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Posts Made By:
reBane
Forum:
Plugins
06-14-2024, 15:22
Replies:
10
[ANY] Meta Chat Processor
Views:
3,711
Posted By
reBane
Re: [ANY] Meta Chat Processor
Update to 24w24a
• Fixed post callback receiving empty strings
• Fixed potential crash in TrimStringMB
• Added mcp-mentions
• Hardened against missing translations
• Fixed mcp-redirects...
Forum:
Plugins
04-06-2024, 09:31
Replies:
1
[TF2] DropWeapon
Views:
1,544
Posted By
reBane
Re: [TF2] DropWeapon
Update to 24w14a
* Fixed callback for picking up weapons not being called for run-over pickup
* Added module plugin to control what team and itemdef can be dropped / picked up
Forum:
Plugins
02-24-2024, 08:20
Replies:
13
[TF2] Chat Bubbles
Views:
6,033
Posted By
reBane
Re: [TF2] Chat Bubbles
You can't see your own chat bubbles, and cursor annotations have troubles if you have a server with more than 32 slots. Did you try it with someone else; changed map; checked /settings?
Forum:
Plugins
02-24-2024, 05:08
Replies:
27
[TF2] Toss Buildings
Views:
7,294
Posted By
reBane
Re: [TF2] Toss Buildings
Update to 24w08a
* "TF2_OnBuildingLanded" and "TF2_OnTossBuildingPost" forwards fix + New params for "TF2_OnTossBuildingPost" by @saxybois in #3
Forum:
Scripting
12-30-2023, 16:30
Replies:
2
Solved
How do i get building owner(tf2)(vscript)
Views:
430
Posted By
reBane
Re: How do i get building owner(tf2)(vscript)
Don't know if this is the best place, but here's an answer:
NetProps.GetPropEntity(building, "m_hBuilder")
The value can be empty for map/script spawned buildings.
Forum:
Plugins
12-30-2023, 11:42
Replies:
3
[Any] Dynamic Selectors
Views:
2,659
Posted By
reBane
Re: [Any] Dynamic Selectors
Update 23w52a
* Added /select and @selected
Forum:
Plugins
11-13-2023, 13:10
Replies:
4
[TF2] Hud Messages (tf2hudmsg)
Views:
3,772
Posted By
reBane
Re: [TF2] Hud Messages (tf2hudmsg)
Update 23w45b
Fixed client visibility bitfield
Fixed follow entity only taking indices
Forum:
Plugins
11-10-2023, 13:33
Replies:
13
[TF2] Chat Bubbles
Views:
6,033
Posted By
reBane
Re: [TF2] Chat Bubbles
Update to 23w45a
Added support for 100 players (requires update to tf2hudmsg)
Forum:
Plugins
11-10-2023, 13:24
Replies:
4
[TF2] Hud Messages (tf2hudmsg)
Views:
3,772
Posted By
reBane
Re: [TF2] Hud Messages (tf2hudmsg)
Update to 23w45a
Increased message length limit to 512
Exposed ShowDistance
Improved annotation tracking
Added support for 100 players
Lifetime can now be set negative for infinite
...
Forum:
Plugin/Gameplay Ideas and Requests
11-10-2023, 11:26
Replies:
2
64 Player Slot TF2
Views:
1,099
Posted By
reBane
Re: 64 Player Slot TF2
For the basic increased cap put -unrestricted_maxplayers -maxplayers numberGoesHere as launch options.
Additional MvM stuff is mentioned here
If you run into edict issues, that's your problem ig....
Forum:
Plugins
10-15-2023, 11:42
Replies:
3
[Any] Dynamic Selectors
Views:
2,659
Posted By
reBane
Re: [Any] Dynamic Selectors
I have not had any issues with random targets, but i removed the spammy output and used a different way shuffling. About the error you get on compile, that was some SourcePawn change that messed with...
Forum:
Plugins
10-12-2023, 15:01
Replies:
27
[TF2] Toss Buildings
Views:
7,294
Posted By
reBane
Re: [TF2] Toss Buildings
what's wrong with the smx attached to the GitHub release?
Forum:
Scripting
08-30-2023, 10:23
Replies:
5
no need for this
Views:
1,646
Posted By
reBane
Re: Modified font size to sethudtextparams
No, legacy hud text is very limited, and font size can not be changed as is. that's why only valve can help you here; they'd have to update the game for that.
Forum:
Plugin/Gameplay Ideas and Requests
08-06-2023, 14:16
Replies:
4
[TF2] Better increased human playercount plugin for MvM (Paid?)
