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Posts Made By:
pheadxdll
Forum:
Plugins
11-20-2021, 09:33
Replies:
463
[TF2] Melee Only
Views:
196,524
Posted By
pheadxdll
Re: [TF2] Melee Only
Thanks for letting me know, I've gone ahead and updated melee.txt on the first post!
Forum:
Plugins
06-28-2018, 19:12
Replies:
463
[TF2] Melee Only
Views:
196,524
Posted By
pheadxdll
Re: [TF2] Melee Only
Great idea to use a cvar for the thermal thruster. I've gone ahead and added it. I haven't kept github up to date with this thread so I went ahead and did that too. New plugin version 0.7.
Forum:
Extensions
10-21-2017, 12:39
Replies:
395
Connect - A safer OnClientPreConnect forward
Views:
225,333
Posted By
pheadxdll
Re: Connect - A safer OnClientPreConnect forward
Confirmed working just like it was before, thanks!
Forum:
Extensions
10-21-2017, 12:04
Replies:
395
Connect - A safer OnClientPreConnect forward
Views:
225,333
Posted By
pheadxdll
Re: Connect - A safer OnClientPreConnect forward
Having the same problems everyone else is reporting. I tried the attached version but it didn't load:
[17] <FAILED> file "connect.ext.2.ep2v.so":...
Forum:
Plugins
10-20-2017, 20:23
Replies:
463
[TF2] Melee Only
Views:
196,524
Posted By
pheadxdll
Re: [TF2] Melee Only
New gamedata on the first post for pyro update.
Forum:
Extensions
02-26-2017, 18:45
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
720,395
Posted By
pheadxdll
Re: DHooks (Dynamic Hooks - Dev Preview)
The linux version of dhooks crashes on server shutdown if there's an active entity hook.
When the server shuts down, DHooksEntityListener::OnEntityDestroyed...
Forum:
Plugins
11-13-2016, 18:18
Replies:
463
[TF2] Melee Only
Views:
196,524
Posted By
pheadxdll
Re: [TF2] Melee Only
Could you be missing the gamedata? melee.txt in the gamedata folder?
Forum:
Plugins
11-03-2016, 23:38
Replies:
102
[TF2] Stop that Tank!
Views:
59,239
Posted By
pheadxdll
Re: [TF2] Stop that Tank!
The SourceMod compiler can be notoriously bad at pinning down the origin of a syntax error. (Especially if you miss a matching {bracket } or use a reserved word incorrectly.) Try rolling back all...
Forum:
Plugins
11-02-2016, 21:20
Replies:
463
[TF2] Melee Only
Views:
196,524
Posted By
pheadxdll
Re: [TF2] Melee Only
Updated the first post with new gamedata for today's update.
Forum:
Scripting
08-20-2016, 08:48
Replies:
8
Changing prediction of animation and sounds after forcing weapon switch
Views:
2,029
Posted By
pheadxdll
Re: Changing prediction of animation and sounds after forcing weapon switch
I believe I've dealt with the problems from instantly switching away from the minigun in my melee plugin. Should be linked below. Give it a shot if you are still having problems.
Forum:
Plugins
08-04-2016, 11:22
Replies:
102
[TF2] Stop that Tank!
Views:
59,239
Posted By
pheadxdll
Re: [TF2] Stop that Tank!
I don't doubt you on this one. I'll test it and let you know.
Forum:
Plugins
08-03-2016, 23:57
Replies:
102
[TF2] Stop that Tank!
Views:
59,239
Posted By
pheadxdll
Re: [TF2] Stop that Tank!
I should have mentioned that you have to upgrade to the new stable SM 1.8 to run stt, sorry!
If you are still having problems, post the console error / logs. There should be a reason the extension...
Forum:
Scripting
07-28-2016, 22:52
Replies:
1
[TF2] Change medic's speed if healing a scout
Views:
1,084
Posted By
pheadxdll
Re: [TF2] Change medic's speed if healing a scout
I told you in the other thread you posted (https://forums.alliedmods.net/showthread.php?t=285447) that setting attributes won't work.
The game will simply pick the faster movement speed of your...
Forum:
Plugin/Gameplay Ideas and Requests
07-23-2016, 03:30
Replies:
9
[TF2] Healing a scout changes speed.
