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Showing results 1 to 25 of 93
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Posts Made By:
PMAvers
Forum:
General
07-08-2016, 22:32
Replies:
14
TF2: Meet Your Match Update
Views:
4,216
Posted By
PMAvers
Re: TF2: Meet Your Match Update
Kind of a crazy question, but don't suppose anyone knows if there's a cvar that lets you run stopwatch mode for payload maps on your server without going full Tournament mode?
Forum:
Plugins
06-12-2015, 19:08
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,690,528
Posted By
PMAvers
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Guessing no one's had luck using workshop maps with UMC yet?
At least UMC has the "display" value for maps in your mapcycle, so you could conceivably get around the ugly ugc filename and show the...
Forum:
Plugins
11-29-2013, 20:16
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
240,994
Posted By
PMAvers
Re: [TF2] Prop Hunt Redux (v3.0.0 beta 3, 2013-10-14)
Weird graving issue I'm getting with the current version, where it's completely screwing with gravity even on maps that aren't PH-enabled.
Players will jump, and continue to float hugging the...
Forum:
Plugins
10-11-2013, 23:04
Replies:
114
[TF2] gScramble (Redux)
Views:
52,961
Posted By
PMAvers
Re: [TF2] gScramble (Redux)
This is kind of a crazy question, but does anyone know of a cvar/plugin that could hold people in a queue if they try to join a team and it'd be imbalanced?
Like, say, a game is currently 9...
Forum:
VSH / Freak Fortress
04-02-2013, 00:56
Replies:
11
VSH
VSH Improvements/Additions
Views:
14,448
Posted By
PMAvers
Re: VSH Improvements/Additions
Used it tonight, it's definitely neat, although I did notice that it's still active on maps that aren't active VSH maps.
Forum:
VSH / Freak Fortress
03-31-2013, 23:42
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,364
Posted By
PMAvers
Re: VS Saxton Hale Mode, main thread (current v1.42)
Havn't run the plugin in a while, totally had to break it out again for the new boss.
It's got easily my favorite rage-taunt. Kudos to everyone who worked on it.
(Anyone else having a issue...
Forum:
VSH / Freak Fortress
07-18-2012, 19:58
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,364
Posted By
PMAvers
Re: [TF2] VS Saxton Hale Mode
Just checking, you *did* put cbs_v3 on your fastdl server, right?
Forum:
VSH / Freak Fortress
07-17-2012, 19:23
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,364
Posted By
PMAvers
Re: [TF2] VS Saxton Hale Mode
Man, I've been out of the loop of this for too long. Players have been clamoring for it, though.
Assuming it uses 1.38 as a base, and then you update with the stuff mentioned for 1.39?
EDIT:...
Forum:
General
06-27-2012, 22:53
Replies:
159
Pyromania Update: SM crashing server?
Views:
48,410
Posted By
PMAvers
Pyromania Update: SM crashing server?
MOD EDIT: Click here for a quick summary of fixes. (http://forums.alliedmods.net/showpost.php?p=1738820&postcount=125)
Anyone else been getting these crashes whenever SM tries to execute a command?
Forum:
Plugins
06-22-2012, 21:46
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,690,528
Posted By
PMAvers
Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
Huh.
Been having a weird problem where the mod isn't doing votes for the first round. Instead, it's just going to whatever map is next in the original mapcycle.txt.
I'm assuming it's a strange...
Forum:
VSH / Freak Fortress
04-12-2012, 23:08
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,741,659
Posted By
PMAvers
Re: [TF2] Freak Fortress 2
The version I downloaded last night has this in the maps.cfg:
Dunno if it would even work, though. Didn't test it before disabling it, although I think a A/D CP version could be interesting....
Forum:
VSH / Freak Fortress
04-12-2012, 12:34
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,741,659
Posted By
PMAvers
Re: [TF2] Freak Fortress 2
More random thoughts:
Any chance for a option that always forces it to choose from all available characters instead of having that "vote for a pack" vote to happen?
Also I'm assuming that vote...
Forum:
VSH / Freak Fortress
04-12-2012, 00:00
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,741,659
Posted By
PMAvers
Re: [TF2] Freak Fortress 2
Ran it for a while tonight, surprised I didn't see any crashes.
Granted, the server wasn't close to filling up, but it was around 8-9ish.
HP totals still seem to be a little high on the bosses...
Forum:
Plugins
03-24-2012, 21:01
Replies:
696
[TF2Items] Randomizer (v1.591, 08/11/2013)
Views:
411,851
Posted By
PMAvers
Re: [TF2Items] Randomizer (v1.52, 03/18/2012)
So I'm assuming a lot of class/weapon combos will cause weird visual glitches.
Like, say, Sun-on-a-Stick on a heavy. (http://steamcommunity.com/id/pmavers/screenshot/558685307582219950) (It's...
Forum:
VSH / Freak Fortress
03-17-2012, 22:27
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,364
Posted By
PMAvers
Re: [TF2] VS Saxton Hale Mode
Jetpacks make everything better.
Forum:
Plugins
03-12-2012, 17:15
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,690,528
Posted By
PMAvers
Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
Random crazy thought. Might have to be done in a separate module, but any chance for a map-cycle setting that has maps only show up/not show up in the cycle if the Halloween/Full Moon event is...
Forum:
VSH / Freak Fortress
01-15-2012, 00:08
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,364
Posted By
PMAvers
Re: [TF2] VS Saxton Hale Mode
The Khopish?
AKA: Breaker of gorge?
Forum:
VSH / Freak Fortress
11-08-2011, 23:59
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,364
Posted By
PMAvers
Re: [TF2] VS Saxton Hale Mode
So much confidence there Sarge. :D
Forum:
VSH / Freak Fortress
10-30-2011, 22:41
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,364
Posted By
PMAvers
Re: [TF2] VS Saxton Hale Mode
Would be interesting, at the least, to test out. Having everyone see the bar instead of a exact HP total, I mean. People would see, "Oh, hey, he's at half-health..." but not exactly know *how* much...
Forum:
VSH / Freak Fortress
10-28-2011, 18:41
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,364
Posted By
PMAvers
Re: [TF2] VS Saxton Hale Mode
I wonder if the HP bar from the new update is available for mods to use.
Forum:
VSH / Freak Fortress
10-28-2011, 00:03
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,364
Posted By
PMAvers
Re: [TF2] VS Saxton Hale Mode
So how long until Monoculus shows up as a VSH boss? :D
Forum:
VSH / Freak Fortress
10-13-2011, 23:12
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,364
Posted By
PMAvers
Re: [TF2] VS Saxton Hale Mode
Slightly OT, but was that Eggman's hat that was included in today's update? Thought that name sounded familiar.
Forum:
VSH / Freak Fortress
09-25-2011, 21:02
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,364
Posted By
PMAvers
Re: [TF2] VS Saxton Hale Mode
Yeah, it's gone this long unapproved, I don't think it being in a different forum has hurt it any.
Forum:
VSH / Freak Fortress
09-23-2011, 18:53
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,364
Posted By
PMAvers
Re: [TF2] VS Saxton Hale Mode
That sounds about right.
And, honestly, why I don't use the "fast download server" from GameServers. Would totally rather have things compressed, and for the money you're paying for it you can...
Forum:
VSH / Freak Fortress
09-16-2011, 19:50
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,364
Posted By
PMAvers
Re: [TF2] VS Saxton Hale Mode
Might be a idea for a separate plugin, but I wonder how Saxton would work as a Hunted-esque gametype for the A/D CP maps?
Showing results 1 to 25 of 93
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