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Showing results 1 to 25 of 145
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Posts Made By:
kielor
Forum:
Approved Plugins
12-29-2010, 11:54
Replies:
32
[KZ/HNS] EdgeBug Stats
Views:
23,687
Posted By
kielor
Re: [KZ/HNS] EdgeBug Stats
Yes, that's right, but as I explained - hooking Touch is not good => no g_flTouchedVelocity.
Forum:
Approved Plugins
12-29-2010, 01:36
Replies:
32
[KZ/HNS] EdgeBug Stats
Views:
23,687
Posted By
kielor
Re: [KZ/HNS] EdgeBug Stats
Now it's far much understandable. But still are some bugs:
- as far as I remember you should calculate velocity[2] with 2 frames earlier msec and not one (but dunno - check this better to avoid bugs...
Forum:
Approved Plugins
12-20-2010, 01:45
Replies:
32
[KZ/HNS] EdgeBug Stats
Views:
23,687
Posted By
kielor
Re: [KZ] EdgeBug Stats
Lolwut? You didn't answer and tell me that I'm a boy? Fail, oh fail.
Forum:
Approved Plugins
12-19-2010, 11:42
Replies:
32
[KZ/HNS] EdgeBug Stats
Views:
23,687
Posted By
kielor
Re: [KZ] EdgeBug Stats
The thing I wanted to tell you is that it's not good when you code something and dunno how and why it works. You know why your detection works? I guess not. :down:
Kthxbai pr@ c@der.
Forum:
Approved Plugins
12-19-2010, 09:48
Replies:
32
[KZ/HNS] EdgeBug Stats
Views:
23,687
Posted By
kielor
Re: [KZ] EdgeBug Stats
How can you prove the detection other way? It works and it is perfect, dunno why? :mrgreen:
Forum:
Approved Plugins
12-14-2010, 05:28
Replies:
32
[KZ/HNS] EdgeBug Stats
Views:
23,687
Posted By
kielor
Re: [KZ] EdgeBug Stats
Still can you tell me where you got that detection?? Maybe some reference to hlsdk or cssdk?
Forum:
Approved Plugins
12-13-2010, 09:17
Replies:
32
[KZ/HNS] EdgeBug Stats
Views:
23,687
Posted By
kielor
Re: [KZ] EdgeBug Stats
With some fps-play you get bad detection sometimes.
+ I can't get where did you get that numbers? 0.4 * cmd->msec?
+ There are edgebugs where it doesn't detect at all.
Forum:
Unapproved/Old Plugins
11-14-2010, 00:35
Replies:
603
uq_jumpstats v2.42
Views:
965,822
Posted By
kielor
Re: uq_jumpstats
use delay like 0.1 sec between checks and no crashes possible.. but if you set it to zzz_ you will be able to play a bit more ^^
Forum:
Scripting Help
11-05-2010, 11:31
Replies:
1
hiding hp while specatating
Views:
1,091
Posted By
kielor
hiding hp while specatating
Sup AMXX-g33ks!
Have you ever played good (I mean REALLY good) kreedz server? I bet yes! If not, then go and try it :)
So, when you spectate a player during the run it's freaking annoying to see...
Forum:
Unapproved/Old Plugins
10-26-2010, 11:25
Replies:
603
uq_jumpstats v2.42
Views:
965,822
Posted By
kielor
Re: uq_jumpstats
Drop StandUp BhopJump?! Are you kidding?? It's gay to count that technics as different..
Forum:
Module Coding
10-20-2010, 11:14
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
932,684
Posted By
kielor
Re: Module: Orpheu2.3a
same to effect I wanted and I made taking the code out of round terminator and changing the delay
Forum:
Module Coding
10-20-2010, 10:43
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
932,684
Posted By
kielor
Re: Module: Orpheu2.3a
didn't know about that plugin. but still i think it's the same
Forum:
Module Coding
10-20-2010, 09:16
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
932,684
Posted By
kielor
Re: Module: Orpheu2.3a
When you type sv_restart 1 in console you have to wait 1 second before there would be a restart. I wanted to remove that 1 second delay at all or make it like 0.1 second(lesser than 1 second).
...
Forum:
Module Coding
10-20-2010, 06:11
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
932,684
Posted By
kielor
Re: Module: Orpheu2.3a
No, practically it wasn't that. But I found what I wanted in your Round Terminator plugin.
Forum:
Module Coding
10-19-2010, 11:49
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
932,684
Posted By
kielor
Re: Module: Orpheu2.3a
yes, that's it
Forum:
Module Coding
10-19-2010, 11:47
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
932,684
Posted By
kielor
Re: Module: Orpheu2.3a
no no no, the goal is not to respawn but to reset map entities like a timer etc
Forum:
Module Coding
10-19-2010, 11:25
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
932,684
Posted By
kielor
Re: Module: Orpheu2.3a
I guess there should be a way to remove delay for round restart(e.g. when you type sv_restart 1 it's 1 second before it's restarted and it's the lowest value). I really hate this delay when you...
Forum:
Approved Plugins
10-10-2010, 11:50
Replies:
26
Weapons MaxSpeed
Views:
44,757
Posted By
kielor
Re: Weapons MaxSpeed
nobody, didn't said that anybody does
good joke, you won 1000 internets! :cry:
Forum:
Approved Plugins
10-09-2010, 11:41
Replies:
26
Weapons MaxSpeed
Views:
44,757
Posted By
kielor
Re: Weapons MaxSpeed
just to info: haha thats formerly known as knifespeed on xj :crab:
Forum:
Approved Plugins
09-26-2010, 10:00
Replies:
60
Counter-Strike 1.3
Views:
84,975
Posted By
kielor
Re: Counter-Strike 1.3
I know it's gay but better to set maxspeed to 0.0 instead of 1000000.0... nvm, but as for me it's better =)
Forum:
Approved Plugins
09-14-2010, 07:16
Replies:
60
Counter-Strike 1.3
Views:
84,975
Posted By
kielor
Re: Counter-Strike 1.3
bunny hop should be not only resetting the fuser2, but also disabling horizontal slowdown
Forum:
Unapproved/Old Plugins
08-08-2010, 12:15
Replies:
27
KZHack Detector
Views:
19,435
Posted By
kielor
Re: KZHack Detector
it's not new version, contact in steam for further
ontopic: mostly kzh is used on pubs to do strafes, so i think its better to detect same angle change with no IN_RIGHT/LEFT button, because it...
Forum:
Unapproved/Old Plugins
06-24-2010, 04:19
Replies:
1,008
ProKreedz 2.31
Views:
458,148
Posted By
kielor
Re: ProKreedz 2.0
haha guys you both make me think of releasing my kz plugin :D
btw i like this version more than ultimativ v.2.3 because it's more optimized
but in both versions i see some copypasted...
Forum:
Approved Plugins
06-18-2010, 10:40
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
1,004,538
Posted By
kielor
Re: JumpStats v1.7.3 (unfinished!)
What? This plugin just disables slowdown while bhopping :)
Forum:
Approved Plugins
06-16-2010, 08:25
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
1,004,538
Posted By
kielor
Re: JumpStats v1.7.3 (unfinished!)
you'd better install axn.. or Bunny Hop Abilities by ConnorMcLeod -> http://forums.alliedmods.net/showthread.php?p=610329
Showing results 1 to 25 of 145
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