Views:
2,539
Posted By
pheadxdll
Re: [TF2] Healing a scout changes speed.
Had to disable the speed boost for stop that tank. Here's what I know for those interested.
The relevant part of code is in: TeamFortress_CalculateMaxSpeed. It checks to see if you're a medic and...
Forum:
Scripting
07-18-2016, 16:38
Replies:
7
Hook Shortstop "shove"
Views:
2,609
Posted By
pheadxdll
Re: Hook Shortstop "shove"
You could catch it with OnTakeDamage or by looking for that push sound "Weapon_Hands.PushImpact" in a NormalSoundHook.
Forum:
Plugins
07-10-2016, 13:32
Replies:
463
[TF2] Melee Only
Views:
196,524
Posted By
pheadxdll
Re: [TF2] Melee Only
> Might be worth moving the whitelist to a config so it can be updated separately from the plugin.
Weapons aren't added that frequently into the game.
> Out of curiousity, is there a particular...
Forum:
Plugins
07-09-2016, 23:50
Replies:
463
[TF2] Melee Only
Views:
196,524
Posted By
pheadxdll
Re: [TF2] Melee Only
Since passtime is out of beta I guess it's finally time to do that. :wink: I updated both the plugin and the gamedata so grab melee.txt and melee.smx.
Forum:
Plugins
06-11-2016, 10:42
Replies:
8
[TF2] Engineer's Workshop
Views:
11,229
Posted By
pheadxdll
Re: [TF2] Engineer's Workshop
The dispenser screen scales properly in stop that tank: link (https://github.com/akowald/StopThatTank/blob/master/addons/sourcemod/scripting/tank.sp#L11171)
Forum:
Plugins
03-21-2016, 16:42
Replies:
295
[TF2] Roll The Dice Revamped (RTD) (v2.5.5, 1 May 2024)
Views:
188,702
Posted By
pheadxdll
Re: [TF2] Roll The Dice (Revamped)
Great job on this plugin, I'm happy to see a lot of improvement. I've added a link to the top of my RTD thread to start directing users here.
One complaint is that the process for developers...
Forum:
Plugins
02-04-2016, 19:43
Replies:
13
GunMettle payload exploit - Bread 2.0
Views:
4,760
Posted By
pheadxdll
Re: GunMettle payload exploit - Bread 2.0
This exploit is back on pl_borneo: https://www.reddit.com/r/tf2/comments/447g49/psa_apparently_the_borneopyro_glitch_has_returned/
Forum:
Plugins
02-04-2016, 13:04
Replies:
102
[TF2] Stop that Tank!
Views:
59,239
Posted By
pheadxdll
Re: [TF2] Stop that Tank!
I'm having trouble recreating your problem. Could you clarify the steps or make a video of it? Is this something that always happens or just sometimes? Edit: This issue has been addressed...
Forum:
Plugins
12-20-2015, 14:45
Replies:
23
[TF2] Fire huntsman in the air
Views:
16,233
Posted By
pheadxdll
Re: [TF2] Fire huntsman in the air
Vindicated! (just took a few years :wink:)
Well there's clearly no need anymore for this plugin. A mod can unapprove this thread.
Forum:
Scripting
12-18-2015, 04:23
Replies:
1
I know nothing about sigscanning and I want to learn about it
Views:
1,204
Posted By
pheadxdll
Re: I know nothing about sigscanning and I want to learn about it
If you need a working signature, you can grab it from here (https://github.com/akowald/StopThatTank/blob/master/addons/sourcemod/gamedata/tank.txt). As for the rules on what to wildcard- anything...
Forum:
Plugins
11-28-2015, 21:15
Replies:
102
[TF2] Stop that Tank!
Views:
59,239
Posted By
pheadxdll
Re: [TF2] Stop that Tank!
Major update released v1.5. See complete list of changes (http://steamcommunity.com/groups/StopThatTank#announcements/detail/755839384590353023) and download...
Forum:
Scripting
11-07-2015, 00:53
Replies:
9
Can Events like player_builtobject be blocked?
Views:
1,272
Posted By
pheadxdll
Re: Can Events like player_builtobject be blocked?
Inside the command callback, use GetCmdArg (https://sm.alliedmods.net/new-api/console/GetCmdArg). There are two arguments for the build command. First is the building type, second is the building...
Showing results 1 to 25 of 500
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