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Posts Made By:
Wolvan
Forum:
Plugins
01-31-2016, 11:59
Replies:
174
[TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Views:
58,908
Posted By
Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
https://wiki.alliedmods.net/Overriding_Command_Access_(SourceMod)#Global_Configuration
Forum:
Plugins
09-28-2015, 14:38
Replies:
58
[TF2][PSM] Medic's MvM Shield (v1.2.3, 2015-09-24)
Views:
27,854
Posted By
Wolvan
Re: [TF2][PSM] Medic's MvM Shield (v1.2.3, 2015-09-24)
I don't know why you would want this, but I guess if instead of spawning a shield entity someone were to spawn just a prop, that might work
Forum:
Plugins
09-27-2015, 13:08
Replies:
58
[TF2][PSM] Medic's MvM Shield (v1.2.3, 2015-09-24)
Views:
27,854
Posted By
Wolvan
Re: [TF2][PSM] Medic's MvM Shield (v1.2.3, 2015-09-24)
Setting the time it needs to recharge to 60 means that, after the shield is gone, it needs 60 seconds to be usable again
Forum:
Plugins
09-27-2015, 12:16
Replies:
58
[TF2][PSM] Medic's MvM Shield (v1.2.3, 2015-09-24)
Views:
27,854
Posted By
Wolvan
Re: [TF2][PSM] Medic's MvM Shield (v1.2.3, 2015-09-24)
I have a hard time understanding your problem, are you trying to use time-based or charge-based recharging of the shield?
Forum:
Plugins
09-18-2015, 22:14
Replies:
58
[TF2][PSM] Medic's MvM Shield (v1.2.3, 2015-09-24)
Views:
27,854
Posted By
Wolvan
Re: [TF2][PSM] Medic's MvM Shield (v1.2.2, 2015-02-05)
Currently beta testing, should be out tomorrow or in 2 days
Forum:
Plugins
09-15-2015, 06:26
Replies:
58
[TF2][PSM] Medic's MvM Shield (v1.2.3, 2015-09-24)
Views:
27,854
Posted By
Wolvan
Re: [TF2][PSM] Medic's MvM Shield (v1.2.2, 2015-02-05)
lobnico got an idea on how to do it, I just didn't have time to put it in yet
Forum:
Plugins
08-29-2015, 13:24
Replies:
58
[TF2][PSM] Medic's MvM Shield (v1.2.3, 2015-09-24)
Views:
27,854
Posted By
Wolvan
Re: [TF2][PSM] Medic's MvM Shield (v1.2.2, 2015-02-05)
The thing is that I don't want to rely on an external extension like TF2Attributes if possible
Forum:
Plugins
08-21-2015, 18:30
Replies:
174
[TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Views:
58,908
Posted By
Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
I'll add this to revivemarkers once I am back home at my developement PC, if that is alright with you. Thanks a lot for the help
Forum:
Plugins
07-26-2015, 07:29
Replies:
174
[TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Views:
58,908
Posted By
Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Yeah, I can't really do much about glitches that come from vanilla MvM
Forum:
Plugins
07-25-2015, 14:55
Replies:
174
[TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Views:
58,908
Posted By
Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Have you confirmed the glitches to be only my plugin or is that also happening in vanilla MvM?
Forum:
Plugins
07-16-2015, 10:39
Replies:
12
[ANY] Favorite Connections: Messages (v1.1, 2015-12-23)
Views:
8,835
Posted By
Wolvan
Re: [ANY] Favorite Connections: Messages (v1.0, 2015-2-17)
You can easily do that yourself, this plugin is build on top of Favorite Connections, which is a rather easy to use system to detect people joining via favorites.
If you really want, I could try...
Forum:
Plugins
03-20-2015, 13:13
Replies:
174
[TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Views:
58,908
Posted By
Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
I think I found the problem. I am binding SetDecayTime instead of setDecayTime but wrote the wrong thing in the include file, sorry :roll:
Not sure about the tag mismatch right now, gotta look...
Forum:
Plugins
03-20-2015, 12:50
Replies:
174
[TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Views:
58,908
Posted By
Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Is there an error or something?
