AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   VSH VSH, old thread (v1.42) - Information/etc. (https://forums.alliedmods.net/showthread.php?t=146884)

Spyper 08-28-2014 15:44

Re: VS Saxton Hale Mode, main thread (current v1.42)
 
Pyro doesnt need to do large amount of damage,
"The best usage for Pyro is to airblast Hale away from players he raged."
Pyro can made Hales rage useless, he/she can knockback hale when hale raged for (an engineer/engineers/heavy + medics etc.)

Chdata 08-29-2014 01:21

Re: VS Saxton Hale Mode, main thread (current v1.42)
 
Well yea, we're just pointing out that he's capable of doing so.

Generally if you play pyro to do damage... at the same time you're locking Hale from doing anything until he rages you.

HelpMe 09-18-2014 09:51

Re: VS Saxton Hale Mode, main thread (current v1.42)
 
New gamedata?

Got dis error
Code:

L 09/18/2014 - 07:46:38: [SM] Native "SetFailState" reported: [VSH] Failed to initialize call to CTFAmmoPack::SetInitialVelocity
L 09/18/2014 - 07:46:38: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 09/18/2014 - 07:46:38: [SM]  [0]  Line 498, C:\tf2server\tf\addons\sourcemod\scripting\saxtonhale.sp::InitGamedata()
L 09/18/2014 - 07:46:38: [SM]  [1]  Line 511, C:\tf2server\tf\addons\sourcemod\scripting\saxtonhale.sp::OnPluginStart()


Windle 09-18-2014 10:57

Re: VS Saxton Hale Mode, main thread (current v1.42)
 
Quote:

Originally Posted by HelpMe (Post 2200642)
New gamedata?

Would be nice :3

FlaminSarge 09-20-2014 05:34

Re: VS Saxton Hale Mode, old thread (v1.42) - Instructions/etc.
 
I'm going to go ahead and lock this thread; the new thread for VSH (posted by Chdata) is stickied. Go there for things.


All times are GMT -4. The time now is 01:42.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.