Re: [TF2] VS Saxton Hale Mode
Plugin is temperamental at times, it normally crashes when it get confused on who its picking or when it can't figure out if the round has ended or not already.
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Re: [TF2] VS Saxton Hale Mode
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Re: [TF2] VS Saxton Hale Mode
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Re: [TF2] VS Saxton Hale Mode
It sure is making my server popular, Is there a way we can request features or no. I'm not much of a sourcepawn scripter myself so i can't make plugins altho i do know how to work them around and manipulate CFG's and what not. We also need a better way to cause less crash because people blame me for some stupid reason for the crashes. lol
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Re: [TF2] VS Saxton Hale Mode
Ok, after 1.12-update i Will install test version to Random Fortress Main Server, and will log all functions of plugin...I hope, I will find and remove crashs.
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Re: [TF2] VS Saxton Hale Mode
Thanks for plugin, i'll keep posted if we have any issues. :3
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Re: [TF2] VS Saxton Hale Mode
Remember to keep checking the second post as well, i'll be updating it with new maps when I can.
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Re: [TF2] VS Saxton Hale Mode
Thanks, Downloading them now.
Is it possible or allowed for me to make contribution maps for this mod? I'm a skilled mapper by trade, sort of like making plugins for sourcemod for some people. |
Re: [TF2] VS Saxton Hale Mode
You can make a map if you wish, just remember to send it to me so I can include it in the pack. The current ones all include a source of Australium gold bars, which have a hurt trigger.
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Re: [TF2] VS Saxton Hale Mode
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It's entirely possible to get the plugin's path from within the plugin itself. Do that instead. |
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