Forum:
VSH / Freak Fortress
03-20-2015, 10:00
Replies:
140
FF2
[BOSS] 弾幕ドクター ~ Blitzkrieg (BETA 3.35)
Views:
63,786
Posted By
Wolvan
Re: [BOSS] The Blitzkrieg (BETA)
Have you tested if my natives work now properly? I gotta admit, I didn't before posting it ^^'
Forum:
Plugins
03-13-2015, 21:52
Replies:
174
[TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Views:
58,908
Posted By
Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Yeah I get it, I've always used SetTransmit. Can I somehow access sounds before they get send to the client?
Forum:
Plugins
03-13-2015, 19:22
Replies:
174
[TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Views:
58,908
Posted By
Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Not sure actually, I am only setting transmits for own medics so far
Forum:
VSH / Freak Fortress
03-12-2015, 15:39
Replies:
140
FF2
[BOSS] 弾幕ドクター ~ Blitzkrieg (BETA 3.35)
Views:
63,786
Posted By
Wolvan
Re: [BOSS] The Blitzkrieg (BETA)
Added the natives in case you still need them
Forum:
Plugins
03-12-2015, 15:37
Replies:
174
[TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Views:
58,908
Posted By
Wolvan
Re: [TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Update to 1.7.2
Added 2 Natives
Added Updater Support
Also, posted my GitHub if you guys wanna have a go at my code
You can always get the most recent version from here...
Forum:
VSH / Freak Fortress
03-11-2015, 10:27
Replies:
140
FF2
[BOSS] 弾幕ドクター ~ Blitzkrieg (BETA 3.35)
Views:
63,786
Posted By
Wolvan
Re: [BOSS] The Blitzkrieg (BETA)
Sure, I'll add that. If you get any other ideas, then just tell me!
Forum:
VSH / Freak Fortress
03-11-2015, 01:38
Replies:
140
FF2
[BOSS] 弾幕ドクター ~ Blitzkrieg (BETA 3.35)
Views:
63,786
Posted By
Wolvan
Re: [BOSS] The Blitzkrieg (BETA)
Sure, adding them won't be a problem. Which natives do you want me to add?
Forum:
VSH / Freak Fortress
03-10-2015, 13:37
Replies:
140
FF2
[BOSS] 弾幕ドクター ~ Blitzkrieg (BETA 3.35)
Views:
63,786
Posted By
Wolvan
Re: [BOSS] The Blitzkrieg (BETA)
Well, you could have asked me for them! I completely forgot to add them myself, sorry about that. If you want me to, I could still add them.... although, couldn't you just change the CVar Value?
Forum:
VSH / Freak Fortress
03-10-2015, 03:46
Replies:
140
FF2
[BOSS] 弾幕ドクター ~ Blitzkrieg (BETA 3.35)
Views:
63,786
Posted By
Wolvan
Re: [BOSS] The Blitzkrieg (BETA)
Wow, I am honored that my idea is used for this! And I also like the boss in general.
On a sidenote.... what exactly was your problem when you tried integrating my plugin?
Forum:
Plugins
02-13-2015, 12:43
Replies:
58
[TF2][PSM] Medic's MvM Shield (v1.2.3, 2015-09-24)
Views:
27,854
Posted By
Wolvan
Re: [TF2][PSM] Medic's MvM Shield (v1.2.2, 2015-02-05)
Not sure if that's possible, I can see if I can do something with SDK_Hook's OnTakeDamage.
Forum:
Snippets and Tutorials
02-11-2015, 16:41
Replies:
25
[TOOLS] Notepad++ SourcePawn Syntax Highlighting 2k14 - Version 2
Views:
19,798
Posted By
Wolvan
Re: [TOOLS] Notepad++ SourcePawn Syntax Highlighting 2k14 - Version 2
Seems to be missing the SQL Commands as well
Forum:
Store
02-06-2015, 22:18
Replies:
4
[Store 1.2]Missing Store_GetClientAccountID in include?
Views:
1,330
Posted By
Wolvan
Re: [Store 1.2]Missing Store_GetClientAccountID in include?
Yeah, I've been working with the 1.1 Version of Store for my plugins before upgrading to 1.2. When I then tried to rebuild my plugins the error came up. You might want to change the include files so...
Showing results 1 to 25 of 139
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