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Posts Made By:
micapat
Forum:
Plugin/Gameplay Ideas and Requests
11-25-2021, 17:40
Replies:
3
Invalid index with array checked by timer
Views:
879
Posted By
micapat
Re: Invalid index with array checked by timer
Dirty but should work:
public Action Timer_Checker(Handle timer)
{
if(!cv_enable.BoolValue)
return;
int size = GetArraySize(array_players_time);
if (size == 0)
Forum:
Source Servers (SRCDS)
06-22-2021, 13:03
Replies:
4
[CS:GO] Setting non-workshop start map when hosting workshop
Views:
4,222
Posted By
micapat
Re: [CS:GO] Setting non-workshop start map when hosting workshop
Add the official de_dust2 in your workshop collection, set it as the start map, enjoy.
https://steamcommunity.com/sharedfiles/filedetails/?id=125438255
Forum:
Scripting
06-17-2021, 14:35
Replies:
11
[CS:GO] Crash after giving weapon_healthshot
Views:
1,621
Posted By
micapat
Re: [CS:GO] Crash after giving weapon_healthshot
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
public void OnClientPutInServer(int clientIndex)
{
SDKHook(clientIndex, SDKHook_SpawnPost, OnPlayerSpawnPost);
}
public void...
Forum:
Scripting
06-17-2021, 07:45
Replies:
11
[CS:GO] Crash after giving weapon_healthshot
Views:
1,621
Posted By
micapat
Re: [CS:GO] Crash after giving weapon_healthshot
Post your plugin code.
"GivePlayerItem(client, "weapon_healthshot");" should work without any problem with game_type/mode 0.
What're u doing with the "item" returned by GivePlayerItem() ?
Forum:
Scripting
06-16-2021, 13:14
Replies:
11
[CS:GO] Crash after giving weapon_healthshot
Views:
1,621
Posted By
micapat
Re: [CS:GO] Crash after giving weapon_healthshot
When are you trying to give the healthshot?
Use "SDKHook_SpawnPost" if at spawn.
Forum:
Extensions
11-22-2020, 17:33
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
716,540
Posted By
micapat
Re: DHooks (Dynamic Hooks - Dev Preview)
Oh ok, working now. Sweet :bee:.
Forum:
Extensions
11-22-2020, 17:25
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
716,540
Posted By
micapat
Re: DHooks (Dynamic Hooks - Dev Preview)
Hello,
DHookReturn seems to have an issue (SourceMod 1.10).
I'm doing something like:
public MRESReturn X(int pThis, DHookReturn dynamicHookReturn)
{
dynamicHookReturn.Value.set(3);
}
Forum:
Plugins
04-25-2020, 13:15
Replies:
1
[CS:GO] Strip on Spawn
Views:
2,330
Posted By
micapat
Re: [CS:GO] Strip on Spawn
"mp_equipment_reset_rounds" "1"
It should help to simplify your plugin.
Forum:
Plugin/Gameplay Ideas and Requests
09-11-2019, 16:32
Replies:
3
Solved
Zeus Knockback
Views:
1,662
Posted By
micapat
Re: Zeus Knockback
https://forums.alliedmods.net/showthread.php?t=292151
You just need to modify the configuration file ("weapon_taser").
Forum:
Plugin/Gameplay Ideas and Requests
08-29-2018, 15:05
Replies:
8
Simple Velocity (in u/s) Displayer!
Views:
2,394
Posted By
micapat
Re: Simple Velocity (in u/s) Displayer!
It's missing GetVectorLength() to get the velocity.
Forum:
Scripting
08-05-2018, 13:04
Replies:
3
Solved
Creating multiple HUDs
Views:
1,487
Posted By
micapat
Re: Creating multiple HUDs
The channel parameter is in ShowHudText (https://sm.alliedmods.net/new-api/halflife/ShowHudText).
Forum:
Scripting
08-02-2018, 14:58
Replies:
21
Solved
[CS:GO] give player X health every X seconds
Views:
3,088
Posted By
micapat
Re: [CS:GO] give player X health every X seconds
Maybe it's time to stop posting things that don't work.
Forum:
Plugins
07-31-2018, 15:12
Replies:
32
[CS:GO] Grenade Modes [Nademodes] (1.1.0 - 21/07/2018)
Views:
19,467
Posted By
micapat
Re: [CS:GO] Grenade Modes [Nademodes] (1.1.0 - 21/07/2018)
Added in the todolist (https://github.com/nyuufr/Grenade-Modes/issues/11).
