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Search: Posts Made By: K0Killer2
Forum: SM_Hosties 06-13-2015, 09:01
Replies: 2,851
Views: 1,275,828
Posted By K0Killer2
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

Gun toss seemed to have broke in 1.7

I was able to make it work by setting SetPackPosition in increments of 9 instead of 8, as it seems to have increased by 1.

48 -> 54
72 -> 81

Repeated...
Forum: Store 05-01-2015, 21:47
Replies: 73
Views: 16,152
Posted By K0Killer2
Re: Post bugs for me here please.

If a module isn't included on a server and it's category is selected last in the SQL query, the store and inventory menu will never open due to GetItemsForCategoryCallback's left int never reaching...
Forum: Source Servers (SRCDS) 11-02-2014, 20:10
Replies: 93
Views: 18,377
Posted By K0Killer2
Re: getting ddosed into oblivion need a new host with better mitigation

I don't have any issues with NFO's Seattle servers. My servers were attacked on the east coast, I transferred to the west coast and haven't had any issues since.
Forum: Plugin/Gameplay Ideas and Requests 03-02-2013, 00:50
Replies: 6
Views: 1,368
Posted By K0Killer2
Re: Need help using ammo add in my script

#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <smlib>

#define PLUGIN_VERSION "1.0"
Forum: Plugin/Gameplay Ideas and Requests 03-01-2013, 10:22
Replies: 6
Views: 1,368
Posted By K0Killer2
Re: Need help using ammo add in my script

Download SMLIB (http://www.sourcemodplugins.org/pages/smlib/).

To use it, place #include <smlib> at the top and simply use the functions they provide.
Forum: Plugin/Gameplay Ideas and Requests 02-28-2013, 17:34
Replies: 6
Views: 1,368
Posted By K0Killer2
Re: Need help using ammo add in my script

One way I know is to use this SMLIB (https://forums.alliedmods.net/showthread.php?t=148387) function.

stock Client_GiveWeaponAndAmmo(client, const String:className[], bool:switchTo=true,...
Forum: Scripting 02-28-2013, 14:10
Replies: 7
Views: 2,907
Posted By K0Killer2
Re: [Block Buttons] Jailbreak

Can a client running a command be invalid? I don't see why you need to check for that.
Forum: Scripting 02-28-2013, 13:52
Replies: 7
Views: 2,907
Posted By K0Killer2
Re: [Block Buttons] Jailbreak

The loop wasn't needed. You also had returns in random places.

#include <sourcemod>
#include <sdktools>

new PandaFreeday = 0;
new ZombieFreeday = 0;

public OnPluginStart()
{
Forum: Scripting 02-28-2013, 13:39
Replies: 11
Views: 2,519
Posted By K0Killer2
Re: Can you compile this please???

The way he had it in his post showed the include in the includes folder. I was just showing him the correct way to include an include file. Hell, that's not even an include.



I should have...
Forum: Scripting 02-28-2013, 13:30
Replies: 7
Views: 2,907
Posted By K0Killer2
Re: [Block Buttons] Jailbreak

public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
{
buttons |= IN_DUCK;
}
Forum: Scripting 02-28-2013, 01:08
Replies: 11
Views: 2,519
Posted By K0Killer2
Re: Can you compile this please???

Download the scripting folder to your computer and compile it.
Forum: Scripting 02-27-2013, 23:45
Replies: 11
Views: 2,519
Posted By K0Killer2
Re: Can you compile this please???

Use just #include <menu>.
Forum: Store 02-27-2013, 21:20
Replies: 3
Views: 1,613
Posted By K0Killer2
Re: Problems installing store

You need to install the store modules of your choice as well, they don't come pre-installed.

https://forums.alliedmods.net/showthread.php?t=208774
Forum: Plugin/Gameplay Ideas and Requests 02-27-2013, 01:11
Replies: 1
Views: 585
Posted By K0Killer2
Re: Problem in Server GunGame

First plugin is AMX, it won't work with the Sourcemod GunGame plugin. Warm Up is built into the GunGame plugin though, just check the cfg.
Forum: SourceBans / SourceBans++ 02-26-2013, 16:23
Replies: 6
Views: 2,631
Posted By K0Killer2
Re: Error, cant access database!

