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Posts Made By:
Naydef
Forum:
VSH / Freak Fortress
09-23-2023, 04:22
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
25,499
Posted By
Naydef
Re: Freak Fortress 2: Rewrite
The plugin also requires the Dhooks extension, which pretty recently got integrated into Sourcemod since build 6820.
So I guess you need to upgrade SM, maybe you can tell us the exact SM build you...
Forum:
Coding MM:S Plugins & SM Extensions
09-18-2023, 16:58
Replies:
1
Where is the "ke" namespace located?
Views:
3,611
Posted By
Naydef
Re: Where is the "ke" namespace located?
I guess you're looking for AMTL (https://github.com/alliedmodders/amtl)
Forum:
VSH / Freak Fortress
09-13-2023, 14:24
Replies:
3
Freak Fortress Rewrite not found.
Views:
1,732
Posted By
Naydef
Re: Freak Fortress Rewrite not found.
The FF2R repo is again available.
Forum:
TF2Items
05-26-2023, 07:47
Replies:
1
Binaries of latest TF2Items on Github
Views:
3,386
Posted By
Naydef
Re: Binaries of latest TF2Items on Github
There seems to be a fork of TF2Items, which has binaries provided and some new functionality.
https://github.com/nosoop/SMExt-TF2Items
Forum:
Plugins
04-28-2023, 16:56
Replies:
16
[ANY?] SourceMod Re-Banner - ban alts of banned players through clientside cookies!
Views:
6,148
Posted By
Naydef
Re: [ANY?] SourceMod Re-Banner - ban alts of banned players through clientside cooki
The plugin's source code consists of several files. It includes rebanner.sp, include\database.sp and include\bans.sp.
Make sure you've put those files in their respective folders.
Forum:
TF2Items
02-19-2023, 10:26
Replies:
1
Binaries of latest TF2Items on Github
Views:
3,386
Posted By
Naydef
Binaries of latest TF2Items on Github
Hello.
Could someone post the binaries for the latest version of TF2Items extension, which is available on GitHub?
The binaries provided on the original TF2Items thread are seemingly old (limit...
Forum:
VSH / Freak Fortress
01-19-2023, 18:16
Replies:
24
FF2
Noobis' fat stack of Nintendo Bosses + map
Views:
17,300
Posted By
Naydef
Re: Noobis' fat stack of Nintendo Bosses + map
I'll just leave the ff2_necrozma source code here (found in archive), If someone has a need for it (with SM 1.11 fixes applied).
Forum:
General
12-17-2022, 15:09
Replies:
1
[TF2] Proper viewmodel hands animations
Views:
1,299
Posted By
Naydef
[TF2] Proper viewmodel hands animations
Hello everyone
Recently this script (https://tf2maps.net/downloads/vscript-give_tf_weapon.14897/) was released for giving weapons to players using Vscript. I noticed that in first person hand...
Forum:
General
12-16-2022, 17:08
Replies:
4
Diamondback Rockets
Views:
1,123
Posted By
Naydef
Re: Diamondback Rockets
Normally in FF2 Diamondback doesn't shoot rocket. Probably you joined specific server with custom weapon modifications.
Anyway, what you need to do is to set attribute 280 (override projectile...
Forum:
VSH / Freak Fortress
12-14-2022, 12:19
Replies:
22
FF2
Utility to fix ff2 files for sourcemod 1.11
Views:
5,999
Posted By
Naydef
Re: Utility to fix ff2 files for sourcemod 1.11
Probably load order issue. The freak_fortress_2.smx plugin needs to load first. Since subplugins now have .smx extension and they are in a folder, they seem to get loaded before the FF2 plugin.
Forum:
VSH / Freak Fortress
12-14-2022, 06:17
Replies:
22
FF2
Utility to fix ff2 files for sourcemod 1.11
Views:
5,999
Posted By
Naydef
Re: Utility to fix ff2 files for sourcemod 1.11
The exact error is not on the screenshot...
Forum:
VSH / Freak Fortress
12-08-2022, 05:46
Replies:
22
FF2
Utility to fix ff2 files for sourcemod 1.11
Views:
5,999
Posted By
Naydef
Re: Utility to fix ff2 files for sourcemod 1.11
Execute the command in the C:\Users\rober\Desktop\ff2fix folder, not in the /freaks subfolder.
