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Posts Made By:
Powerlord
Forum:
Scripting
06-21-2020, 19:43
Replies:
2
[CSGO] Output of text in the voting menu
Views:
1,015
Posted By
Powerlord
Re: [CSGO] Output of text in the voting menu
It's possible using a VotePass (https://wiki.alliedmods.net/Counter-Strike:_Global_Offensive_UserMessages#VotePass) usermessage, but why would you want to do this? Not only is it obtrusive, but it...
Forum:
Scripting
06-18-2020, 19:13
Replies:
3
[SM] Exception reported: Entity 1 (1) is invalid
Views:
2,217
Posted By
Powerlord
Re: [SM] Exception reported: Entity 1 (1) is invalid
You're missing a IsClientInGame check in there.
Forum:
Source Servers (SRCDS)
06-17-2020, 16:12
Replies:
3
Please help - workshop maps not showing and map vote not working
Views:
3,066
Posted By
Powerlord
Re: Please help - workshop maps not showing and map vote not working
What plugin are you using for the map vote?
Since SourceMod 1.8, SourceMod has had a function GetMapDisplayName (https://sm.alliedmods.net/new-api/halflife/GetMapDisplayName) for turning...
Forum:
Scripting
05-26-2020, 15:07
Replies:
10
[TF2] mvm_mission_complete event not firing
Views:
2,189
Posted By
Powerlord
Re: [TF2] mvm_mission_complete event not firing
The BfRead type as TF2 doesn't use Protobuffer UserMessages.
Forum:
Scripting
11-25-2019, 17:20
Replies:
3
GetAdminFlag Tag Mismatch
Views:
1,652
Posted By
Powerlord
Re: GetAdminFlag Tag Mismatch
You can't emphasize this enough. CheckCommandAccess is designed for this very purpose: https://sm.alliedmods.net/new-api/console/CheckCommandAccess
Forum:
Scripting
11-25-2019, 16:32
Replies:
2
[CSGO] GetClientCount() returns wrong player count in OnClientDisconnect_Post
Views:
1,287
Posted By
Powerlord
Re: [CSGO] GetClientCount() returns wrong player count in OnClientDisconnect_Post
I'm not sure if this will work, but you could also try a post-event hook on the player_disconnect (https://wiki.alliedmods.net/Generic_Source_Server_Events#player_disconnect) event. This event only...
Forum:
Source Servers (SRCDS)
10-01-2019, 23:42
Replies:
7
Are we allowed to give players hats and knives/weapons now? Or talk about it?
Views:
2,661
Posted By
Powerlord
Re: Are we allowed to give players hats and knives/weapons now? Or talk about it?
It's weird acting like Valve only objected to giving people economy items in QuickPlay considering that originally patched the game engine to make economy items invisible to players in early 2010......
Forum:
Source Servers (SRCDS)
09-26-2019, 20:25
Replies:
7
[TF2] Srcds dies as soon as it launches
Views:
3,131
Posted By
Powerlord
Re: [TF2] Srcds dies as soon as it launches
Does you error log have anything in it?
In addition to what PC Gamer said, if you try to start a mvm_ map, it will immediately close the game unless maxplayers is set to 32.
Forum:
General
09-19-2019, 17:04
Replies:
5
How do I server command every time a player respawns??
Views:
2,277
Posted By
Powerlord
Re: How do I server command every time a player respawns??
You may want to look into the post_inventory_application (https://wiki.alliedmods.net/Team_Fortress_2_Events#post_inventory_application) event, which is fired every time the game refreshes a player's...
Forum:
Source Servers (SRCDS)
09-16-2019, 15:05
Replies:
2
[TF2] CP maps ending on map time end, not round time end
Views:
2,109
Posted By
Powerlord
Re: [TF2] CP maps ending on map time end, not round time end
5CP and CTF are intentionally designed to work this way, starting a Sudden Death round if the team scores are tied (and the server is configured to do Sudden Death).
A/D CP shouldn't be doing...
Forum:
Snippets and Tutorials
09-11-2019, 17:15
Replies:
1
[TF2]Editing Round Timer
Views:
4,541
Posted By
Powerlord
Re: [TF2]Editing Round Timer
For TF2 Prop Hunt, I actually hooked my team_round_timer spawning to the SDKHook_SpawnPost of the team_control_point_master entity. As a failsafe, I check in teamplay_round_start to see if a TCPM...
Forum:
General
09-10-2019, 17:11
Replies:
14
Two map lists, Default and Nominations
Views:
3,730
Posted By
Powerlord
Re: Two map lists, Default and Nominations
Oh, I think I know why that is. MapChooser isn't updated very often and I don't think it was ever updated to respect CS:GO's mp_map_can_clinch cvar, which is what tells CS:GO to end a map if one...
Forum:
Scripting
09-09-2019, 12:27
Replies:
11
[HELP] Get All Cmd Args
Views:
3,225
Posted By
Powerlord
Re: [HELP] Get All Cmd Args
The function GetCmdArgString (https://sm.alliedmods.net/new-api/console/GetCmdArgString) will do exactly what you want.
Forum:
General
09-07-2019, 20:14
Replies:
14
Two map lists, Default and Nominations
Views:
3,730
Posted By
Powerlord
Re: Two map lists, Default and Nominations
"target" "addons/sourcemod/configs/randomcycle.ini"
should be
"file" "addons/sourcemod/configs/randomcycle.ini"
Edit:
Likewise
Forum:
Scripting
09-05-2019, 19:36
Replies:
5
Return value for PrintToChatAll ?
Views:
2,497
Posted By
Powerlord
Re: Return value for PrintToChatAll ?
...just use the version of PrintToChatAll (https://sm.alliedmods.net/new-api/halflife/PrintToChatAll) that exists in the SourceMod API.
Edit: If you really want to know what the code for...
Forum:
Scripting
08-27-2019, 18:20
Replies:
6
menu.NoVoteButton = true; results in misaligned paginated menu controls
Views:
2,576
Posted By
Powerlord
Re: SetMenuOptionFlags(menu, MENUFLAG_BUTTON_NOVOTE) results in misaligned menu
Votes usually don't have an Exit button, so Previous and Next get moved down.
Forum:
Scripting
08-18-2019, 11:26
Replies:
4
[TF2] Green healing indicator, Ammo pack entity, Extinguish
Views:
2,407
Posted By
Powerlord
Re: [TF2] Green healing indicator, Ammo pack entity, Extinguish
2. I believe it's tf_ammo_pack
3. I believe it's the generic ExtinguishEntity (https://sm.alliedmods.net/new-api/sdktools_functions/ExtinguishEntity) function.
Forum:
Scripting
08-15-2019, 22:50
Replies:
24
Solved
[TF2] Client is not in game bug
Views:
4,258
Posted By
Powerlord
Re: [TF2] Client is not in game bug
See also: Race conditions in multi-threaded programming.
Forum:
Scripting
08-13-2019, 19:27
Replies:
24
Solved
[TF2] Client is not in game bug
Views:
4,258
Posted By
Powerlord
Re: [TF2] Client is not in game bug
Just to be clear, this is the only CreateTimer that uses the RespawnRebalanced callback?
Forum:
General
08-13-2019, 19:01
Replies:
1
Double Chat in TF2?
Views:
1,958
Posted By
Powerlord
Re: Double Chat in TF2?
Well, the most likely culprit would be Simple Chat Processor, which is pretty old at this point. Simple Chat Processor Redux might fix this issue... not sure.
Edit:...
Forum:
Off-Topic
08-11-2019, 13:39
Replies:
14
about the newest cs 1.6 update
Views:
7,779
Posted By
Powerlord
Re: about the newest cs 1.6 update
It's about time GoldSrc got the equivalent of Source's FCVAR_SERVER_CAN_EXECUTE
Forum:
Scripting
08-02-2019, 18:26
Replies:
6
ITEMDRAW_DISABLED error
Views:
2,148
Posted By
Powerlord
Re: ITEMDRAW_DISABLED error
Did this break at some point? It used to work just fine and is still used in MapChooser Extended to this day.
Forum:
Source Servers (SRCDS)
07-28-2019, 17:40
Replies:
7
CSGO Workshop Collections are broken for me
Views:
1,977
Posted By
Powerlord
Re: CSGO Workshop Collections are broken for me
Workshop maps can be referenced in mapcycle / maplist by their workshop id.
i.e.
workshop/279697343
Forum:
Scripting
07-22-2019, 12:27
Replies:
1
Help with zephyrus store include's new syntax
Views:
2,096
Posted By
Powerlord
Re: Help with zephyrus store include's new syntax
Those enums are actually enum structs. If you want to use new syntax for them, check out the SourceMod 1.10 support for enum structs...
Forum:
Source Servers (SRCDS)
07-20-2019, 19:55
Replies:
2
Mapchange Loads Same Map Then Changes csgo
Views:
1,755
Posted By
Powerlord
Re: Mapchange Loads Same Map Then Changes csgo
If you're using CS:GO's built in map voting, remove SourceMod's nextmap.smx plugin.
Showing results 1 to 25 of 500
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