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Posts Made By:
Exolent[jNr]
Forum:
Scripting
05-12-2015, 15:26
Replies:
2
SQL_GetRowCount
Views:
1,664
Posted By
Exolent[jNr]
Re: SQL_GetRowCount
Because the number of rows returned is not the same number as COUNT(*).
It returns 1 row with the value of the COUNT(*).
So you have to fetch the first integer value from the row given.
Forum:
Plugin/Gameplay Ideas and Requests
05-12-2015, 14:50
Replies:
5
[REQ CS:GO] KDR checker before on connect
Views:
1,477
Posted By
Exolent[jNr]
Re: [REQ CS:GO] KDR checker before on connect
Here's something I whipped up.
--
Cvars:
sm_kdr_min <value>
- Default: 1.2
- Minimum KDR for player to stay in the server.
sm_kdr_sqlgroup <group>
Forum:
Plugin/Gameplay Ideas and Requests
05-11-2015, 15:38
Replies:
5
[REQ CS:GO] KDR checker before on connect
Views:
1,477
Posted By
Exolent[jNr]
Re: [REQ CS:GO] KDR checker before on connect
Does the server that they connect to also store Kills & Deaths? Because if the limit is also on the server recording stats, it will start to exclude players who do poorly until eventually no one is...
Forum:
Plugin/Gameplay Ideas and Requests
05-11-2015, 10:52
Replies:
2
[CSGO] Match plugin - Paid
Views:
2,783
Posted By
Exolent[jNr]
Re: [CSGO] Match plugin - Paid
This plugin (https://forums.alliedmods.net/showthread.php?t=244114) does most of what you want except for the Match Medic. An additional plugin to keep track of the money situation would be all you...
Forum:
Scripting
05-04-2015, 11:38
Replies:
11
Add two KeyValue files together
Views:
2,951
Posted By
Exolent[jNr]
Re: Add two KeyValue files together
That method is much slower and uses more memory as well. I don't see the reason to do it that way.
Also, you should use an if statement when jumping to keys in case it fails, even if you tell it to...
Forum:
Off-Topic
04-30-2015, 11:46
Replies:
3
Mysql columns in a loop
Views:
1,049
Posted By
Exolent[jNr]
Re: Mysql columns in a loop
This is Scripting Help for SourceMod scripting, but to answer your question:
echo ${'year_' . $theYear};
Forum:
Scripting
04-30-2015, 11:43
Replies:
11
Add two KeyValue files together
Views:
2,951
Posted By
Exolent[jNr]
Re: Add two KeyValue files together
Here are the steps I would go about merging those:
Load the files into KeyValues handles A and B.
(Optional) Create another KeyValues handle for the merge if you need to keep the original...
Forum:
Scripting
04-28-2015, 15:22
Replies:
2
While Loop
Views:
789
Posted By
Exolent[jNr]
Re: While Loop
The file pointer keeps track of the position inside the file that it is currently at.
So when it reads a line, it's current position is at the end of that line. When you read a line again, it...
Forum:
Scripting
03-11-2015, 15:31
Replies:
3
[MySQL] Are These Possible?
Views:
1,288
Posted By
Exolent[jNr]
Re: [MySQL] Are These Possible?
WHERE 'steamid' = '%s'
You are putting the column name in quotes rather than ` character. That is the issue.
EDIT:
And also here, too:
MIN('record')
Forum:
Scripting
03-10-2015, 10:16
Replies:
8
[CSGO]Any way to force +attack?
Views:
3,959
Posted By
Exolent[jNr]
Re: [CSGO]Any way to force +attack?
&= won't add the bit. You need to use |= instead.
& - Matches 2 bitsums for like bits
| - Combines 2 bitsums to keep positive bits
Forum:
Scripting
03-09-2015, 15:06
Replies:
9
CSS make player look at entity?
Views:
2,652
Posted By
Exolent[jNr]
Re: CSS make player look at entity?
In the linked thread, a person posted 2 examples.
Forum:
Scripting
03-09-2015, 15:01
Replies:
9
CSS make player look at entity?
Views:
2,652
Posted By
Exolent[jNr]
Re: CSS make player look at entity?
Aimbot plugins already exist on here, though. Also, an answer is already provided in the link given by Chdata.
Forum:
Scripting
03-09-2015, 14:18
Replies:
16
What I did wrong?
