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Posts Made By:
Platnum
Forum:
Approved Plugins
07-30-2005, 00:31
Replies:
49
Traps!
Views:
54,570
Posted By
Platnum
Nice job Chris.. For your first plugin! Very nice...
Nice job Chris.. For your first plugin! Very nice man.
Reminds me of 007 back on N64 lol..
Good job.
Forum:
Approved Plugins
07-18-2005, 03:40
Replies:
90
Colored Flashbangs
Views:
127,960
Posted By
Platnum
Would it be possible to change the color of a...
Would it be possible to change the color of a smoke grenade too...?
Forum:
Scripting Help
07-15-2005, 01:39
Replies:
26
How would I do this...
Views:
4,602
Posted By
Platnum
The +talk -talk thing I could do. I just don't...
The +talk -talk thing I could do. I just don't want to :P If you want to make it go ahead, because i'm not :)
Forum:
Scripting Help
07-15-2005, 01:22
Replies:
26
How would I do this...
Views:
4,602
Posted By
Platnum
That's too much of a hassel though :P I was...
That's too much of a hassel though :P
I was just going to try to stop mic spammers (for when admins aren't there). I guess i'll give up on it though, since nobody seems to know how to detect when...
Forum:
Scripting Help
07-15-2005, 01:17
Replies:
14
Hooking the self damage event?
Views:
3,537
Posted By
Platnum
if( (iAttackerID == 0) || (iAttackerID == id) ) ...
if( (iAttackerID == 0) || (iAttackerID == id) )
Change that line to
if( (iAttackerID == 0) )
Forum:
Scripting Help
07-15-2005, 01:11
Replies:
26
How would I do this...
Views:
4,602
Posted By
Platnum
What do you mean :-S
What do you mean :-S
Forum:
Scripting Help
07-15-2005, 00:52
Replies:
26
How would I do this...
Views:
4,602
Posted By
Platnum
Well, I was messing around with the Events...
Well, I was messing around with the Events (register_event) and I made it print out the args for the event StatusIcon. I thought maybe it would say something when that little speaker shows up (it...
Forum:
Scripting Help
07-12-2005, 11:58
Replies:
11
Explaination...
Views:
2,261
Posted By
Platnum
hmm... i'll look into it, I don't really get what...
hmm... i'll look into it, I don't really get what a "think" is but i'll see if I can figure it out.
Forum:
Scripting Help
07-12-2005, 11:57
Replies:
26
How would I do this...
Views:
4,602
Posted By
Platnum
Ah, so PLUGIN_CONTINUE is basically like...
Ah, so PLUGIN_CONTINUE is basically like PLUGIN_HANDLED, except it goes on with what it's supposed to? I was wondering what it did. :P There weren't really any explainations on that either.
Forum:
Scripting Help
07-12-2005, 01:52
Replies:
27
Limit?
Views:
4,768
Posted By
Platnum
Errr, you have duplicate coding... looks like you...
Errr, you have duplicate coding... looks like you have it pasted twice..
Forum:
Scripting Help
07-12-2005, 01:51
Replies:
5
TSRP Item Scripting
Views:
1,645
Posted By
Platnum
http://www.amxmodx.org/funcwiki.php?go=all_func
http://www.amxmodx.org/funcwiki.php?go=all_func
Forum:
Scripting Help
07-12-2005, 01:38
Replies:
26
How would I do this...
Views:
4,602
Posted By
Platnum
Well i'm almost sure that won't work, otherwise I...
Well i'm almost sure that won't work, otherwise I would have gotten the
Client %d executed the command %s
with "voicerecord" there.
I'm going to search around for plugins that detect +jump,...
Forum:
Scripting Help
07-12-2005, 00:17
Replies:
26
How would I do this...
Views:
4,602
Posted By
Platnum
Err, I think I did that lol, I just typed that...
Err, I think I did that lol, I just typed that post off the top of my head. Now that I look in the test.sma file it has this..
public client_command(id)
{
new arg[32];
read_argv(0, arg, 31);...
