Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $12
Target: $400
3%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 10
1
2
3
>
Last
»
Showing results 1 to 25 of 246
Search took
0.03
seconds.
Search:
Posts Made By:
11922911
Forum:
General
03-31-2024, 11:20
Replies:
0
my old amxx npc pathfinding project
Views:
296
Posted By
11922911
my old amxx npc pathfinding project
_cACRyzL8dE
Forum:
Module Coding
09-03-2023, 00:47
Replies:
2
Module: OO (Simulating OOP in AMXXPAWN language)
Views:
4,029
Posted By
11922911
Module: OO (Simulating OOP in AMXXPAWN language)
Introduction
OO is an amxx module for the amxxpawn language that can implement the basic features of object-oriented programming,
such as classes, objects, inheritance, etc.
It uses some special...
Forum:
Module Coding
03-13-2022, 10:13
Replies:
1
Can forward system has dynamic-length arguments?
Views:
3,230
Posted By
11922911
Re: Can forward system has dynamic-length arguments?
I have tried recreate the callfunc system by using MF_AmxExec, MF_AmxAllot, MF_AmxPush etc
but the important point is... the MF_AmxRelease function is missing,
I cannot find anything about that in...
Forum:
Module Coding
03-12-2022, 22:35
Replies:
1
Can forward system has dynamic-length arguments?
Views:
3,230
Posted By
11922911
Can forward system has dynamic-length arguments?
I know MF_RegisterSPForward, MF_ExecuteForward has varargs (...)
however, I think the parameter length must be known and declared at the compile time.
for some reason I need something like the old...
Forum:
Scripting Help
10-16-2021, 10:20
Replies:
3
How to give player grenade but don't auto switching weapon to the nade
Views:
900
Posted By
11922911
Re: How to give player grenade but don't auto switching weapon to the nade
Thanks!!:up:
Forum:
Scripting Help
10-16-2021, 02:15
Replies:
3
How to give player grenade but don't auto switching weapon to the nade
Views:
900
Posted By
11922911
How to give player grenade but don't auto switching weapon to the nade
For example, He is using a knife now, then I give him a grenade, I want the player doesn't auto switching weapon to the new grenade, but keep using the knife, how?
Forum:
Off-Topic
12-27-2019, 02:57
Replies:
7
I made something funny in CS
Views:
3,128
Posted By
11922911
I made something funny in CS
This is my funny video:)
https://youtu.be/PdtONhdXav4
Forum:
Module Coding
11-03-2018, 17:10
Replies:
1
[AMTL] Is there any way to clone a ke::Vector?
Views:
1,389
Posted By
11922911
[AMTL] Is there any way to clone a ke::Vector?
i have the following code:
ke::Vector<int> a, b;
b.append(1);
a = b;
but it doesn't compile in Visual Studio 2015...
i was using the amxmodx sdk from here...
Forum:
General
05-28-2017, 00:42
Replies:
4
How to en/disable amxx module in specific map?
Views:
2,140
Posted By
11922911
How to en/disable amxx module in specific map?
For some reason I need to disable a module for a map... and enable again for other maps
But how to do it?
Forum:
Scripting Help
04-01-2017, 12:13
Replies:
0
[Orpheu] On PM_Duck get ppmove address and crash
Views:
610
Posted By
11922911
[Orpheu] On PM_Duck get ppmove address and crash
The following code crash my server.
public plugin_init()
{
OrpheuRegisterHook(OrpheuGetFunction("PM_Duck"), "OnPM_Duck");
}
public OnPM_Duck()
{
new OrpheuStruct:ppmove = get_ppmove();
Forum:
Scripting Help
07-03-2016, 02:48
Replies:
2
Can you register_event with SVC_ messages?
Views:
594
Posted By
11922911
Can you register_event with SVC_ messages?
Can you register_event with SVC_ messages like register_message does?
