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Posts Made By:
K0Killer2
Forum:
SM_Hosties
06-13-2015, 09:01
Replies:
2,851
Sticky:
[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Views:
1,275,828
Posted By
K0Killer2
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)
Gun toss seemed to have broke in 1.7
I was able to make it work by setting SetPackPosition in increments of 9 instead of 8, as it seems to have increased by 1.
48 -> 54
72 -> 81
Repeated...
Forum:
Store
05-01-2015, 21:47
Replies:
73
Issue
Post bugs for me here please.
Views:
16,152
Posted By
K0Killer2
Re: Post bugs for me here please.
If a module isn't included on a server and it's category is selected last in the SQL query, the store and inventory menu will never open due to GetItemsForCategoryCallback's left int never reaching...
Forum:
Source Servers (SRCDS)
11-02-2014, 20:10
Replies:
93
getting ddosed into oblivion need a new host with better mitigation
Views:
18,377
Posted By
K0Killer2
Re: getting ddosed into oblivion need a new host with better mitigation
I don't have any issues with NFO's Seattle servers. My servers were attacked on the east coast, I transferred to the west coast and haven't had any issues since.
Forum:
Plugin/Gameplay Ideas and Requests
03-02-2013, 00:50
Replies:
6
Need help using ammo add in my script
Views:
1,368
Posted By
K0Killer2
Re: Need help using ammo add in my script
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <smlib>
#define PLUGIN_VERSION "1.0"
Forum:
Plugin/Gameplay Ideas and Requests
03-01-2013, 10:22
Replies:
6
Need help using ammo add in my script
Views:
1,368
Posted By
K0Killer2
Re: Need help using ammo add in my script
Download SMLIB (http://www.sourcemodplugins.org/pages/smlib/).
To use it, place #include <smlib> at the top and simply use the functions they provide.
Forum:
Plugin/Gameplay Ideas and Requests
02-28-2013, 17:34
Replies:
6
Need help using ammo add in my script
Views:
1,368
Posted By
K0Killer2
Re: Need help using ammo add in my script
One way I know is to use this SMLIB (https://forums.alliedmods.net/showthread.php?t=148387) function.
stock Client_GiveWeaponAndAmmo(client, const String:className[], bool:switchTo=true,...
Forum:
Scripting
02-28-2013, 14:10
Replies:
7
[Block Buttons] Jailbreak
Views:
2,907
Posted By
K0Killer2
Re: [Block Buttons] Jailbreak
Can a client running a command be invalid? I don't see why you need to check for that.
Forum:
Scripting
02-28-2013, 13:52
Replies:
7
[Block Buttons] Jailbreak
Views:
2,907
Posted By
K0Killer2
Re: [Block Buttons] Jailbreak
The loop wasn't needed. You also had returns in random places.
#include <sourcemod>
#include <sdktools>
new PandaFreeday = 0;
new ZombieFreeday = 0;
public OnPluginStart()
{
Forum:
Scripting
02-28-2013, 13:39
Replies:
11
Can you compile this please???
Views:
2,519
Posted By
K0Killer2
Re: Can you compile this please???
The way he had it in his post showed the include in the includes folder. I was just showing him the correct way to include an include file. Hell, that's not even an include.
I should have...
Forum:
Scripting
02-28-2013, 13:30
Replies:
7
[Block Buttons] Jailbreak
Views:
2,907
Posted By
K0Killer2
Re: [Block Buttons] Jailbreak
public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
{
buttons |= IN_DUCK;
}
Forum:
Scripting
02-28-2013, 01:08
Replies:
11
Can you compile this please???
Views:
2,519
Posted By
K0Killer2
Re: Can you compile this please???
Download the scripting folder to your computer and compile it.
Forum:
Scripting
02-27-2013, 23:45
Replies:
11
Can you compile this please???
Views:
2,519
Posted By
K0Killer2
Re: Can you compile this please???
Use just #include <menu>.
Forum:
Store
02-27-2013, 21:20
Replies:
3
Problems installing store
Views:
1,613
Posted By
K0Killer2
Re: Problems installing store
You need to install the store modules of your choice as well, they don't come pre-installed.
https://forums.alliedmods.net/showthread.php?t=208774
Forum:
Plugin/Gameplay Ideas and Requests
02-27-2013, 01:11
Replies:
1
Problem in Server GunGame
Views:
585
Posted By
K0Killer2
Re: Problem in Server GunGame
First plugin is AMX, it won't work with the Sourcemod GunGame plugin. Warm Up is built into the GunGame plugin though, just check the cfg.
