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Quake Sounds v3 [6th-Jun-2016]


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Author
Spartan_C001
Senior Member
Join Date: Jul 2013
Plugin ID:
3850
Plugin Version:
3.5.0
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    357 
    Plugin Description:
    Plays sounds based on events that happen within the game
    Old 08-22-2013 , 15:26   Quake Sounds v3 [6th-Jun-2016]
    Reply With Quote #1

    Quake Sounds v3
    Version: 3.5.0

    Description
    • The plugin plays sounds and displays text at certain events sometimes based on the number of kills. It currently includes by default two separate sound sets from Quake, a male set and a female set. The sounds and events can be configured.
    Supported Games:
    • Counter Strike:Source
    • Day of Defeat:Source
    • Half Life 2: Deathmatch
    • Team Fortress 2
    • Counter Strike:Global Offensive
    • Other games *might* work, try it (and report any success)
    Limitations and How to Change Them:
    • Max Number of Sets (default 5): in quakesoundsv3.sp change #define MAX_NUM_SETS 5
    • Max Kill Streak value (default 50): in quakesoundsv3.sp change #define MAX_NUM_KILLS 50
    Installation

    Basic (everything just works);
    1. Download Quake_Sounds_v3.zip, extract contents of GameServer folder into your servers game folder (and FastDL to your fastdl server if you have one).
    2. Compile the plugin using "Get Plugin", place this in '<game>/addons/sourcemod/plugins/'.
    Advanced setup (for those who like to have everything perfectly customised);
    1. Edit plugin.quakesounds.cfg in '<game>/cfg/sourcemod/' To your liking.
    2. Edit Sound Set Configs in '<game>/addons/sourcemod/configs/quake/' to your liking.
    3. Translations file is 'plugin.quakesounds.txt in '<game>/addons/sourcemod/translations/'.
    Configuration

    1. QuakeSetsList.cfg

    "SetsList"
    {
    "sound sets"
    {
    "sound set 1" "standard"
    "sound set 2" "female"
    "sound set 3" "" << Add name of sound set config here!
    "sound set 4" ""
    "sound set 5" ""
    }
    }

    2. Sound Set configs (dependant on your configuration)

    "SoundSet"
    {
    "headshot"
    {
    "0" << Plays the sound on every headshot
    {
    "sound" "quake/standard/headshot.mp3" << Sound file to play
    "config" "9" << Configuration setting for this sound
    }
    "1" << Number of kills required to play the sound
    {
    "sound" "quake/standard/headshot.mp3" << Sound file to play
    "config" "9" << Configuration setting for this sound
    }
    }
    }

    "config" ""
    The field works as follows:
    0: Off
    1: Play sound to everyone
    2: Play sound to attacker
    4: Play sound to victim
    8: Print text to everyone
    16: Print text to attacker
    32: Print text to victim

    You need to add the above values to get your value
    If you want to play sounds and text to everyone 1 + 8 = 9
    If you want to print text to everyone but only want sounds to play for those involved: 2 + 4 + 8 = 14

    3. plugin.quakesounds.txt (translations)

    "headshot" << This is used when config is set to always play headshots
    {
    "#format" "{1:s}"
    "en" "{1} Headshot"
    "de" "{1} Kopfschuss"
    "fr" "{1} aime les grosses tĂȘtes !!"
    }
    "headshot 1" << Number of Kills required to play the sound
    {
    "#format" "{1:s}"
    "en" "{1} Headshot"
    "de" "{1} Kopfschuss"
    "fr" "{1} aime les grosses tĂȘtes !!"
    }
    "headshot 3" << Number of Kills required to play the sound
    {
    "#format" "{1:s}"
    "en" "{1} Hattrick"
    "de" "{1} Hattrick"
    "fr" "{1} Tour du chapeau"
    }

    CVARS
    • sm_quakesoundsv3_version: The version number of the plugin... Do NOT Touch!
    • sm_quakesoundsv3_announce: Enables the plugin announcement on player join.
    • sm_quakesoundsv3_text: The default text setting for new users.
    • sm_quakesoundsv3_sound: The default sound setting for new users.
    • sm_quakesoundsv3_teamkill_mode: Teamkill setting; 0=Normal, 1=Teamkills act as normal kills (and teamkill sounds wont be played).
    • sm_quakesoundsv3_volume: The volume of all the sounds played by the plugin, 0.0 = 0%, 1.0 = 100%. (Note: This has no effect in CS:GO)
    • sm_quakesoundsv3_combo_time: Max time in seconds between kills that will count as combo; 0.0=Minimum, 2.0=Default.
    To Do List (Future Features):
    • None (as yet).
    Previous Version Downloads;
    • 19370 views.
    Latest Update Details;
    • 3.5.0 - (06-Jun-2016)
    • Update to custom EmitSound method - Should now work properly on all games including CS:GO since recent updates messed stuff up.
    • Game Detection method changed - Should be more efficient, not that it was that bad anyway.
    Attached Files
    File Type: zip Quake_Sounds_v3.zip (3.12 MB, 51173 views)
    File Type: sp Get Plugin or Get Source (quakesoundsv3.sp - 20442 views - 40.1 KB)

