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Posts Made By:
Antixianos
Forum:
Suggestions / Requests
03-23-2012, 20:57
Replies:
18
Searching for bomb and team balance plugin
Views:
4,000
Posted By
Antixianos
Re: Searching for bomb and team balance plugin
I am using Round Terminator (with Rock the Round) and Server Cvars Unlocker.
I'd be willing to add Rage, but I'm quite confused on how to add it. Do I put Rage and its DLL inside amxmodx/modules?
...
Forum:
Approved Plugins
03-21-2012, 23:19
Replies:
12
Rock The Round by Exolent
Views:
20,051
Posted By
Antixianos
Re: Rock The Round by Exolent
This plugin does not work on map aim_pistols. After rocking the round, the map does not end. Does this plugin only apply to cs_ and de_ maps?
If possible could a countdown-voice feature be added?...
Forum:
Suggestions / Requests
03-21-2012, 18:09
Replies:
18
Searching for bomb and team balance plugin
Views:
4,000
Posted By
Antixianos
Re: Searching for bomb and team balance plugin
I did not know I was allowed to bump my own thread. But could someone please fix this for me? I just need it to work with multiple people.
Forum:
Trash
03-20-2012, 21:04
Replies:
1
[REQ] Transfer Bomb to Admin
Views:
797
Posted By
Antixianos
[REQ] Transfer Bomb to Admin
Hi, I'm requesting a plugin that transfers Bomb from bots/normal human players to Admins.
I've requested something like this before but the plugin did not work out....
Forum:
Approved Plugins
03-18-2012, 14:20
Replies:
12
Rock The Round by Exolent
Views:
20,051
Posted By
Antixianos
Re: Rock The Round by Exolent
I successfully installed Round Terminator and Rock the Round but rocking the round still slays players. I've used "terminate_round draw" and it worked successfully. Is there a cvar or something I may...
Forum:
Suggestions / Requests
03-15-2012, 20:26
Replies:
18
Searching for bomb and team balance plugin
Views:
4,000
Posted By
Antixianos
Re: Searching for bomb and team balance plugin
The plugin works fine when playing with 1 Admin T and bots VS 1 Admin CT vs bots.
However, the server crashes whenever 2 Admins are on T side:
ED_Alloc: no free edicts
hl.exe still runs. I...
Forum:
Suggestions / Requests
03-14-2012, 18:22
Replies:
6
Round Termination (Ignoring Bots) Using Round Terminator API
Views:
1,628
Posted By
Antixianos
Re: Round Termination (Ignoring Bots) Using Round Terminator API
Yes and I mentioned that I do not want bots to die. How does your plugin work?
Forum:
Suggestions / Requests
03-13-2012, 18:06
Replies:
6
Round Termination (Ignoring Bots) Using Round Terminator API
Views:
1,628
Posted By
Antixianos
Re: Round Termination (Ignoring Bots) Using Round Terminator API
Doesn't bot_autokill slay bots?
Forum:
Approved Plugins
03-12-2012, 18:38
Replies:
251
Round Terminator
Views:
182,886
Posted By
Antixianos
Re: Round Terminator
Okay, there and done. I haven't gotten any responses and by the looks of it, I don't think it will be answered :-(
http://forums.alliedmods.net/showthread.php?t=180164
Forum:
Suggestions / Requests
03-11-2012, 14:20
Replies:
6
Round Termination (Ignoring Bots) Using Round Terminator API
Views:
1,628
Posted By
Antixianos
Round Termination (Ignoring Bots) Using Round Terminator API
http://forums.alliedmods.net/showthread.php?t=121744
I am requesting a simple plugin that, using this API, that will automatically terminate the round when:
Timer runs out; best...
Forum:
Approved Plugins
03-10-2012, 22:54
Replies:
251
Round Terminator
Views:
182,886
Posted By
Antixianos
Re: Round Terminator
If I wanted to request a plugin that might read my mind, should I do it in the requests section?
I know the standard procedure for requesting a plugin is that, but then this is a sub-request for...
Forum:
New Plugin Submissions
03-10-2012, 22:53
Replies:
268
Deagles' Map Manager v3.25Beta
Views:
124,553
Posted By
Antixianos
Re: Deagles' Map Manager v3.24
I don't understand. The first post clearly says the rockthevote commands don't belong in a config file.
I thought "cvar" meant something along the lines of console variable (set before game like...