Forum:
Scripting Help
07-12-2005, 00:11
Replies:
13
[prob solved] - PLUGIN: SNIPERMODE (tested on CS:CZ)
Views:
2,538
Posted By
Platnum
Get rid of all the stuff you have with mode and...
Get rid of all the stuff you have with mode and just add:
if (!get_cvar_num("snipermode"))
return PLUGIN_HANDLED;
to the top of your roundstart() function
Forum:
Scripting Help
07-12-2005, 00:08
Replies:
11
Explaination...
Views:
2,261
Posted By
Platnum
Well thanks john and moby for help on the hud...
Well thanks john and moby for help on the hud messages.
I looked up the PostThink things in the engine module, but it still gives me little help on when they are executed. Does nobody have an...
Forum:
Scripting Help
07-12-2005, 00:07
Replies:
6
Register...
Views:
1,637
Posted By
Platnum
Do you NEED to register it? Can't you just set a...
Do you NEED to register it? Can't you just set a task in plugin_init() to call the function every second or so?
Forum:
Scripting Help
07-11-2005, 23:58
Replies:
28
Bomb Disabler......Read on and look at the code.....
Views:
4,909
Posted By
Platnum
But the errors in your plugin are being returned...
But the errors in your plugin are being returned on this line:
if (cs_team_T = 1 )
you need 2 equal signs there...
if (cs_team_T == 1)
Forum:
Scripting Help
07-11-2005, 23:56
Replies:
28
Bomb Disabler......Read on and look at the code.....
Views:
4,909
Posted By
Platnum
I don't think you should have those words in...
I don't think you should have those words in there, it should just be:
set_hudmessage(200, 100, 0, -1.0, 0.35, 1, 6.0, 12.0, 0.1, 0.2, 4);
Forum:
Scripting Help
07-11-2005, 23:18
Replies:
26
How would I do this...
Views:
4,602
Posted By
Platnum
I looked through the events and there's none that...
I looked through the events and there's none that look like it. But I don't know what each of them do. And yes, I tried hooking +voicerecord like v3x suggested but it doesn't work. I would have...
Forum:
Scripting Help
07-11-2005, 23:16
Replies:
26
How would I do this...
Views:
4,602
Posted By
Platnum
Ya moby, I tried that... public...
Ya moby, I tried that...
public client_command(id)
{
new cmdName[32] = read_data(0);
client_print(0, print_center, "The command ^"%s^" was executed", cmdName);
}
it prints out...
Forum:
Scripting Help
07-11-2005, 19:02
Replies:
11
Explaination...
Views:
2,261
Posted By
Platnum
Well they basically are... effects though, I...
Well they basically are... effects though, I don't see how those are self explanatory... how am I supposed to know the different effects :P ... anyway, last part of my questions... how do I get it to...
Forum:
Scripting Help
07-11-2005, 17:15
Replies:
11
Explaination...
Views:
2,261
Posted By
Platnum
Ugh, I get kind of what they do... but what is...
Ugh, I get kind of what they do... but what is the effects one? And when are the Post/PreThink events executed?
Forum:
Scripting Help
07-11-2005, 14:09
Replies:
23
How to get event end_round + other misc Q's?
Views:
5,769
Posted By
Platnum
register_event("SendAudio","roundend_event","a","2...
register_event("SendAudio","roundend_event","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")
put that in plugin_init()
When the round ends it will call roundend_event (as long as...
Forum:
Scripting Help
07-11-2005, 14:06
Replies:
11
Explaination...
Views:
2,261
Posted By
Platnum
Explaination...
Could someone explain what a few of these things do..? The funcwiki doesn't really explain much.
For instance... when are client_PreThink and client_PostThing called?
All the funcwiki says is...
Forum:
Scripting Help
07-11-2005, 13:17
Replies:
26
How would I do this...
Views:
4,602
Posted By
Platnum
Well that would definately be way too laggy... I...
Well that would definately be way too laggy... I would have to use a nested loop through every player in the server, over and over. I don't want to go this way. There has to be a simple way to tell...
Showing results 1 to 25 of 41
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