    Last edited by Spartan_C001; 06-06-2016 at 10:06.
    Spartan_C001 is offline
    DoPe^
    Veteran Member
    Join Date: Jul 2008
    Location: Denmark / Copenhagen
    Old 08-22-2013 , 15:59   Re: Quake Sounds v3
    Reply With Quote #2

    What's the problem with the Revamped version? I got no issues with that one
    __________________
    DoPe^ is offline
    Spartan_C001
    Senior Member
    Join Date: Jul 2013
    Old 08-22-2013 , 16:09   Re: Quake Sounds v3
    Reply With Quote #3

    Quote:
    Originally Posted by DoPe^ View Post
    What's the problem with the Revamped version? I got no issues with that one
    There are none as yet, but this is just an updated version which consolidates all the versions into one single plugin plus the owner of the previous plugin has not been on in a long time.
    Spartan_C001 is offline
    DD32KA
    Member
    Join Date: Jul 2013
    Old 08-22-2013 , 16:39   Re: Quake Sounds v3
    Reply With Quote #4

    I Like it, the Revamped Version is good, but i think its better to use a newer version
    DD32KA is offline
    Spartan_C001
    Senior Member
    Join Date: Jul 2013
    Old 08-22-2013 , 20:12   Re: Quake Sounds v3
    Reply With Quote #5

    Quote:
    Originally Posted by DD32KA View Post
    I Like it, the Revamped Version is good, but i think its better to use a newer version
    New version available (3.2)!!!

    Got CS:GO Support fully operating! (need people to test just to make sure tho)

    Thanks to everyone who has helped so far!

    Last edited by Spartan_C001; 08-23-2013 at 16:32.
    Spartan_C001 is offline
    octora
    Member
    Join Date: Dec 2012
    Old 08-24-2013 , 07:37   Re: Quake Sounds v3 [23-09-2013]
    Reply With Quote #6

    plugins error when i check in sm plugins list in my console
    octora is offline
    m22b
    Senior Member
    Join Date: Jul 2013
    Old 08-24-2013 , 10:48   Re: Quake Sounds v3 [23-09-2013]
    Reply With Quote #7

    work with cs:go ?
    Anybody test it ?
    m22b is offline
    away000
    Veteran Member
    Join Date: Sep 2010
    Old 08-24-2013 , 11:57   Re: Quake Sounds v3 [23-09-2013]
    Reply With Quote #8

    Quote:
    Originally Posted by octora View Post
    plugins error when i check in sm plugins list in my console
    What it prints for u?

    Anything on logs u can share with us?
    __________________
    away000 is offline
    NiTrOwow
    Junior Member
    Join Date: Aug 2012
    Old 08-24-2013 , 17:13   Re: Quake Sounds v3 [23-09-2013]
    Reply With Quote #9

    Ow wauw somebody updated it. Well let me test it.

    No, i did something wrong seems to work wonderful on cstrike!
    __________________
    Best Regards.

    Last edited by NiTrOwow; 08-24-2013 at 17:56.
    NiTrOwow is offline
    octora
    Member
    Join Date: Dec 2012
    Old 08-24-2013 , 20:50   Re: Quake Sounds v3 [23-09-2013]
    Reply With Quote #10

    Quote:
    Originally Posted by away000 View Post
    What it prints for u?

    Anything on logs u can share with us?
    L 08/25/2013 - 07:48:06: [SM] Fatal error encountered parsing translation file "plugin.quakesounds.txt"
    L 08/25/2013 - 07:48:06: [SM] Error (line 0, column 0): Stream failed to open
    L 08/25/2013 - 07:48:06: [SM] Plugin encountered error 25: Call was aborted
    L 08/25/2013 - 07:48:06: [SM] Native "SetFailState" reported: configs/QuakeSoundsList.cfg not found or not correctly structured
    L 08/25/2013 - 07:48:06: [SM] Displaying call stack trace for plugin "quakesoundsv3.smx":
    octora is offline
    Reply


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