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Search: Posts Made By: Weasel
Forum: Plugins Today, 16:19
Replies: 1,224
Views: 642,624
Posted By Weasel
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

Are you trying to just get this plug-in working?
DM me if I can help.
I have it working (still, as far as i know) on my TF2 server.
Forum: Approved Plugins Yesterday, 22:45
Replies: 173
Views: 226,590
Posted By Weasel
Re: Loading Music II v1.2.9

On thing this plugin is missing from what I can tell:

Ability for individual players to opt-out/in.

But, what can I ask for a 17-year old plug-in!
:-)
Forum: Approved Plugins Yesterday, 22:24
Replies: 173
Views: 226,590
Posted By Weasel
Re: Loading Music II v1.2.9

Gotta love old plug-ins!

Working great on CS 1.6!

Unfortunately, not working on HL1. :-(

Probably because, back in the day, HL1 didn't have a real spectator mode.
That was recently added...
Forum: Off-Topic 06-07-2024, 17:53
Replies: 3,310
Views: 927,704
Posted By Weasel
Re: The Now playing thread (music)

Dont Touch My Hair Hoe (Brooke Candy & Nicki Minaj)
https://www.youtube.com/watch?v=Z1_DDRmbxQI
Forum: Module Coding 06-07-2024, 14:17
Replies: 184
Views: 229,962
Posted By Weasel
Re: Module: Half-Life Weapon Mod (v0.8)

Am I correct that the "WeaponMod" system no longer works with normal HLDS delivered via Steam?

I've seen that there are other versions out there on RU forums, but they require ReHLDS.
Forum: Approved Plugins 06-07-2024, 03:43
Replies: 139
Views: 150,958
Posted By Weasel
Re: WeaponMod 1.0 Omega

Anybody got a working WeaponMod setup? working with AMX-Mod-X 1.9x?

Can't seem to get a working setup.
Tried v0.8 from here.
Tried v0.9x from Russian-hosted forums (AHLG)
Tried Omega 1.x from...
Forum: Code Snippets/Tutorials 06-07-2024, 02:28
Replies: 7
Views: 9,211
Posted By Weasel
Re: [Resources] Weaponmod v 1.2a CORE + Weapons / Addons / Tutorial for making new we

Damn, I've been searching around here and author's (Russian-hosted) forums for a working version. No luck let!
Forum: Approved Plugins 06-07-2024, 00:18
Replies: 11
Views: 13,609
Posted By Weasel
Re: [HL] AK-47: Avtomat Kalashnikova

Update:

Figured some of this out. I forgot to load the HL Weapon Mod (https://forums.alliedmods.net/showthread.php?t=183369) module.
Loaded-up that module, and got a bit further.
Was now just...
Forum: Approved Plugins 06-06-2024, 18:50
Replies: 11
Views: 13,609
Posted By Weasel
Re: [HL] AK-47: Avtomat Kalashnikova

Recently tried to add this plugin to my HL1 servers.

After adding it, the server kept abending with some error like:
std::bad_alloc

I tried to recompile it, and the compiler threw this error:...
Forum: Off-Topic 04-21-2024, 16:02
Replies: 2
Views: 1,570
Posted By Weasel
Re: Dedicated-Server Management Scripts (for Linux)

Update: The related example virtual machine is now available for TWO platforms, as noted below ...

I have created (and made available on the Internet for download) a sample virtual machine that...
Forum: Approved Plugins 04-21-2024, 15:49
Replies: 26
Views: 18,781
Posted By Weasel
Re: Weapon Max Shot Distance

In the end, I only used this plugin in Counter-Strike to limit the range of shot-guns:

//
// Shotguns ...
//
max_distance_m3 720 ; 720 units = ~60 feet / ~20 yards...
Forum: Off-Topic 04-07-2024, 14:28
Replies: 2
Views: 1,570
Posted By Weasel
Dedicated-Server Management Scripts (for Linux)

NOTE-1: I couldn't find a relevant area, since this applies to both old GoldSrc/HLDS and Source/SRCDS dedicated servers (and to a limited extent perhaps Source2/CS2 servers). I didn't think it would...
Forum: Approved Plugins 03-17-2024, 20:50
Replies: 26
Views: 18,781
Posted By Weasel
Re: Weapon Max Shot Distance

Anyone have a good baseline for the distances to use for each weapon?
Forum: Approved Plugins 03-14-2024, 18:24
Replies: 285
Views: 388,103
Posted By Weasel
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

Just gotta say, loving this plug-in!

