Update News!
I have some good news on the progress of SourceMod. We've come a huge way in the past few weeks since we opened the source code, and the framework is nearing stable completion. We've set an API lock-in for Friday where no more "unstable" changes will be made, and that's when we'll start writing the base admin plugins.
In the meantime, we have more goodies for the community. We've set up a "Dev Log" (blog-style) where the developers have been and will continue to post updates, coding information, and all sorts of stuff for the public to see. Dev Log: http://www.sourcemod.net/devlog Lastly, we have an update from the WebGUI team led by YoMama. You can read the update and information about SourceMod's optional WebGUI here: devlog entry on WebGUI. As a teaser, here's a screenshot from the prototype: http://games.xs4all.nl/smweb_dump_small.gif Lastly, we've enacted some new forum rules. It seems a lot of people are confused about them, as we're getting tons of posts from people clearly ignoring every single marker along the way (posting nonsense or posting in the wrong area). Read the rules here. |
nice, will you be able to see what players are saying in the server from the web GUI thingy?
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As YoMama said, we're making an addon/plugin interface for smWeb, which means that someone could do it fairly easy (it comes with a Source RCON class, IIRC).
But we wouldn't have this by default, I don't think it's "core" functionality and some people might not like that. |
Thats awsome news! Fockin good work guy's!
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Hot tits! Ahoy on boyar 1 ..
Sweet as sweetnes is...
I cant resist... When do you think its done? *no Valve trix on me plz* |
Feb 2nd 20***
Notice the third * |
I'm sure it will be done by then too...
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I predict the release date to occur in 20x6. |
Great work! :gyar:
It seems develope really fast, that's nice ;) |
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