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Posts Made By:
jopmako
Forum:
Scripting
04-11-2008, 13:44
Replies:
14
How to create a "trigger" entity in running time?
Views:
5,000
Posted By
jopmako
How to create a "trigger" entity in running time?
I'm planning to create "trigger" entity such as "trigger_proximity", "trigger_multiple"...., in running time.
How to do that or it's impossible?
Thanks.
Forum:
Scripting
04-11-2008, 13:31
Replies:
2
Hooking entity output "OnPlayerUse" problem?
Views:
3,733
Posted By
jopmako
Hooking entity output "OnPlayerUse" problem?
I'm create a "prop_physics" entity and hook it output.
#include <sourcemod>
#include <sdktools>
public OnPluginStart()
{
HookEntityOutput("prop_physics", "OnHealthChanged",...
Forum:
News
10-28-2007, 22:37
Replies:
101
AMX Mod X 1.8.0 Released!
Views:
152,188
Posted By
jopmako
Re: AMX Mod X 1.8.0 Released!
Thank you!
Forum:
Scripting
05-09-2007, 09:22
Replies:
5
[QUESTION] hud messages using stock written by jopmako
Views:
4,603
Posted By
jopmako
Re: [QUESTION] hud messages using stock written by jopmako
#include <sourcemod>
public Plugin:myinfo =
{
name = "Plugin",
author = "People",
description = "A plugin",
version = "0.0.0.1",
url = "www.sourcemod.net...
Forum:
Scripting
05-07-2007, 12:41
Replies:
5
[QUESTION] hud messages using stock written by jopmako
Views:
4,603
Posted By
jopmako
Re: [QUESTION] hud messages using stock written by jopmako
there is not "heatshot" event
try this (untest)
public OnPluginStart()
{
HookEvent("player_death", event_headshot, EventHookMode_Pre);
}
Forum:
Extensions
05-05-2007, 23:45
Replies:
45
[EXTENSION] Web downloader
Views:
32,701
Posted By
jopmako
Re: [EXTENSION] Web downloader
that's really cool, thx.
Forum:
Approved Plugins
03-28-2007, 01:19
Replies:
180
Map Spawns Editor v1.0 update [2006-10-23]
Views:
323,600
Posted By
jopmako
Re: Map Spawns Editor v1.0 update [2006-10-23]
just reload the map.
Forum:
Trash
03-26-2007, 03:16
Replies:
17
ZombieMod Anti-Stuck
Views:
9,317
Posted By
jopmako
Re: [PLUGIN] ZomibeMod Anti-Stuck
1: I have found that in http://wiki.alliedmods.net/Entity_Properties
Forum:
Trash
03-26-2007, 01:49
Replies:
17
ZombieMod Anti-Stuck
Views:
9,317
Posted By
jopmako
Re: [PLUGIN] ZomibeMod Anti-Stuck
nice work.
A few question:
1: FindSendPropOffs("CBaseEntity","m_vecOrigin")
Where can we get this classname and property to used?
2:How many length of string can we send at a time in HL2?...
Forum:
Scripting
03-22-2007, 01:36
Replies:
3
[question] about close handle
Views:
4,125
Posted By
jopmako
Re: [question] about close handle
nice man, thx.
Forum:
Approved Plugins
03-21-2007, 13:57
Replies:
148
Spectator Banner(PICTURE) Ads
Views:
197,423
Posted By
jopmako
Re: Spectator Banner(PICTURE) Ads
that's not work for cs only.
Forum:
Scripting
03-21-2007, 04:11
Replies:
3
[question] about close handle
Views:
4,125
Posted By
jopmako
[question] about close handle
When should we use CloseHandle()?
or what type of handle should we close by self?
Does all handles are automatic closed when plugin unloaded or reloaded?
thanks.
