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-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   VSH VSH, old thread (v1.42) - Information/etc. (https://forums.alliedmods.net/showthread.php?t=146884)

FlaminSarge 01-03-2011 03:17

Re: [TF2] VS Saxton Hale Mode
 
Ah. Right. Glasses + goggles on head. Make the glasses shinier so that they look like glasses, as in here:
http://upload.wikimedia.org/wikipedi...an_pose_29.jpg

Also: NOSE!!!1!

Eggman 01-03-2011 05:19

Re: [TF2] VS Saxton Hale Mode
 
I think i will NOT change resources, because plugin cann't send it to downlaodurl by itself.

d_duck 01-03-2011 07:13

Re: [TF2] VS Saxton Hale Mode
 
'attachables' can't load.

just crash.

Eggman 01-03-2011 07:49

Re: [TF2] VS Saxton Hale Mode
 
really? ok try install it again
Quote:

Talk about a Trojan Horse....
Are you know how to get rcon pass? i don't (or I'm lazy to know that).
And Socket extension can not upload anything FROM game server to other server.

snelvuur 01-03-2011 10:07

Re: [TF2] VS Saxton Hale Mode
 
For some odd reason i got it all the work, all models are fine everything works as far as i can see but my engy's cant build. The moment they are in spawn they can still select what they want like a dispensor. The moment the spawn "opens" and they want to select a dispensor or sentry it wont allow them to select it.

p.s. i believe your tip to use the amplifier should work normally but as far as i can see it "clashes" with http://forums.alliedmods.net/showthread.php?p=737572 , not that i need that for saxton but forgot to remove it.. you never know if its handy to know ;)

Eggman 01-03-2011 10:18

Re: [TF2] VS Saxton Hale Mode
 
Very strange about engineer, i didn't see that. Maybe, it's a bug of other plugin?

I can not edit or disable other plugins, and i think it's not good idea. Don't use it with VS Saxton Hale Mode. for example: if you will install "no-hats" plugin, you will get invisible Hale!

snelvuur 01-03-2011 10:29

Re: [TF2] VS Saxton Hale Mode
 
i'll disable all non-standard plugins, see if that matters.. will let you know.

Adjo 01-03-2011 10:58

Re: [TF2] VS Saxton Hale Mode
 
Some bugs I've noticed are - sometimes spy will have unlimited health, and can't be killed.
At the start of a new map, after the round has ended my server has sometimes randomly switched to a different map, even though the timelimit isn't up (this doesn't happen when this mod is disabled).

Sometimes the server will crash, nothing in the error log - but the console will output it's failed to upload a crash dump.

Apart from that, everything is working fine.

Eggman 01-03-2011 11:08

Re: [TF2] VS Saxton Hale Mode
 
Ok, i'm found that bug with immortal spy, he-he. Fixed

snelvuur 01-03-2011 11:08

Re: [TF2] VS Saxton Hale Mode
 
http://danetnavern0.narod.ru/tf/saxt...extensions.zip gives a 404, doing fresh reinstall now to see if that helps.. for my engy issue since disabling didn't help.


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