Forum:
Scripting
07-31-2018, 13:19
Replies:
21
Solved
[CS:GO] give player X health every X seconds
Views:
3,088
Posted By
micapat
Re: [CS:GO] give player X health every X seconds
It would certainly be nice to check if the player is alive too :)
Forum:
Plugin/Gameplay Ideas and Requests
07-23-2018, 17:43
Replies:
5
Solved
CS:GO Player Health by 200 HP = round end
Views:
1,033
Posted By
micapat
Re: CS:GO Player Health by 200 HP = round end
Still needs some modifications but it should be a good start:
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <cstrike>
#pragma semicolon 1
#pragma newdecls required
Forum:
Plugins
07-23-2018, 03:06
Replies:
54
[CS:GO] Futuristic Grenades (v1.3.4 4/16/2017)
Views:
32,578
Posted By
micapat
Re: [CS:GO] Futuristic Grenades (v1.3.4 4/16/2017)
Is it possible to create the effects in the event "decoy_started" instead of OnDecoyTouch ?
This would help to be compatible with nademodes.
Forum:
Plugins
07-22-2018, 17:20
Replies:
32
[CS:GO] Grenade Modes [Nademodes] (1.1.0 - 21/07/2018)
Views:
19,467
Posted By
micapat
Re: [CS:GO] Grenade Modes [Nademodes] (1.1.0 - 21/07/2018)
ok
Forum:
Plugins
07-21-2018, 16:04
Replies:
32
[CS:GO] Grenade Modes [Nademodes] (1.1.0 - 21/07/2018)
Views:
19,467
Posted By
micapat
Re: [CS:GO] Grenade Modes (Nademodes)
New modes like homing and satchel charge are planned in the future.
I hope too that some furien & wc3 servers will use this plugin, like in the good old days :wink:.
I will try to implement...
Forum:
Scripting
07-20-2018, 15:51
Replies:
11
Solved
Check if Vector is valid
Views:
3,037
Posted By
micapat
Re: Check if Vector is valid
Maybe you could show us how you're computing "fOrigin"?
Forum:
Scripting
07-18-2018, 17:50
Replies:
2
Solved
OnMapEnd() with "sm plugins unload"
Views:
1,139
Posted By
micapat
Re: OnMapEnd() with "sm plugins unload"
Indeed. I was wondering if it was the normal behavior, thanks.
Forum:
Scripting
07-18-2018, 16:52
Replies:
2
Solved
OnMapEnd() with "sm plugins unload"
Views:
1,139
Posted By
micapat
OnMapEnd() with "sm plugins unload"
Hi,
OnMapStart() is always called, even if the map has already started (Late loading).
Is there a reason why its counterpart OnMapEnd() isn't called when a plugin is unloaded by an admin (sm...
Forum:
Plugins
07-18-2018, 16:05
Replies:
89
[CSGO] Fortnite like damage showing [1.2.0]
Views:
64,834
Posted By
micapat
Re: [CSGO] Fortnite like damage showing
The effect is really cool, good job.
Forum:
Plugins
07-18-2018, 15:54
Replies:
32
[CS:GO] Grenade Modes [Nademodes] (1.1.0 - 21/07/2018)
Views:
19,467
Posted By
micapat
Re: [CS:GO] Grenade Modes (Nademodes)
I will think about something to make it harder to spot them, but I would like to avoid to totally remove the effects.
For example: a cvar to increase the time between 2 beacons for the proximity...
Forum:
Plugins
07-18-2018, 14:50
Replies:
32
[CS:GO] Grenade Modes [Nademodes] (1.1.0 - 21/07/2018)
Views:
19,467
Posted By
micapat
Re: [CS:GO] Grenade Modes (Nademodes)
1.
You can destroy enemy grenades by shooting on them. There're maybe a bug with the smokegrenade, it needs to be confirmed.
2.
Well I see the opposite: I think ppl don't want to set...
Forum:
Plugin/Gameplay Ideas and Requests
07-16-2018, 19:43
Replies:
16
[CSGO] Thanos mode
Views:
4,338
Posted By
micapat
Re: [CSGO] Thanos mode
Use FL_FROZEN to freeze a player instead of m_flMaxSpeed
Showing results 1 to 25 of 500
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