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Search: Posts Made By: pronominal
Forum: General 07-21-2016, 12:08
Replies: 5
Views: 3,275
Posted By pronominal
Re: [CS:GO]sv_StartSound: not precached (xxxx)

Try this

delete these folders: csgo/sound; csgo/download
Verify game cache.
Forum: Scripting 07-19-2016, 07:52
Replies: 15
Views: 11,410
Posted By pronominal
Re: >> CSGO Center Print

Not possible until valve fixes this in the client.dll
Source: https://github.com/ValveSoftware/csgo-osx-linux/issues/657
Forum: Plugins 07-17-2016, 10:53
Replies: 487
Views: 394,317
Posted By pronominal
Re: Quake Sounds v3 [6th-Jun-2016]

It works now!
Thank you!
Forum: Plugins 07-17-2016, 10:31
Replies: 487
Views: 394,317
Posted By pronominal
Re: Quake Sounds v3 [6th-Jun-2016]

Thanks for the fast response!
Going to try out your solution.
Forum: Plugins 07-17-2016, 10:22
Replies: 487
Views: 394,317
Posted By pronominal
Re: Quake Sounds v3 [6th-Jun-2016]

Any news? Cause the latest version sounds are not working. Getting the precache output in console
Forum: Scripting 01-04-2015, 10:23
Replies: 2
Views: 2,963
Posted By pronominal
Re: [CSGO] PrintCenterTextAll on round start

Thanks it worked...

However the PrintCenterTextAll works for csgo on round end and freezetime end, but on round start it doesn't :S
Forum: Scripting 01-04-2015, 06:18
Replies: 2
Views: 2,963
Posted By pronominal
[CSGO] PrintCenterTextAll on round start

Hello!

I'm having a little problem triggering a PrintCenterTextAll message on round start event
PS: The PrintToChatAll works fine.

public OnPluginStart()
{
...
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