Forum:
Scripting Help
03-20-2007, 05:23
Replies:
4
Performing multiple commands in an if/then statement
Views:
1,395
Posted By
jopmako
Re: Performing multiple commands in an if/then statement
#include <amxmodx>
//#include <amxmisc>
#include <fun>
//#include <engine>
#include <cstrike>
new bool:invis[33]
public plugin_init()
{
Forum:
Scripting
03-20-2007, 01:17
Replies:
7
[share info] message stocks
Views:
6,177
Posted By
jopmako
Re: [share info] message stocks
The stocks was tested in CSS only.
Forum:
Snippets and Tutorials
03-19-2007, 12:40
Replies:
2
[tools] sourcemod complie
Views:
3,850
Posted By
jopmako
Re: [tools] sourcemod complie
got error when posting:| ,very slow connect speed to here.
Forum:
Snippets and Tutorials
03-19-2007, 12:20
Replies:
2
[tools] sourcemod complie
Views:
3,850
Posted By
jopmako
[tools] sourcemod complie
A complie tool for SourcePawn made from amxx complie.
I lazy to use command prompt :) .
HowTo::
1: Copy complie.exe to a folder where spcomp.exe locate at.
2: drag *.sp file on complie.exe.
Forum:
Scripting
03-19-2007, 11:02
Replies:
7
[share info] message stocks
Views:
6,177
Posted By
jopmako
[share info] message stocks
four useful message what I'm using. correct me if I wrong, thx.
stock SendMsg_SayText2(target, color, const String:szMsg[], any:...)
stock SendMsg_HintText(client, const String:szMsg[],...
Forum:
Scripting
03-19-2007, 10:34
Replies:
15
[Question] What about HUD messages/channels ?
Views:
13,944
Posted By
jopmako
Re: [Question] What about HUD messages/channels ?
try this one.
// "HudMsg" message
stock SendMsg_HudMsg(client, channel,
Float:x, Float:y,
aRclr, aGclr, aBclr, aTclr,
bRclr,...
Forum:
Scripting
03-18-2007, 14:18
Replies:
4
[Question] safely KillTimer()
Views:
5,054
Posted By
jopmako
Re: [Question] safely KillTimer()
oh, I see.
thanks a lot.
Forum:
Scripting
03-18-2007, 13:58
Replies:
4
[Question] safely KillTimer()
Views:
5,054
Posted By
jopmako
Re: [Question] safely KillTimer()
new Handle:hTimer[65]
public OnClientPutInServer(client)
{
hTimer[client] = CreateTimer(GetRandomFloat(5.0, 10.0), welcome_msg, client);
}
public OnClientDisconnect(client)
{
if...
Forum:
Scripting
03-18-2007, 08:04
Replies:
4
[Question] safely KillTimer()
Views:
5,054
Posted By
jopmako
[Question] safely KillTimer()
Can we remove error log when KillTimer() using to a invalid handle?
Most time we don't need this log.
Forum:
Scripting
03-17-2007, 03:47
Replies:
38
Sticky:
Scripting Forum
Views:
146,801
Posted By
jopmako
Re: Scripting Forum
GJ to SourceMod Dev Team.
Cheer!
Forum:
Approved Plugins
03-11-2007, 11:43
Replies:
148
Spectator Banner(PICTURE) Ads
Views:
197,423
Posted By
jopmako
Re: Spectator Banner(PICTURE) Ads
could you give me more information about your amxx version or game mod?
Set http down for game mod and try again.
cvar: sv_downloadurl "http://url/...."
Forum:
Approved Plugins
03-06-2007, 05:25
Replies:
148
Spectator Banner(PICTURE) Ads
Views:
197,423
Posted By
jopmako
Re: Spectator Banner(PICTURE) Ads
there is not work since steam updated to v3779
Forum:
Others
02-21-2007, 03:52
Replies:
3
[CN]Happy new year!!
Views:
1,942
Posted By
jopmako
Re: [CN]Happy new year!!
新年如意
Showing results 1 to 25 of 231
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