Forum:
SourceBans / SourceBans++
02-26-2013, 16:23
Replies:
6
Error, cant access database!
Views:
2,631
Posted By
K0Killer2
Re: Error, cant access database!
Don't use localhost, use your website's IP address.
If your host has cpanel, go to the Remote MySQL option. Add the IP that's connecting to your mysql database [188.126.64.18].
Forum:
Plugin/Gameplay Ideas and Requests
02-26-2013, 00:32
Replies:
1
I need SourceMod GUNGAME:DEATHMATCH!
Views:
1,640
Posted By
K0Killer2
Re: I need SourceMod GUNGAME:DEATHMATCH!
This plugin seems to be what you're asking for. It also appears to be one of the best Sourcemod gungame scripts.
https://forums.alliedmods.net/showthread.php?t=93977
Forum:
Plugin/Gameplay Ideas and Requests
02-26-2013, 00:28
Replies:
2
[CSS - ANY] Add hp for players (rpg)
Views:
889
Posted By
K0Killer2
Re: [CSS - ANY] Add hp for players (rpg)
He's right, we can't detect the max health that is set for players by your RPG mod. It's best for you to just edit it directly or request that it be added in the plugin's thread.
Forum:
Store
02-24-2013, 18:10
Replies:
6
Feature Request
[Distributor] Give a special number of credits for spectator
Views:
2,607
Posted By
K0Killer2
Re: [Distributor] Give a special number of credits for spectator
I don't see a team filter in the distributor script nor does it work.
Forum:
Plugins
02-24-2013, 13:23
Replies:
461
[CS:S/CS:GO] CT Bans
Views:
240,794
Posted By
K0Killer2
Re: [CS:S] CT Bans
Same thing was happening to me. It was spewing out invalid handle errors. I was able to make it work by changing the following.
Replaced
UTIL_TeamMenu(client)
{
new clients[1];
new...
Forum:
Plugin/Gameplay Ideas and Requests
02-19-2013, 12:09
Replies:
6
[TF2] jailbreak teams balance
Views:
2,668
Posted By
K0Killer2
Re: [TF2] jailbreak teams balance
This should work, I haven't tested it on TF2 though.
#include <sourcemod>
#include <sdktools>
public OnPluginStart()
{
HookEvent("round_start", Event_RoundStart);
}
Forum:
General
02-19-2013, 11:53
Replies:
3
[CS:GO] Only 1 Team Change Allowed
Views:
4,371
Posted By
K0Killer2
Re: [CS:GO] Only 1 Team Change Allowed
I'm not too familiar with CSGO but maybe this has something to do with it?
mp_join_grace_time 15 //The amount of time players can join teams after a round has started
If not, could you list...
Forum:
Plugin/Gameplay Ideas and Requests
02-19-2013, 04:13
Replies:
11
[REQ] [TF2] Set all players health to 1
Views:
2,671
Posted By
K0Killer2
Re: [REQ] [TF2] Set all players health to 1
Try this
#include <sourcemod>
public OnPluginStart()
{
CreateTimer(1.0, Timer_OneHealth, _, TIMER_REPEAT);
}
public Action:Timer_OneHealth(Handle:timer)
Forum:
Plugin/Gameplay Ideas and Requests
02-19-2013, 04:01
Replies:
2
Limit Teams
Views:
1,607
Posted By
K0Killer2
Re: Limit Teams
Here's one way to do it.
#include <sourcemod>
#include <sdktools>
#include <cstrike>
public OnPluginStart()
{
AddCommandListener(Command_JoinTeam, "jointeam");
}
Forum:
Plugins
02-19-2013, 03:38
Replies:
48
[CS:S] Macrodox - Bhop cheat detection
Views:
66,596
Posted By
K0Killer2
Re: [CS:S] Macrodox - Bhop cheat detection
Change line 453
ForcePlayerSuicide(client);
to something like
BanClient(client, 0, BANFLAG_AUTO, "Using +left/+right bind", "Using +left/+right bind");
Forum:
Plugins
11-08-2012, 16:16
Replies:
7
[TF2] Admin Teams (v1.0) [3/11/2012]
Views:
11,098
Posted By
K0Killer2
Re: [TF2] Admin Teams (v1.0) [3/11/2012]
Those two plugins aren't the same. With this one they're able to join the team but are automatically swapped to the appropriate team. B is the default flag.
Showing results 1 to 25 of 26
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