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Posts Made By:
BHaType
Forum:
Extensions
04-23-2024, 16:22
Replies:
118
[TF2 & L4D & L4D2] Actions
Views:
51,056
Posted By
BHaType
Re: [TF2 & L4D & L4D2] Actions
Updated
- Fixed memory leak for sub-overridden actions
- Added vector memory property functions
- Added vector/string userdata support
- Added missing contextual handlers (thanks to...
Forum:
Extensions
04-23-2024, 16:20
Replies:
118
[TF2 & L4D & L4D2] Actions
Views:
51,056
Posted By
BHaType
Re: [TF2 & L4D & L4D2] Actions
I forgot to add them, fixed in the latest update.
edit:
This callback is game depended because in l4d2 and tf2 it seems to act different
but according to the source code...
Forum:
Extensions
02-07-2024, 22:05
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,977
Posted By
BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)
This happens due to collision between 2 commons is being called more frequently rather than on lower nb_update_frequency.
The extension provides "z_resolve_zombie_collision_multiplier" convar to...
Forum:
Plugins
02-01-2024, 19:47
Replies:
15
[L4D2] Null Commands
Views:
5,876
Posted By
BHaType
Re: [L4D2] Null Commands
Thanks for report
Every client has it's own tick counter called tickbase.
Tickbase is always kept in sync with server's tick within some 'approximate' range.
Client tickbase can get out...
Forum:
Plugins
01-29-2024, 20:12
Replies:
15
[L4D2] Null Commands
Views:
5,876
Posted By
BHaType
Re: [L4D2] Null Commands
Thanks for report I found an error in plugin. I think those are false positive but who knows try new version.
In new version you can see exact reason why player has been reported and decide if it...
Forum:
Plugins
01-21-2024, 20:21
Replies:
32
[L4D & L4D2] Shove Direction Fix
Views:
15,906
Posted By
BHaType
Re: [L4D & L4D2] Shove Direction Fix
Thanks for info. Title has been updated.
Forum:
Extensions
01-18-2024, 15:26
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,977
Posted By
BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)
I didn't and I have no idea what is this and what it has to do with nb_update_frequency convar.
Describe issue better or show video if possible.
Forum:
Extensions
01-18-2024, 15:21
Replies:
118
[TF2 & L4D & L4D2] Actions
Views:
51,056
Posted By
BHaType
Re: [TF2 & L4D & L4D2] Actions
Yes, if you don't change it then plugin will call wrong function which most likely cause a crash.
There is a special keyword in C++ to store function in an array with other functions with same...
Forum:
Extensions
11-18-2023, 21:08
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,977
Posted By
BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)
Updated
- Removed experimental code that caused common infected to stuck while climbing
Forum:
Extensions
11-08-2023, 13:06
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,977
Posted By
BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)
Updated
- Reverted slope fix
Forum:
Extensions
11-07-2023, 19:57
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,977
Posted By
BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)
Thanks for report. Fixed.
I tried my best to make the witch stuck but without any success. Make sure you have latest version.
If you constantly can reproduce the issue then I guess it's a...
Forum:
Extensions
11-06-2023, 11:46
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,977
Posted By
BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)
Fixed with the latest update, thanks for report.
Those are very hard to track spots. I added possible fix but there is potential for other things to break so don't expect it to work...
Forum:
Extensions
11-03-2023, 16:16
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,977
Posted By
BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)
Unfortunately, I couldn't reproduce described issue, consider recording a video.
Forum:
Extensions
11-03-2023, 16:02
Replies:
118
[TF2 & L4D & L4D2] Actions
Views:
51,056
Posted By
BHaType
Re: [TF2 & L4D & L4D2] Actions
Updated
- Fixed crash caused by prior update
Forum:
Extensions
11-02-2023, 21:44
Replies:
118
[TF2 & L4D & L4D2] Actions
Views:
51,056
Posted By
BHaType
Re: [TF2 & L4D & L4D2] Actions
Updated
- Renamed 3rd param of InitialContainedAction to more appropriate name
- Simplified InitialContainedAction child param routine (before you had to wait 1 frame to use it)
Forum:
Extensions
11-02-2023, 21:41
Replies:
118
[TF2 & L4D & L4D2] Actions
Views:
51,056
Posted By
BHaType
Re: [TF2 & L4D & L4D2] Actions
Action calls InitialContainedAction to create optional child action and invoked before OnStart of calle action also child action always gets updates first.
That's was include issue, I just...
Forum:
Extensions
10-19-2023, 23:36
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,977
Posted By
BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)
Thanks for report. Fixed.
Updated
- Added flimsy check
Forum:
Extensions
10-19-2023, 05:20
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,977
Posted By
BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)
Extension doesn't modify door/panel damage. Either provide more information or record a video with issue.
Forum:
Extensions
10-08-2023, 04:39
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,977
Posted By
BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)
Same issues exist in both games but this extension is L4D2 only, in order to make it work for L4D I have to make major changes to sdk.
Forum:
Extensions
10-08-2023, 01:20
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,977
Posted By
BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)
Updated
- Add z_resolve_zombie_climb_up_slope_timer convar
- Remove slope interpolation
Edit: This update fixes low climbing animation stucking at non-trivial climbing spots
Forum:
Plugins
10-07-2023, 07:25
Replies:
25
[L4D & L4D2] Dynamic Common Infected Jump
Views:
6,828
Posted By
BHaType
Re: [L4D & L4D2] Dynamic Common Infected Jump
"z_dynamic_jump_velocity" highly relies on "z_dynamic_jump_climb_up_range".
Basicly if you changing one of them then most of the time you want to change the other.
O4YveTiPEgE
The actual...
Forum:
Extensions
10-07-2023, 04:36
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,977
Posted By
BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)
Unfortunately I couldn't replicate issue on my end.
Forum:
Plugins
10-06-2023, 22:08
Replies:
25
[L4D & L4D2] Dynamic Common Infected Jump
Views:
6,828
Posted By
BHaType
Re: [L4D & L4D2] Dynamic Common Infected Jump
Can be easliy added but I prefer keep this plugin for common infected only.
I don't understand what you mean by "plugin stops working", I just tested and this convar works properly.
Forum:
Coding MM:S Plugins & SM Extensions
10-06-2023, 21:24
Replies:
1
Manually setting the compiler for AMBuild
Views:
1,659
Posted By
BHaType
Re: Manually setting the compiler for AMBuild
You can choose compiler at configuration step.
CC=clang CXX=clang++ python ../configure.py
Forum:
Extensions
10-05-2023, 01:55
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,977
Posted By
BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)
I have no idea what you are talking about. Please add more information and preferably add a video of the problem.
Showing results 1 to 25 of 500
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