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Posts Made By:
Keeper
Forum:
Coding MM:S Plugins & SM Extensions
09-14-2012, 08:20
Replies:
9
22/08/2012 CSS Update
Views:
4,404
Posted By
Keeper
Re: 22/08/2012 CSS Update
I had to make the same changes as well.
Forum:
Coding MM:S Plugins & SM Extensions
09-12-2012, 08:48
Replies:
369
Sticky:
Signature Request Thread
Views:
268,895
Posted By
Keeper
Re: Signature Request Thread
From files/gamedata/cssdm.games.txt (http://hg.alliedmods.net/cssdm) :
CSGO:
\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x2A\x32\xDB\x57\x8B\xF9\x85\xF6\x0F\x84
CSS:...
Forum:
Coding MM:S Plugins & SM Extensions
09-12-2012, 07:50
Replies:
369
Sticky:
Signature Request Thread
Views:
268,895
Posted By
Keeper
Re: Signature Request Thread
Which game?
Forum:
Source Servers (SRCDS)
09-05-2012, 15:39
Replies:
10
Help a noob out installing meta mod?
Views:
2,614
Posted By
Keeper
Re: Help a noob out installing meta mod?
You need to load it as a VSP: http://wiki.alliedmods.net/Gameinfo_Deprecation
Forum:
Coding MM:S Plugins & SM Extensions
09-01-2012, 08:47
Replies:
3
Linux Distro question
Views:
1,337
Posted By
Keeper
Re: Linux Distro question
Well, I looked at a post Bail had made last year sometime. Liinux is hell, tbs. I ended up downloading and compiling gcc-4.6 on my Lenny distro. All of my plugins now can be used from DM up to...
Forum:
Coding MM:S Plugins & SM Extensions
08-31-2012, 19:50
Replies:
3
Linux Distro question
Views:
1,337
Posted By
Keeper
Linux Distro question
I've been developing plugins for a while now, and have never gotten "the hang" of what distro to choose. I've been using Debian 5 forever, slowly moving from gcc 3.4.6 to 4.1
I need to upgrade...
Forum:
Coding MM:S Plugins & SM Extensions
08-27-2012, 13:28
Replies:
369
Sticky:
Signature Request Thread
Views:
268,895
Posted By
Keeper
Re: Signature Request Thread
I did some searching around and even tried to find these myself in CSGO. I had no luck. I'm looking for:
CCSPlayer::SetModelFromClass
CBaseCombatCharacter::Weapon_OwnsThisType...
Forum:
Coding MM:S Plugins & SM Extensions
08-26-2012, 00:19
Replies:
9
L4D2 ... How to iterate through CVars
Views:
1,934
Posted By
Keeper
Re: L4D2 ... How to iterate through CVars
There are many places where I just grabbed the ConCommands by name. There's only one place where I iterate through. The only way I've seen to do this is by this method. I don't know if there is a...
Forum:
Coding MM:S Plugins & SM Extensions
08-25-2012, 11:27
Replies:
9
L4D2 ... How to iterate through CVars
Views:
1,934
Posted By
Keeper
Re: L4D2 ... How to iterate through CVars
I'm not sure what that has to do with an example of how to iterate through CVars.
Forum:
Coding MM:S Plugins & SM Extensions
08-25-2012, 08:19
Replies:
9
L4D2 ... How to iterate through CVars
Views:
1,934
Posted By
Keeper
Re: L4D2 ... How to iterate through CVars
LOL ... well I didn't know if it was something that was already known and I was just being daft.
ConCommandBase *pPtr = NULL;
ICvar::Iterator *iter = new ICvar::Iterator(icvar);
if...
Forum:
Coding MM:S Plugins & SM Extensions
08-24-2012, 21:39
Replies:
9
L4D2 ... How to iterate through CVars
Views:
1,934
Posted By
Keeper
Re: L4D2 ... How to iterate through CVars
Nevermind ... I got it working!
Forum:
Coding MM:S Plugins & SM Extensions
08-24-2012, 20:28
Replies:
9
L4D2 ... How to iterate through CVars
Views:
1,934
Posted By
Keeper
L4D2 ... How to iterate through CVars
I am looking to update a plugin to work with newer games. I am stuck on iterating through the CVars. I saw the "Porting to Left 4 Dead" article but it doesn't seem to work. I have converted other...
Forum:
Coding MM:S Plugins & SM Extensions
05-24-2012, 11:24
Replies:
369
Sticky:
Signature Request Thread
Views:
268,895
Posted By
Keeper
Re: Signature Request Thread
I thought I had found it ... turns out I was wrong. I used yours and it worked!
