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-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   VSH VSH, old thread (v1.42) - Information/etc. (https://forums.alliedmods.net/showthread.php?t=146884)

Reag 01-08-2011 15:39

Re: [TF2] VS Saxton Hale Mode
 
Plugin is temperamental at times, it normally crashes when it get confused on who its picking or when it can't figure out if the round has ended or not already.

lionheart1066 01-08-2011 15:47

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by Reag (Post 1389256)
Plugin is temperamental at times, it normally crashes when it get confused on who its picking or when it can't figure out if the round has ended or not already.

Sounds more or less like a bad SDKHook call. I updated my gamedata again just to make sure.

Reag 01-08-2011 16:03

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by lionheart1066 (Post 1389263)
Sounds more or less like a bad SDKHook call. I updated my gamedata again just to make sure.

That's what I thought but I've checked my gamedata, its up to date.

Drixevel 01-08-2011 19:15

Re: [TF2] VS Saxton Hale Mode
 
It sure is making my server popular, Is there a way we can request features or no. I'm not much of a sourcepawn scripter myself so i can't make plugins altho i do know how to work them around and manipulate CFG's and what not. We also need a better way to cause less crash because people blame me for some stupid reason for the crashes. lol

Eggman 01-09-2011 00:16

Re: [TF2] VS Saxton Hale Mode
 
Ok, after 1.12-update i Will install test version to Random Fortress Main Server, and will log all functions of plugin...I hope, I will find and remove crashs.

Drixevel 01-09-2011 00:40

Re: [TF2] VS Saxton Hale Mode
 
Thanks for plugin, i'll keep posted if we have any issues. :3

lionheart1066 01-09-2011 01:35

Re: [TF2] VS Saxton Hale Mode
 
Remember to keep checking the second post as well, i'll be updating it with new maps when I can.

Drixevel 01-09-2011 02:12

Re: [TF2] VS Saxton Hale Mode
 
Thanks, Downloading them now.

Is it possible or allowed for me to make contribution maps for this mod? I'm a skilled mapper by trade, sort of like making plugins for sourcemod for some people.

lionheart1066 01-09-2011 03:01

Re: [TF2] VS Saxton Hale Mode
 
You can make a map if you wish, just remember to send it to me so I can include it in the pack. The current ones all include a source of Australium gold bars, which have a hurt trigger.

Mecha the Slag 01-09-2011 16:57

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by jockersoft (Post 1384855)
please make auto update optional: most admins would like to check what they put in their servers
btw, it assumes that a plugin called saxtonhale.smx is placed in the plugins folder, which in my case isn't correct

I second this.

It's entirely possible to get the plugin's path from within the plugin itself. Do that instead.


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