Forum:
Plugins
10-14-2022, 07:21
Replies:
53
[TF2] Hidden dev attributes
Views:
22,551
Posted By
Naydef
Re: [TF2] Hidden dev attributes
As of October 12, 2022 TF2 Update this plugin no longer works. The gamedata is correct and the plugin loads correctly, but the hidden attributes (specifically mult dmg with reduced health) are still...
Forum:
Plugins
10-07-2022, 05:12
Replies:
53
[TF2] Hidden dev attributes
Views:
22,551
Posted By
Naydef
Re: [TF2] Hidden dev attributes
It seems TF2 update (October 5, 2022) broke one of the signatures for Windows. I uploaded an updated gamedata file.
Forum:
VSH / Freak Fortress
07-19-2022, 04:24
Replies:
6
FF2
Kolaxie Bosses List | *Boss Of The Facility*
Views:
2,872
Posted By
Naydef
Re: Kolaxie Bosses List V1
Hello. Nice boss. Anyway, the configs have some issues:
nrcv_fair.cfg
The path separator is \ in many places. It's recommended to use /. Not really boss-breaking issue
The health formula...
Forum:
VSH / Freak Fortress
07-03-2022, 13:21
Replies:
7
FF2
FF2:Can't play bosses that i added
Views:
1,626
Posted By
Naydef
Re: FF2:Can't play bosses that i added
Are you running SM 1.11? Maybe the subplugins are not loading and FF2 searches for them.
Forum:
VSH / Freak Fortress
06-27-2022, 12:20
Replies:
4
FF2
Need Help with CFG
Views:
1,413
Posted By
Naydef
Re: Need Help with CFG
Most probably your EquipWearable gamedata is outdated, there was TF2 update several days ago.
Open the sourcemod/gamedata/equipwearable.txt file and make sure that the virtual indexes match these:...
Forum:
Scripting
06-26-2022, 13:51
Replies:
4
GetEntityClassname() and connecting players
Views:
951
Posted By
Naydef
Re: GetEntityClassname() and connecting players
Thanks for the response. I'm going to test if that's the case soon. Still, the error message is confusing at least.
Forum:
Scripting
06-26-2022, 12:29
Replies:
4
GetEntityClassname() and connecting players
Views:
951
Posted By
Naydef
Re: GetEntityClassname() and connecting players
The topic is about IsValidEntity() not being enough of a check in order to use some of the other functions, but you started it and I will say that stack allocation of arrays should be dirt cheap, no?...
Forum:
Scripting
06-26-2022, 12:05
Replies:
4
GetEntityClassname() and connecting players
Views:
951
Posted By
Naydef
GetEntityClassname() and connecting players
I asked about this in the IRC server, but no response.
So I can notice sometimes in the server error logs that some plugins, in this case Engineer pads...
Forum:
VSH / Freak Fortress
05-28-2022, 12:33
Replies:
6
FF2
Silanos Rework (FF2, BVB, Rewrite)
Views:
2,676
Posted By
Naydef
Re: Silanos Rework (FF2, BVB, Rewrite)
Some issues found in the configs
silanos.cfg
A sound is not in the download table
File 'freak_fortress_2/silanos_bvb/lastman.mp3'
Inconsistent use of path separator character. Unix / is...
Forum:
VSH / Freak Fortress
05-23-2022, 08:34
Replies:
13
FF2
Game Crashing
Views:
1,299
Posted By
Naydef
Re: Game Crashing
The file was actually MP4 with MP3 file extension. Obviously won't work.
I converted the file to MP3.
https://ufile.io/5ztwolqy
Forum:
VSH / Freak Fortress
05-23-2022, 08:15
Replies:
13
FF2
Game Crashing
Views:
1,299
Posted By
Naydef
Re: Game Crashing
Maybe If you post the music file in question, we will be able to test it and give you a solution.
Forum:
VSH / Freak Fortress
04-05-2022, 17:15
Replies:
5
FF2
just some random cfgs
Views:
1,594
Posted By
Naydef
Re: just some random cfgs
Several configs had issues. Posting the fixed versions here
Forum:
VSH / Freak Fortress
03-31-2022, 15:12
Replies:
2
FF2
april fools boss
Views:
1,433
Posted By
Naydef
Re: april fools boss
The config had several issues. Here's a fixed one.
Showing results 1 to 25 of 421
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