Thanks!
Forum:
Coding MM:S Plugins & SM Extensions
05-24-2012, 10:27
Replies:
369
Sticky:
Signature Request Thread
Views:
268,895
Posted By
Keeper
Re: Signature Request Thread
I'm having trouble finding BaseCombatCharacter::Weapon_OwnsThisType.
Any help appreciated!
Forum:
Plugins
01-30-2011, 19:54
Replies:
389
[CS:S] VIPMod
Views:
173,565
Posted By
Keeper
Re: [CS:S] VIPMod
Looks like you are running MAP as a VSP ... use the SMM version.
Forum:
Coding MM:S Plugins & SM Extensions
12-28-2010, 15:37
Replies:
9
Error compiling for linux on Ubuntu 10.04
Views:
4,419
Posted By
Keeper
Re: Error compiling for linux on Ubuntu 10.04
The issue you are having isn't due to Ubuntu/Debian. I would look at this file. Looks like something has changed in it causing the errors.
Forum:
Coding MM:S Plugins & SM Extensions
12-28-2010, 13:22
Replies:
9
Error compiling for linux on Ubuntu 10.04
Views:
4,419
Posted By
Keeper
Re: Error compiling for linux on Ubuntu 10.04
I use and always have used Debian. But I think somewhere around here there is a std replacement that will make this issue moot.
Forum:
Coding MM:S Plugins & SM Extensions
12-28-2010, 09:58
Replies:
9
Error compiling for linux on Ubuntu 10.04
Views:
4,419
Posted By
Keeper
Re: Error compiling for linux on Ubuntu 10.04
Be careful, Ubuntu's default is "Use stack protection" so when you compile your plugin chances are you will have a dependency on GLIBC-2.4. If you use libstdc, then double check to make sure...
Forum:
Coding MM:S Plugins & SM Extensions
11-19-2010, 13:36
Replies:
10
Custom MMS Interfaces
Views:
3,916
Posted By
Keeper
Re: Custom MMS Interfaces
Are you looking to use one binary between all of your MMS plugins so you don't have to have that code in each one? Or are you looking for your own library that you can link into each plugin so you...
Forum:
Coding MM:S Plugins & SM Extensions
10-28-2010, 08:18
Replies:
5
Plugin Config File
Views:
2,281
Posted By
Keeper
Re: Plugin Config File
You can write a parser ...
or
just do engine->ServerCommand("exec config.cfg\n");
Forum:
Coding MM:S Plugins & SM Extensions
10-23-2010, 21:58
Replies:
7
Compiling for Linux... SSE and MMX?
Views:
9,595
Posted By
Keeper
Re: Compiling for Linux... SSE and MMX?
The official word is 4.2 or higher. They also require libc 2.4 or higher.
Looking at server.so, CS:S does not require anything > 2.3
Looking at all the binaries in the orangebox/bin, nothing...
Forum:
Coding MM:S Plugins & SM Extensions
10-22-2010, 09:02
Replies:
7
Compiling for Linux... SSE and MMX?
Views:
9,595
Posted By
Keeper
Re: Compiling for Linux... SSE and MMX?
We use 4.2 because of problems with some GSPs not having up to date GLIBC installed.
Forum:
Coding MM:S Plugins & SM Extensions
10-16-2010, 22:08
Replies:
2
Plugin Index or Description (VSP)
Views:
2,001
Posted By
Keeper
Re: Plugin Index or Description (VSP)
I've got it in the logic that if SMM exists upon loading of my VSP it fails to load. I then execute a "meta load ..." command. That works flawlessly.
The problem is now, that my plugin loads...
Forum:
Coding MM:S Plugins & SM Extensions
10-15-2010, 11:40
Replies:
2
Plugin Index or Description (VSP)
Views:
2,001
Posted By
Keeper
Plugin Index or Description (VSP)
Is there any known way to get the Plugin Index of a VSP plugin? Or is there a known way after the plugin is loaded of changing the description of the plugin?
In my hybrid plugin, I want it to...
Forum:
Coding MM:S Plugins & SM Extensions
10-03-2010, 16:56
Replies:
3
Problem porting to OB
Views:
1,945
Posted By
Keeper
Re: Problem porting to OB
Ok, thanks!
This did work in EP1 games ( core-legacy ). Was it just maybe not brought over?
Showing results 1 to 25 of 309
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