"enabled" "yes"
"message" "%s planted the bomb!"
...
Forum:
Plugins
10-29-2011, 05:03
Replies:
27
[CS:S] Improved Bomb Events
Views:
17,877
Posted By
krzynek1
Re: [CS:S] Improved Bomb Events
hello, is there any person who is willing to add that code to this plugin ?
new g_BombsiteA = -1;
new g_BombsiteB = -1;
GetBomsitesIndexes()
{
new index = -1;
new...
Forum:
Plugins
10-24-2011, 17:20
Replies:
30
[CS:S] Only Headshot (Updated Version 1.4 - 2011-06-29)
Views:
46,720
Posted By
krzynek1
Re: [CS:S] Only Headshot (Updated Version 1.4 - 2011-06-29)
hello, i have little problem with your plugin,
this is my .cfg
// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "Only Headshot.smx"
// Enable this plugin....
Forum:
Plugins
02-13-2011, 15:07
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
185,512
Posted By
krzynek1
Re: [Any] Extended Comm (v2.1.8)
oh man, i didn't noiticed that sm_deadtalk cvar is in sm_extendedcomm.cfg
my bad :oops: thanks for quick response, btw great plugin
Witam Polaka, nie często się nas tu spotyka :wink:
Forum:
Plugins
02-13-2011, 06:48
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
185,512
Posted By
krzynek1
Re: [Any] ExtendedComm (v2.1.7)
i confirm that,
sm_deadtalk always reset to default value "0" after map change no matter if there is sm_deadtalk "1" in server.cfg
with basecomm.smx from SM that behavior doesn't occur
i'm...
Forum:
Plugins
01-16-2011, 08:58
Replies:
33
[ANY] Noblock with Team Filter (1.0) [Dec 30 2010]
Views:
35,460
Posted By
krzynek1
Re: [ANY] Noblock with Team Filter (1.0) [Dec 30 2010]
is this plugin already dead ? it would be a shame, i dont know any other noblock plugin with TEAM FILTER for sm
Forum:
Source Servers (SRCDS)
12-22-2010, 16:58
Replies:
14
Player redownloading everything
Views:
3,857
Posted By
krzynek1
Re: Player redownloading everything
yeah, i know there is not much difference, but now it works
Forum:
Source Servers (SRCDS)
12-22-2010, 03:10
Replies:
14
Player redownloading everything
Views:
3,857
Posted By
krzynek1
Re: Player redownloading everything
the issue was "wrong" pure_server_whitelist.txt
i changed \... to \*.* and now it works -_-
Forum:
Source Servers (SRCDS)
12-21-2010, 09:27
Replies:
14
Player redownloading everything
Views:
3,857
Posted By
krzynek1
Re: Player redownloading everything
i have the same problem with my server, every client must download all custom files from server, even if he got them on hdd
this happens after last update
Showing results 1 to 25 of 85
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