Forum:
Suggestions / Requests
03-09-2012, 02:36
Replies:
6
No Reset Score without Resetting Timeleft
Views:
1,810
Posted By
Antixianos
Re: No Reset Score without Resetting Timeleft
In laymen's terms, does that I would need a plugin (that uses the Orpheu module) that automatically calls new round/calls new round at command?
Forum:
New Plugin Submissions
03-08-2012, 19:57
Replies:
268
Deagles' Map Manager v3.25Beta
Views:
124,553
Posted By
Antixianos
Re: Deagles' Map Manager v3.24
My server is a Listen Server so it is restarted everytime I play the game. Hence, the value reverts back to the default every new time.
Forum:
Suggestions / Requests
03-08-2012, 19:56
Replies:
6
No Reset Score without Resetting Timeleft
Views:
1,810
Posted By
Antixianos
Re: No Reset Score without Resetting Timeleft
My friend and I are the only human players in the server. We usually have to wait a while if we get killed by the bots I installed. But I do not want to mess up the bots' score by killing them with...
Forum:
Approved Plugins
03-08-2012, 18:44
Replies:
251
Round Terminator
Views:
182,886
Posted By
Antixianos
Re: Round Terminator
Does that mean that I need to know scripting or request a script in order to force round end under conditions I desire?
Forum:
Suggestions / Requests
03-08-2012, 18:38
Replies:
6
No Reset Score without Resetting Timeleft
Views:
1,810
Posted By
Antixianos
No Reset Score without Resetting Timeleft
I use this plugin to prevent score resetting from "sv_restartround" command:
http://forums.alliedmods.net/showthread.php?p=1104725
However, I'm requesting one like it that also does not reset...
Forum:
New Plugin Submissions
03-04-2012, 13:39
Replies:
268
Deagles' Map Manager v3.25Beta
Views:
124,553
Posted By
Antixianos
Re: Deagles' Map Manager v3.24
I should have specified: I'd like to set the time limit in a config file instead of having to type it in console everytime I play.
Forum:
New Plugin Submissions
03-04-2012, 04:56
Replies:
268
Deagles' Map Manager v3.25Beta
Views:
124,553
Posted By
Antixianos
Re: Deagles' Map Manager v3.24
Is there a way to configure RTV timelimit?
Forum:
Suggestions / Requests
03-04-2012, 03:04
Replies:
1
Orpheu Round End
Views:
896
Posted By
Antixianos
Orpheu Round End
I am requesting a plugin in which the round ends without killing anyone.
I am running CSDM and my mp_roundtime is set to 3, but the round goes on for longer until resetting.
* Also: is there a...
Forum:
Approved Plugins
03-02-2012, 19:00
Replies:
1,100
Polymorph: Mod Manager
Views:
426,886
Posted By
Antixianos
Re: Polymorph: Mod Manager
Is there a way to disable random MOD ordering during the vote? I'd like the MODs to be in the numbered order in the polymorph configs file. I want my list to always look like this:
1. Default
2....
Forum:
Approved Plugins
05-28-2011, 22:28
Replies:
1,633
Galileo 1.1.290 (a feature rich map voting plugin)
Views:
1,081,506
Posted By
Antixianos
Re: Galileo 1.1.290 (a feature rich map voting plugin)
- Map changes right away after vote when only one human (before timelimit)
- Map-extension option disappears when rock-the-vote vote comes on
- Radio commands (like Affirmative) when you choose...
Forum:
Approved Plugins
05-27-2011, 02:22
Replies:
1,026
Deagles' Map Management 3.23
Views:
700,044
Posted By
Antixianos
Re: Deagles' Map Management 3.23
I know it says Commands, but can they be CVARs? I don't want people to wait 10 minutes before rock-the-vote-ing.
Forum:
HL1 Servers (HLDS)
05-19-2011, 23:54
Replies:
3
Is the 'reg' on CS 1.6 worse than CZ?
Views:
2,601
Posted By
Antixianos
Re: Is the 'reg' on CS 1.6 worse than CZ?
So I take it it's not lag? :-D
Forum:
HL1 Servers (HLDS)
05-18-2011, 17:52
Replies:
3
Is the 'reg' on CS 1.6 worse than CZ?
Views:
2,601
Posted By
Antixianos
Is the 'reg' on CS 1.6 worse than CZ?
Hello,
I have a home-based Listen server on CS 1.6 in which I play with my friends in.
One of them is used to playing Condition Zero and complained/complains that CS 1.6 has 'bad reg' compared...
Showing results 1 to 25 of 95
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