Views:
2,131
Posted By
Exolent[jNr]
Re: What I did wrong?
RegConsoleCmd() is the function to register new console commands. For more functions, see console.inc.
For examples, you can see some of SourceMod's default plugins such as basecommands.sp.
Forum:
Scripting
03-09-2015, 14:15
Replies:
8
[CS:GO] Replace all chickens
Views:
2,238
Posted By
Exolent[jNr]
Re: [CS:GO] Replace all chickens
I do not require any credits. Just helping a fellow coder get better at scripting.
Forum:
Scripting
03-09-2015, 14:10
Replies:
8
[CS:GO] Replace all chickens
Views:
2,238
Posted By
Exolent[jNr]
Re: [CS:GO] Replace all chickens
You have to use that function to loop through all chicken entities.
Also, you need to specify quotes around the classname since it is a string, unless you have a variable chicken holding that string...
Forum:
Plugins
03-02-2015, 12:33
Replies:
785
[CS:GO] Pug Setup (v2.0.7, 2021-11-03)
Views:
432,570
Posted By
Exolent[jNr]
Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
They aren't asking for full stats on anything, only their saved RWS.
Once they know it exists, they start wanting to know and get competitive about it.
Forum:
Plugins
03-02-2015, 10:21
Replies:
785
[CS:GO] Pug Setup (v2.0.7, 2021-11-03)
Views:
432,570
Posted By
Exolent[jNr]
Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Just wanted to restate this since there are still issues with stats not saving since it only saves on map change.
Also, players would like to see their RWS so a command like sm_rws or sm_stats...
Forum:
Plugins
03-01-2015, 16:26
Replies:
785
[CS:GO] Pug Setup (v2.0.7, 2021-11-03)
Views:
432,570
Posted By
Exolent[jNr]
Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
I do not have control over my server's start-up parameters so I cannot add that unfortunately.
However, my server does allow setting map management by pre-determined map lists or by specifying a...
Forum:
Plugins
03-01-2015, 13:17
Replies:
785
[CS:GO] Pug Setup (v2.0.7, 2021-11-03)
Views:
432,570
Posted By
Exolent[jNr]
Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
I noticed some issues with my custom chat aliases, specifically ones beginning with .t like:"ChatAliases"
{
".test" "sm_ready"
}
That alias is being overwritten by the ".t" alias because...
Forum:
Plugins
02-28-2015, 13:03
Replies:
785
[CS:GO] Pug Setup (v2.0.7, 2021-11-03)
Views:
432,570
Posted By
Exolent[jNr]
Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Make sure you're running SourceMod version 1.7 or higher, preferably the latest.
Forum:
Plugins
02-27-2015, 22:36
Replies:
785
[CS:GO] Pug Setup (v2.0.7, 2021-11-03)
Views:
432,570
Posted By
Exolent[jNr]
Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
We played a game but there was a CS:GO update tonight which caused a server restart before it could save the stats on map change.
I think the stats should be saved whenever a match is finished, and...
Forum:
Plugins
02-27-2015, 18:51
Replies:
785
[CS:GO] Pug Setup (v2.0.7, 2021-11-03)
Views:
432,570
Posted By
Exolent[jNr]
Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Is OnMapStart() called if a plugin is loaded in the middle of the map?
When I was testing I didn't bother changing maps or stop the server or anything.
I just used "sm plugins refresh" to reload...
Forum:
Scripting
02-27-2015, 14:08
Replies:
4
[CS:GO] Straight
Views:
1,421
Posted By
Exolent[jNr]
Re: [CS:GO] Straight
What if you set movetype to MOVETYPE_FLY?
Forum:
Plugins
02-27-2015, 10:20
Replies:
785
[CS:GO] Pug Setup (v2.0.7, 2021-11-03)
Views:
432,570
Posted By
Exolent[jNr]
Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Yes that is the cvar value. We did some testing last night and could no reproduce the captains issue.
Must have been some bug with my server.
Last night was a quick 2v2 game and I did sm_showrws...
Forum:
Scripting
02-26-2015, 18:00
Replies:
10
[cs:go] menu pop-up on roundstart and chat cmd.
Views:
2,867
Posted By
Exolent[jNr]
Re: [cs:go] menu pop-up on roundstart and chat cmd.
I wasn't aware SourceMod automatically created chat aliases for registered commands. I'm used to AMXX and still learning SourceMod's nuances. Thanks!
Showing results 1 to 25 of 500
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