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Posts Made By:
pronominal
Forum:
General
07-21-2016, 12:08
Replies:
5
[CS:GO]sv_StartSound: not precached (xxxx)
Views:
3,275
Posted By
pronominal
Re: [CS:GO]sv_StartSound: not precached (xxxx)
Try this
delete these folders: csgo/sound; csgo/download
Verify game cache.
Forum:
Scripting
07-19-2016, 07:52
Replies:
15
>> CSGO Center Print
Views:
11,410
Posted By
pronominal
Re: >> CSGO Center Print
Not possible until valve fixes this in the client.dll
Source: https://github.com/ValveSoftware/csgo-osx-linux/issues/657
Forum:
Plugins
07-17-2016, 10:53
Replies:
487
Quake Sounds v3 [6th-Jun-2016]
Views:
394,317
Posted By
pronominal
Re: Quake Sounds v3 [6th-Jun-2016]
It works now!
Thank you!
Forum:
Plugins
07-17-2016, 10:31
Replies:
487
Quake Sounds v3 [6th-Jun-2016]
Views:
394,317
Posted By
pronominal
Re: Quake Sounds v3 [6th-Jun-2016]
Thanks for the fast response!
Going to try out your solution.
Forum:
Plugins
07-17-2016, 10:22
Replies:
487
Quake Sounds v3 [6th-Jun-2016]
Views:
394,317
Posted By
pronominal
Re: Quake Sounds v3 [6th-Jun-2016]
Any news? Cause the latest version sounds are not working. Getting the precache output in console
Forum:
Scripting
01-04-2015, 10:23
Replies:
2
[CSGO] PrintCenterTextAll on round start
Views:
2,963
Posted By
pronominal
Re: [CSGO] PrintCenterTextAll on round start
Thanks it worked...
However the PrintCenterTextAll works for csgo on round end and freezetime end, but on round start it doesn't :S
Forum:
Scripting
01-04-2015, 06:18
Replies:
2
[CSGO] PrintCenterTextAll on round start
Views:
2,963
Posted By
pronominal
[CSGO] PrintCenterTextAll on round start
Hello!
I'm having a little problem triggering a PrintCenterTextAll message on round start event
PS: The PrintToChatAll works fine.
public OnPluginStart()
{
...
Showing results 1 to 7 of 7
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