Don't use localhost, use your website's IP address.

If your host has cpanel, go to the Remote MySQL option. Add the IP that's connecting to your mysql database [188.126.64.18].
Forum: Plugin/Gameplay Ideas and Requests 02-26-2013, 00:32
Replies: 1
Views: 1,640
Posted By K0Killer2
Re: I need SourceMod GUNGAME:DEATHMATCH!

This plugin seems to be what you're asking for. It also appears to be one of the best Sourcemod gungame scripts.

https://forums.alliedmods.net/showthread.php?t=93977
Forum: Plugin/Gameplay Ideas and Requests 02-26-2013, 00:28
Replies: 2
Views: 889
Posted By K0Killer2
Re: [CSS - ANY] Add hp for players (rpg)

He's right, we can't detect the max health that is set for players by your RPG mod. It's best for you to just edit it directly or request that it be added in the plugin's thread.
Forum: Store 02-24-2013, 18:10
Replies: 6
Views: 2,607
Posted By K0Killer2
Re: [Distributor] Give a special number of credits for spectator

I don't see a team filter in the distributor script nor does it work.
Forum: Plugins 02-24-2013, 13:23
Replies: 461
Views: 240,794
Posted By K0Killer2
Re: [CS:S] CT Bans

Same thing was happening to me. It was spewing out invalid handle errors. I was able to make it work by changing the following.

Replaced
UTIL_TeamMenu(client)
{
new clients[1];
new...
Forum: Plugin/Gameplay Ideas and Requests 02-19-2013, 12:09
Replies: 6
Views: 2,668
Posted By K0Killer2
Re: [TF2] jailbreak teams balance

This should work, I haven't tested it on TF2 though.

#include <sourcemod>
#include <sdktools>

public OnPluginStart()
{
HookEvent("round_start", Event_RoundStart);
}
Forum: General 02-19-2013, 11:53
Replies: 3
Views: 4,371
Posted By K0Killer2
Re: [CS:GO] Only 1 Team Change Allowed

I'm not too familiar with CSGO but maybe this has something to do with it?

mp_join_grace_time 15 //The amount of time players can join teams after a round has started

If not, could you list...
Forum: Plugin/Gameplay Ideas and Requests 02-19-2013, 04:13
Replies: 11
Views: 2,671
Posted By K0Killer2
Re: [REQ] [TF2] Set all players health to 1

Try this

#include <sourcemod>

public OnPluginStart()
{
CreateTimer(1.0, Timer_OneHealth, _, TIMER_REPEAT);
}

public Action:Timer_OneHealth(Handle:timer)
Forum: Plugin/Gameplay Ideas and Requests 02-19-2013, 04:01
Replies: 2
Views: 1,607
Posted By K0Killer2
Re: Limit Teams

Here's one way to do it.

#include <sourcemod>
#include <sdktools>
#include <cstrike>

public OnPluginStart()
{
AddCommandListener(Command_JoinTeam, "jointeam");
}
Forum: Plugins 02-19-2013, 03:38
Replies: 48
Views: 66,596
Posted By K0Killer2
Re: [CS:S] Macrodox - Bhop cheat detection

Change line 453
ForcePlayerSuicide(client);

to something like
BanClient(client, 0, BANFLAG_AUTO, "Using +left/+right bind", "Using +left/+right bind");
Forum: Plugins 11-08-2012, 16:16
Replies: 7
Views: 11,098
Posted By K0Killer2
Re: [TF2] Admin Teams (v1.0) [3/11/2012]

Those two plugins aren't the same. With this one they're able to join the team but are automatically swapped to the appropriate team. B is the default flag.
Showing results 1 to 25 of 26

 
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