Views:
1,264
Posted By
reBane
Re: [TF2] Better increased human playercount plugin for MvM (Paid?)
With for example 32 human players and 22 bots for standard pop files your values should be:
add these startup options
-unrestricted_maxplayers -maxplayers 54
54 = is humand player count + bot...
Forum:
Plugins
08-06-2023, 12:25
Replies:
10
[ANY] Meta Chat Processor
Views:
3,711
Posted By
reBane
Re: [ANY] Meta Chat Processor
Update to 23w31b
* Added my own config-compatible replacement for Custom Chat-Colors and Custom Chat-Colors Toggle because i wanted to be able to switch applicable profiles
* Fixed a native in MCP...
Forum:
Plugin/Gameplay Ideas and Requests
08-05-2023, 12:12
Replies:
4
[TF2] Better increased human playercount plugin for MvM (Paid?)
Views:
1,264
Posted By
reBane
Re: [TF2] Better increased human playercount plugin for MvM (Paid?)
You dont need a plugin for increased human playercount anymore, just use the new convars. You might want Mikusch's Unlimited Bots plugin if you plan to run popfiles with more than 22 bots tho.
Forum:
Plugins
07-31-2023, 16:09
Replies:
7
[TF2] PlayerClassData - Edit Max Speed, Health and Ammo
Views:
2,318
Posted By
reBane
Re: [TF2] PlayerClassData - Edit Max Speed, Health and Ammo
As i already said, literally above your messages: Teams are not Classes, so that's out of scope for this plugin.
Forum:
Plugins
07-23-2023, 11:15
Replies:
10
[ANY] Meta Chat Processor
Views:
3,711
Posted By
reBane
Re: [ANY] Meta Chat Processor
Update 23w29a
* Improved support with color tag formatting for CCC-Toggle
* Added "External Formatting" option to (partially) turn off MCP formatting. This is intended to handle plugins that are...
Forum:
General
07-05-2023, 14:04
Replies:
4
SourceAdmin, a possible alternative to the SourceBans
Views:
1,637
Posted By
reBane
Re: SourceAdmin, a possible alternative to the SourceBans
Definitely interesting. Would love to see some improvements to various systems, even if it's just a modern, reactive UI
Forum:
Scripting
06-15-2023, 16:47
Replies:
3
[TF2] Allow player to talk to the server via MOTD? (MOTD Commands)
Views:
677
Posted By
reBane
Re: [TF2] Allow player to talk to the server via MOTD? (MOTD Commands)
Your plugins are on the game-server, the Motd is on the client, the Motd can not execute (chat)commands, the Motd should not rcon, the web-server (backend) renders into the Motd, the web-server is a...
Forum:
Scripting
06-12-2023, 14:45
Replies:
3
[TF2] Allow player to talk to the server via MOTD? (MOTD Commands)
Views:
677
Posted By
reBane
Re: [TF2] Allow player to talk to the server via MOTD? (MOTD Commands)
The way MotdMenu works is by pumping the menu items into a database for a packed to render into the Motd. Clicking a link or closing the menu goes back through the backend and, from there, rcons into...
Forum:
Plugins
06-11-2023, 11:06
Replies:
13
[TF2] Gravity Hands
Views:
4,271
Posted By
reBane
Re: [TF2] Gravity Hands
Update to 23w23a
* Fixed props freezeing when dieing while holding them
* Improved sound engine
Forum:
Plugins
04-07-2023, 04:29
Replies:
13
[TF2] Chat Bubbles
Views:
6,033
Posted By
reBane
Re: [TF2] Chat Bubbles
I dont see the benefit of having a new command over just unsing !settings. you have to make your players aware of a command anyways, so why not just tell them about !settings?
Forum:
Plugins
03-22-2023, 13:12
Replies:
14
[TF2] PvP Opt-In
Views:
4,960
Posted By
reBane
Re: [TF2] PvP Opt-In
Update to 23w12a
* Fixed handle leak related to cookies
Forum:
Scripting
03-19-2023, 10:42
Replies:
7
How to pass a MenuHandler through Natives?
Views:
1,197
Posted By
reBane
Re: How to pass a MenuHandler through Natives?
Sorry, based on this PR (https://github.com/alliedmodders/sourcepawn/pull/644) and this Issue (https://github.com/alliedmodders/sourcepawn/issues/671) you're not supposed to use view_as on functions...
Showing results 1 to 25 of 109
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