Forum:
Off-Topic
06-09-2016, 01:40
Replies:
4
Some small AMXX projects
Views:
1,465
Posted By
11922911
Re: Some small AMXX projects
https://www.youtube.com/watch?v=4zfeClENMWg
Forum:
Off-Topic
06-09-2016, 01:36
Replies:
4
Some small AMXX projects
Views:
1,465
Posted By
11922911
Re: Some small AMXX projects
And
https://www.youtube.com/watch?v=RUdeLyfFZXc
Forum:
Off-Topic
06-09-2016, 01:21
Replies:
4
Some small AMXX projects
Views:
1,465
Posted By
11922911
Some small AMXX projects
https://www.youtube.com/watch?v=O2rxCbAunP8
I should write it in module not plugin. :lol:
Forum:
Scripting Help
06-07-2016, 06:40
Replies:
1
How to make IGNORE_MONSTERS ignores "info_target"?
Views:
582
Posted By
11922911
How to make IGNORE_MONSTERS ignores "info_target"?
I tried to set FL_MONSTER flag, but no luck.
Forum:
Scripting Help
05-13-2016, 21:53
Replies:
13
[Solved] Remove Dropped Weapons
Views:
5,759
Posted By
11922911
Re: Remove Dropped Weapons
Remove dropped weapon on SetModel() post, since your custom weapon has already blocked this function, so it won't remove that.
On SetModel() post check entity classname is "weaponbox" then set...
Forum:
Scripting Help
05-12-2016, 06:11
Replies:
2
Question about TraceHull
Views:
1,014
Posted By
11922911
Question about TraceHull
I know what is TraceLine, it uses a line to do the trace.
But what about TraceHull? Can someone explain what is TraceHull?
As far as I know it's same to TraceLine but it uses a box to trace? Is...
Forum:
Scripting Help
05-08-2016, 09:17
Replies:
4
Is it ok to declare static variable inside a loop?
Views:
878
Posted By
11922911
Re: Is it ok to declare static variable inside a loop?
That's good to know. Thanks.:twisted:
Forum:
Scripting Help
05-08-2016, 04:43
Replies:
4
Is it ok to declare static variable inside a loop?
Views:
878
Posted By
11922911
Re: Is it ok to declare static variable inside a loop?
for scope
Forum:
Scripting Help
05-07-2016, 23:49
Replies:
4
Is it ok to declare static variable inside a loop?
Views:
878
Posted By
11922911
Is it ok to declare static variable inside a loop?
For example:
new maxClients = get_maxplayers()
for (new i = 1; i <= maxClients; i++)
{
if (!is_user_connected(i))
continue;
static name[32];
get_user_name(i, name, charsmax(name));
Forum:
Unapproved/Old Plugins
05-05-2016, 01:56
Replies:
3
[CS] Chat Blocker
Views:
1,644
Posted By
11922911
Re: [CS] Chat Blocker
The menu is for everyone to block other one chat personally. not admin specified.
If you know the plugin that already exists, do you mind post the link?
Forum:
Unapproved/Old Plugins
04-30-2016, 08:52
Replies:
3
[CS] Chat Blocker
Views:
1,644
Posted By
11922911
[CS] Chat Blocker
I made a useless plugin, it shows a menu let player choose to block someone chat personally. (Not admin specified)
This plugin tested with 2 players, no bug found for now.
Client Commands:
...
Forum:
Unapproved/Old Plugins
04-30-2016, 02:31
Replies:
10
CS Chat (Percent) Character Fix
Views:
3,880
Posted By
11922911
Re: CS Chat (Percent) Fix
In new CS percent character still not display correctly when you type two or more % in a row (like %% or %x), it will cut down all % before the last character.
But with my plugin it displays without...
Forum:
Scripting Help
04-30-2016, 00:50
Replies:
1
Is it possible to change the ammo type of the weapon?
Views:
470
Posted By
11922911
Is it possible to change the ammo type of the weapon?
Can anyone provide a method? Thanks!
Forum:
Scripting Help
04-29-2016, 04:12
Replies:
5
How to change default clip ammos for the weapon
Views:
830
Posted By
11922911
Re: How to change default clip ammos for the weapon
RegisterHam(Ham_Spawn, WEAPON_CLASS, "OnWeaponSpawn_Post", 1);
Showing results 1 to 25 of 246
Page 1 of 10
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
21:30
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode