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Posts Made By:
Mecha the Slag
Forum:
Plugins
09-09-2013, 17:20
Replies:
34
[TF2] Super Zombie Fortress: Addons
Views:
25,641
Posted By
Mecha the Slag
Re: [TF2] Super Zombie Fortress: Addons
I would also kindly request that our fastDL service is removed from the first post, it is not meant to be used anywhere else but in-game.
Forum:
Plugins
09-09-2013, 16:28
Replies:
34
[TF2] Super Zombie Fortress: Addons
Views:
25,641
Posted By
Mecha the Slag
Re: [TF2] Super Zombie Fortress: Addons
Please correct the name.
I can see this uses snippets of code from my private plugin of SZF 2.0+, and that is very disheartening. I hope you let the person who provided you access to my private...
Forum:
General
07-11-2013, 06:58
Replies:
10
'meta list' > "No plugins loaded", I can't seem to figure this out
Views:
3,641
Posted By
Mecha the Slag
Re: 'meta list' > "No plugins loaded", I can't seem to figure this out
Try updating to the newest snapshot MetaMod: Source, seems to have fixed it for me
http://www.sourcemm.net/snapshots
Forum:
General
07-11-2013, 06:41
Replies:
10
'meta list' > "No plugins loaded", I can't seem to figure this out
Views:
3,641
Posted By
Mecha the Slag
Re: 'meta list' > "No plugins loaded", I can't seem to figure this out
edit: nevermind, doesn't seem to be the issue
Forum:
Plugins
03-04-2013, 15:52
Replies:
76
[TF2] Automatic Demoman Detonation
Views:
58,407
Posted By
Mecha the Slag
Re: [TF2] Automatic Demoman Detonation
The offsets are in need of an update again :(
Forum:
Plugins
09-12-2012, 12:50
Replies:
76
[TF2] Automatic Demoman Detonation
Views:
58,407
Posted By
Mecha the Slag
Re: [TF2] Automatic Demoman Detonation
I tested them and they're incorrect :(
Forum:
Plugins
09-05-2012, 04:46
Replies:
76
[TF2] Automatic Demoman Detonation
Views:
58,407
Posted By
Mecha the Slag
Re: [TF2] Automatic Demoman Detonation
So any ideas what the new offsets are?
Forum:
VSH / Freak Fortress
08-17-2012, 21:13
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,749,204
Posted By
Mecha the Slag
Re: [TF2] Freak Fortress 2
just check for vo/mvm/ instead
Forum:
Extensions
08-16-2012, 18:25
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,831,293
Posted By
Mecha the Slag
Re: SDK Hooks 2.1 - Updated 2011-9-10
Your Sourcemod is outdated. Grab the latest snapshot
Forum:
Plugins
08-16-2012, 08:15
Replies:
76
[TF2] Automatic Demoman Detonation
Views:
58,407
Posted By
Mecha the Slag
Re: [TF2] Automatic Demoman Detonation
New offsets are required :O
Forum:
Plugins
08-15-2012, 05:32
Replies:
91
[TF2] Super Zombie Fortress - 1.05
Views:
111,690
Posted By
Mecha the Slag
Re: [TF2] Super Zombie Fortress - 1.05
This is SZF 1.05. The pickup weapons were introduced in 1.1, which is unfortunately not public.
Forum:
TF2Items
08-15-2012, 05:28
Replies:
4
Solved
SteamId neccesary for every player?
Views:
2,108
Posted By
Mecha the Slag
Re: SteamId neccesary for every player?
I believe that you can use * as a wildcard, so yes
Forum:
VSH / Freak Fortress
07-13-2012, 05:23
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,749,204
Posted By
Mecha the Slag
Re: [TF2] Freak Fortress 2
Thank you <3
you could probably tell one of the mods to insert it into the first post, that way there is no need to wait an uncertain amount of time for the author to show up
Forum:
VSH / Freak Fortress
07-13-2012, 04:18
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,749,204
Posted By
Mecha the Slag
Re: [TF2] Freak Fortress 2
Could I get some credit for the slow-mo effect? The code is entirely stolen from one of my previous plugins and I don't see any note of that anywhere. I don't *mind* as long as I'm being credited for...
