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Posts Made By:
Cv3
Forum:
Scripting Help
12-29-2014, 21:05
Replies:
2
random_num .. not that random
Views:
1,043
Posted By
Cv3
Re: random_num .. not that random
I figured it out, the problem was actialy the timing. All the servers are launched using a bash script at the same time, after adding a delay in the loop it fixed itself. No need to modify the plugin...
Forum:
Scripting Help
12-27-2014, 13:57
Replies:
2
random_num .. not that random
Views:
1,043
Posted By
Cv3
random_num .. not that random
Okay I pick up few rows from a text file and have to select 1 in random, I used
random_num(0,TOTALROWS - 1)
the problem occurs, I have 5 servers selecting from the same file. And they are not...
Forum:
Scripting Help
12-15-2014, 13:31
Replies:
1
How to check if certain plugin is active
Views:
651
Posted By
Cv3
How to check if certain plugin is active
How is the best way to check on new plugin if other plugin that it depends on is active ?
I tried to put cvar on the independant plugin (ss_myplugin_version) and check if there is such cvar on the...
Forum:
Approved Plugins
12-15-2014, 04:59
Replies:
25
[CSDM] Team Spawning 1.3.2 (final version) [09-03-10]
Views:
48,689
Posted By
Cv3
Re: [CSDM] Team Spawning 1.3.2 (final version) [09-03-10]
And the spawn protection is gone using the teampreset :)
Forum:
Scripting Help
12-13-2014, 15:56
Replies:
0
Immidate respawn after team change (work in progress ... not working)
Views:
647
Posted By
Cv3
Immidate respawn after team change (work in progress ... not working)
Got this great code from a russian site and been trying to make it work for hours.
This is the whole code draft, I've been trying to figure out what my mistake is. It can't run properly on...
Forum:
Approved Plugins
12-12-2014, 11:32
Replies:
285
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
388,240
Posted By
Cv3
Re: Advanced Quake Sounds 4 [ALL GAMES] + Optional Sounds Pack (Version 5 in August 2
2 things, when an announce is being called shouldn't other announces stop ? And what about multiple killstreak sounds as the guy few pages back, suggested ?
SOUND = 1 REQUIREDKILLS 3 = ...
Forum:
General
12-12-2014, 04:37
Replies:
55
SQL_ThreadQuery stop server in restart or amx_map if mysql server goes offline
Views:
15,553
Posted By
Cv3
Re: SQL_ThreadQuery stop server in restart or amx_map if mysql server goes offline
Well on my tests as the guy above said, it do reconnects faster. The problem comes on the first connect where bunch of query tasks are executed (map launch).
I've read for the problem as well and...
Forum:
Scripting Help
12-11-2014, 17:44
Replies:
3
Question on SQL_ThreadQuery
Views:
1,010
Posted By
Cv3
Re: Question on SQL_ThreadQuery
Not yet, there is a lot to rewrite to make it single call that's why I wanted to ask if it's worth the try.
But I found a plugin doing it. Running it through my mind it seems logical to make...
Forum:
Scripting Help
12-11-2014, 17:31
Replies:
3
Question on SQL_ThreadQuery
Views:
1,010
Posted By
Cv3
Question on SQL_ThreadQuery
I am roaming around couple of plugins using mysql just to figure out how to fix and optimize mine. What I saw is questionable on logical and useful point of view..
When I use SQL_ThreadQuery I'd...
Forum:
General
12-11-2014, 16:57
Replies:
55
SQL_ThreadQuery stop server in restart or amx_map if mysql server goes offline
Views:
15,553
Posted By
Cv3
Re: SQL_ThreadQuery stop server in restart or amx_map if mysql server goes offline
Lost connection to MySQL server at 'reading initial communication packet', system error: 11
This comes and goes around using the last attachment on a debian wheezy 5.5 mysql and all the mods using...
Forum:
CSDM
12-11-2014, 09:00
Replies:
1
Stop respawn on round end
Views:
2,044
Posted By
Cv3
Re: Stop respawn on round end
You do understand this HL1 mod ?
Also if I wanted to modify the extra plugins I would, I am just looking for quick way to turn off the CSDM after the round has ended.
Forum:
CSDM
12-11-2014, 06:57
Replies:
1
Stop respawn on round end
Views:
2,044
Posted By
Cv3
Stop respawn on round end
I have a mod that gives you free weapons on spawn, but I don't like the pressure on the server when the round ends and you respawn just before it. It gives you once a weapon on the respawn and once...
Forum:
Scripting Help
12-10-2014, 11:41
Replies:
2
Getting get_user_weapon for all weapons on spawn
Views:
481
Posted By
Cv3
Re: Getting get_user_weapon for all weapons on spawn
I figured it out .. had to use user_has_weapon instead of get_user_weapon
Also the task for stripping was before my task for checking ..
Forum:
Scripting Help
12-10-2014, 11:26
Replies:
2
Getting get_user_weapon for all weapons on spawn
Views:
481
Posted By
Cv3
Getting get_user_weapon for all weapons on spawn
if (get_user_weapon(id, _, _) == CSW_SCOUT || get_user_weapon(id, _, _) == CSW_AWP )
client_printcolor(id, "YOU GOT AWP || SCOUT");
I got few mods messing with each other. One of them gives...
Forum:
Scripting Help
12-07-2014, 16:01
Replies:
4
How do you align a HUD message with text aligned to left while the message is not
Views:
1,483
Posted By
Cv3
Re: How do you align a HUD message with text aligned to left while the message is not
The problem is that there are 2 lines of text there
Pts: #NICKNAME# (where the nickname's length might vary)
Weapon: glock18* (* just as example, might be other aswel)
I was just wondering if...
Forum:
Scripting Help
12-07-2014, 11:29
Replies:
4
How do you align a HUD message with text aligned to left while the message is not
Views:
1,483
Posted By
Cv3
How do you align a HUD message with text aligned to left while the message is not
I've attached an example of my question.
So far when I align the whole HUD on the right, the text is also aligned to the right. How could I make it aligned to the left ?
...
Forum:
Approved Plugins
11-03-2014, 04:21
Replies:
325
Server Cvars Unlocker
Views:
182,327
Posted By
Cv3
Re: Server Cvars Unlocker
L 11/03/2014 - 11:18:21: [ORPHEU] Function "ReadMultiplayCvars" not found
L 11/03/2014 - 11:18:21: [AMXX] Displaying debug trace (plugin "server_cvars_unlocker.amxx", version "1.0.1")
L 11/03/2014...
Forum:
Scripting Help
10-25-2014, 11:23
Replies:
3
get_pcvar_num Returning strange encoded strings
Views:
942
Posted By
Cv3
Re: get_pcvar_num Returning strange encoded strings
That's because before that it was a string but I decided to make it integer since the other way around it was returning me error. Even tho now it's working fine. Thanks for the feedback tho.
Forum:
Scripting Help
10-25-2014, 06:42
Replies:
3
get_pcvar_num Returning strange encoded strings
Views:
942
Posted By
Cv3
get_pcvar_num Returning strange encoded strings
Here is the glitching part of the plugin I am editing:
new _chserv_mapcycle
_chserv_mapcycle = register_cvar ( "fps_serverdir", "27021" )
formatex ( filename, sizeof ( filename ) - 1,...
Forum:
Approved Plugins
09-24-2014, 13:22
Replies:
325
Server Cvars Unlocker
Views:
182,327
Posted By
Cv3
Re: Server Cvars Unlocker
It just crashes it (I know that it's it fault) .. on map change, new rounds .. etc. I have no idea how to debug it, neither with meta debug nor debug options or any plugin debugs. I started all money...
Forum:
Approved Plugins
09-21-2014, 08:42
Replies:
325
Server Cvars Unlocker
Views:
182,327
Posted By
Cv3
Re: Server Cvars Unlocker
About the unlimited money version / What if there are more money plugins involved like money rewards, mysql saves, etc. this doesn't seems to be compatible. After few map changes or even none (no...
Forum:
Zombie Plague Mod
09-21-2014, 06:56
Replies:
0
API Scripting Help
Changing weapon models
Views:
1,004
Posted By
Cv3
Changing weapon models
Hey, I am new here :) could you be kind enough to help me with this little thing using cs_weap_models api. It seems to precache fine the models but it's not applying them..
Edit: Fixed it by...
Showing results 1 to 22 of 22
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