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Posts Made By:
Geppettoni
Forum:
Plugins
06-17-2010, 17:27
Replies:
638
L4D Vote Manager 2
Views:
402,417
Posted By
Geppettoni
Re: L4D Vote Manager 2
Ok, I managed this :)
But I wanted to to test the veto command. I started a "back to lobby" vote and typed in dev-console "veto". Now the message "no current vote to veto". Why?
Forum:
Plugins
06-17-2010, 16:57
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
463,365
Posted By
Geppettoni
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
What did I say? Now pipes etc. still spawn randomly :(
No cvar for disabling that?
Forum:
Plugins
06-17-2010, 05:59
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
463,365
Posted By
Geppettoni
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Ok, I'll give this a try. I can't imagine, that after that, bile bombs, molos etc. don't spawn randomly. But I'll see :mrgreen:
THX for helping!:up:
Forum:
Plugins
06-17-2010, 02:39
Replies:
638
L4D Vote Manager 2
Views:
402,417
Posted By
Geppettoni
Re: L4D Vote Manager 2
What does this mean? Where can I see which level I have?
How can I manage that all players, except admins, can't vote "back to lobby" and "map change"?
Is there a way that an admin can vote for...
Forum:
Plugins
06-17-2010, 00:35
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
463,365
Posted By
Geppettoni
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Yes, that plugins works fine for cs-weapons. But it also randomly spawns them (wrong or right?). Or do I only have to set the l4d2_wu_enable to 0 and precaching continue to work?
Forum:
Unapproved Plugins
06-16-2010, 17:26
Replies:
645
[L4D2] Weapon Unlock v0.8.1
Views:
629,360
Posted By
Geppettoni
Re: [L4D2] Weapon Unlock v0.8.1
I only want to precache cs-weapons. Not let them spawn randomly. Is this possible? I want to give weapons via this plugin:
http://forums.alliedmods.net/showthread.php?t=109659&page=37
Is it...
Forum:
Plugins
06-16-2010, 17:02
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
463,365
Posted By
Geppettoni
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Thx :)
But I only want to precache them, I don't wanna let cs-weapons spawn randomized. Is this possible?
And how can I implement the rifle_m60 to the weapon-spawn menu?
edit:
Ok, with...
Forum:
Plugins
06-16-2010, 14:13
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
463,365
Posted By
Geppettoni
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Is it possible to make it, that the M60 does damage in other maps than passing maps? Counter-Strike weapons don't do damage neither :(
Forum:
Plugins
06-07-2010, 15:36
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
463,365
Posted By
Geppettoni
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Cool, thx! :-) But could you tell me in witch file is your menu implemented? I want to add the rifle_m60 to the adminmenu.
Showing results 1 to 9 of 9
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