Forum:
Plugins
06-30-2012, 10:16
Replies:
76
[TF2] Automatic Demoman Detonation
Views:
58,407
Posted By
Mecha the Slag
Re: [TF2] Automatic Demoman Detonation
Will eagerly be awaiting the new gamedata :D
Forum:
Unapproved Plugins
06-29-2012, 13:31
Replies:
193
Advanced Weaponiser 2 - TF2's new innovative arsenal!
Views:
111,250
Posted By
Mecha the Slag
Re: Advanced Weaponiser 2 - TF2's new innovative arsenal!
thanks Asherkin :D
Forum:
Plugins
06-29-2012, 11:30
Replies:
696
[TF2Items] Randomizer (v1.591, 08/11/2013)
Views:
412,810
Posted By
Mecha the Slag
Re: [TF2Items] Randomizer (v1.53, 05/01/2012)
L 06/29/2012 - 10:29:48: [SM] Plugin encountered error 25: Call was aborted
L 06/29/2012 - 10:29:48: [SM] Native "SetFailState" reported: Could not initialize call for CTFPlayer::GetMaxHealth
L...
Forum:
Plugins
06-28-2012, 15:44
Replies:
696
[TF2Items] Randomizer (v1.591, 08/11/2013)
Views:
412,810
Posted By
Mecha the Slag
Re: [TF2Items] Randomizer (v1.53, 05/01/2012)
Gamedata is mess, needs an update :3
Forum:
TF2Items
06-28-2012, 08:55
Replies:
13
We need new tf2items gamedata
Views:
6,080
Posted By
Mecha the Slag
Re: We need new tf2items gamedata
The new offsets are in the automatic updater, and they are confirmed to work on Windows. The offset is not 470 as described above, but 464.
Forum:
Unapproved Plugins
05-31-2012, 02:47
Replies:
193
Advanced Weaponiser 2 - TF2's new innovative arsenal!
Views:
111,250
Posted By
Mecha the Slag
Re: Advanced Weaponiser 2 - TF2's new innovative arsenal!
The plugin has been updated to solve the above issues!
Forum:
Scripting
05-05-2012, 10:56
Replies:
6
Is Client on Mac?
Views:
1,710
Posted By
Mecha the Slag
Re: Is Client on Mac?
Yeah there are no mac-specific subscriptions unfortunately. Any other ideas?
Forum:
Scripting
04-30-2012, 09:29
Replies:
6
Is Client on Mac?
Views:
1,710
Posted By
Mecha the Slag
Is Client on Mac?
Is there any way to check whether a client is on a Mac? There's currently a bug in my code that only crashes Mac clients, and while I am sure Valve is working on fixing it, it would be nice to apply...
Forum:
Plugins
01-21-2012, 09:29
Replies:
15
[TF2] Slag Soccer 1.0
Views:
17,919
Posted By
Mecha the Slag
Re: [TF2] Slag Soccer 1.0
I've noticed this too! No idea why it happens
Forum:
Unapproved Plugins
01-17-2012, 13:50
Replies:
193
Advanced Weaponiser 2 - TF2's new innovative arsenal!
Views:
111,250
Posted By
Mecha the Slag
Re: Advanced Weaponiser 2 - TF2's new innovative arsenal!
Really? I haven't heard reports of this.
I'll check it out!
Forum:
Scripting
01-03-2012, 19:29
Replies:
8
[TF2] How to block Cheat Commands
Views:
4,311
Posted By
Mecha the Slag
Re: [TF2] How to block Cheat Commands
No it's not
It sends a value to the specific client, making the client think said convar is the specific value; when it's not really.
Showing results 1 to 25 of 500
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