Running it on all my old CS 1.6 (CS1) servers.
Might use it to replace older "Preset_Killstreak" plugin I have been using on my Half-Life (HL1) servers.

I...
Forum: Plugin/Gameplay Ideas and Requests 01-21-2024, 14:45
Replies: 3
Views: 672
Posted By Weasel
Re: [REQUEST] Plug-in to log player latency

Thanks. Made a plugin based on that. Compiled it. Tested it. Working as expected. Exactly what I needed for troubleshooting / monitoring.

I have a compiled version available for anyone who...
Forum: Plugin/Gameplay Ideas and Requests 01-21-2024, 14:25
Replies: 3
Views: 672
Posted By Weasel
Re: [REQUEST] Plug-in to log player latency

Thanks! Will check it out!
Forum: Plugin/Gameplay Ideas and Requests 01-07-2024, 22:54
Replies: 3
Views: 672
Posted By Weasel
[REQUEST] Plug-in to log player latency

Anybody have or care to throw-together an plug-in such as this?
It is a pretty simple idea, for monitoring/diagnostic purposes.

Start a new log file every map load.
Once a minute, log every...
Forum: Plugins 12-29-2023, 19:56
Replies: 502
Views: 179,197
Posted By Weasel
Re: [ANY] Little Anti-Cheat

Weird LilAC false-positive? (in Fistful of Frags)

I've been using that same string for the name for quite some time without any issues.

Then for some reason today, it started kicking me?

It...
Forum: SourceBans / SourceBans++ 12-20-2023, 16:15
Replies: 2
Views: 2,686
Posted By Weasel
Re: Sourcebans Compatible with CS2?

At this point, you can pretty-much assume nothing that worked with CS:GO works any more with CS2. Valve swapped-out the underlying engine. So at a low-level, its basically a new game, mimicking the...
Forum: HL1 Servers (HLDS) 12-11-2023, 20:41
Replies: 13
Views: 6,374
Posted By Weasel
Re: HL 2023-11-17 Update breaks dedicated server?

I think that was maybe a fix for some dependency issues I encountered when I first created this thread. I resolved by doing a clean install. but, maybe that resolves it with a fresh re-install?
Forum: HL1 Servers (HLDS) 11-17-2023, 23:07
Replies: 13
Views: 6,374
Posted By Weasel
Re: HL 2023-11-17 Update breaks dedicated server?

Update-2: (for later reference by anyone else who hits this same issue)

Not sure why, but an in-place upgrade from pre-25th-anniversary version to 25th-anniversary version (while it appeared to...
Forum: HL1 Servers (HLDS) 11-17-2023, 21:14
Replies: 13
Views: 6,374
Posted By Weasel
Re: HL 2023-11-17 Update breaks dedicated server?

Update:
- Re-installed AppID 90 from scratch in a new folder.
- Put all my custom content back-in (maps, etc.)
- Re-enabled MetaMod in liblist.gam file, etc.
- Testing now!
Forum: HL1 Servers (HLDS) 11-17-2023, 16:17
Replies: 13
Views: 6,374
Posted By Weasel
HL 2023-11-17 Update breaks dedicated server?

Removed all my mods (metamod, amx-mox-x, jk-botti, etc.), but still server crashes after update to HL released today!

Console output ...

Auto-restarting the server on crash

Console...
Forum: Metamod:Source Plugins 08-26-2023, 17:22
Replies: 1,850
Views: 1,306,907
Posted By Weasel
Re: Stripper:Source (Updated 2011-04-15)

For anyone running a Fistful of Frags (FoF) server, and wants to disable the ridable-horses, this example replaces the ridable-horse entities (fof_horse) with the older non-ridable prop horses...
Forum: General 07-31-2023, 20:34
Replies: 7
Views: 1,592
Posted By Weasel
Re: [FOF] TeleportEntity does not work

Wait... so, is there a plugin that adds functional trigger_teleport and info_teleport_destination entities back into FoF (hopefully with filername support in the trigger_teleport)?
Showing results 1 to 25 of 500

 
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