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-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   VSH VSH, old thread (v1.42) - Information/etc. (https://forums.alliedmods.net/showthread.php?t=146884)

Monkeys 05-26-2011 17:08

Re: [TF2] VS Saxton Hale Mode
 
If this model gets released, you'll be REQUIRED BY THE F*CKING LAW to add it as a new boss.
http://www.youtube.com/watch?v=K5WjT5iSD7k

Unreal1 05-26-2011 20:36

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by Monkeys (Post 1476062)
If this model gets released, you'll be REQUIRED BY THE F*CKING LAW to add it as a new boss.
http://www.youtube.com/watch?v=K5WjT5iSD7k

Thats awsome he's was more powerful than Saxton!

Eggman 05-27-2011 04:47

Re: [TF2] VS Saxton Hale Mode
 
Quote:

-Immunity for the Last Man Standing on the non-Saxton team to the Rage stun. Let's face it, he's already in a lot of trouble. The crits definitely help, but if Saxton's health is high enough the damage is just going to fill his rage meter, and once the stun goes off it's usually all over.
Good idea
Quote:

-A toggle that gives Saxton some knock-back resistance, and maybe another one that only gives it to him during rounds with over a certain number of players (maybe 14+? Could be definable by a cvar). On high player-count games, he seems to be in the air more than he's on the ground, even if you limit the number of Engineers/Pyros. Could always balance it out by maybe giving him a HP penalty while it's on, since he's not going to need as much.
I don't think it's a balanced idea. This is time to use Saxton Hale's brain.
Quote:

-Something to distinguish the CBS more from just any other sniper on the field. I mean, he's really just a guy right now. Doesn't really fit in with Giant Pumpkin Ghost With a Axe or Unholy Abomination of Science.
Wait, wait, wait...

Quote:

If this model gets released, you'll be REQUIRED BY THE F*CKING LAW to add it as a new boss.
http://www.youtube.com/watch?v=K5WjT5iSD7k
"Hi, my name is Gaben. It's a G.A.B.E.N.Welcome to Freak Fortress 2."

clutchh 05-27-2011 07:50

Re: [TF2] VS Saxton Hale Mode
 
When will 1.32 become available?

Unreal1 05-27-2011 10:42

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by clutchh (Post 1476317)
When will 1.32 become available?

Hopefully soon. Also, how the luckychram plugin comin along?

PMAvers 05-27-2011 12:59

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Originally Posted by Eggman (Post 1476253)

Well, yes, in the videos he's a bloody nexus of destruction. Mostly was referring to in-game. I'd swear I saw a plugin ages ago that used to add a decapitation effect to the huntsman, which might be a decent idea. Maybe have the knife decap as well, if it doesn't already?

Eggman 05-27-2011 14:17

Re: [TF2] VS Saxton Hale Mode
 
Quote:

Also, how the luckychram plugin comin along?
Quote:

luckychram
Quote:

lucky
Quote:

k
DIE! DIE! DIE! DIE! DIE!

About Floral Defence: I have some bugs with beespenser and counter of bees. I hope I'll release it after fix of that bugs.

VSH 1.32 will be when I'll finish tests.

Drixevel 05-27-2011 14:30

Re: [TF2] VS Saxton Hale Mode
 
As long as the errors in logs are fixed and replay isn't put into battle LIKE A BOSS then i can't wait for the new version.

walker29 05-27-2011 17:56

Re: [TF2] VS Saxton Hale Mode
 
Hi, I am having some problems with this, I have setup my server with fast download, sv_pure is 0 and its not letting people download some of the files. The models are fine but the sounds dont work, I get this in console.

Failed to load sound "../models/player/saxton_hale/saxton_hale_responce_jump2.mdl", file probably missing from disk/repository
Failed to load sound "../models/player/saxton_hale/saxton_hale_responce_start3.mdl", file probably missing from disk/repository

I can confirm the files are in both the server and fast download yet they still fail, Any ideas?

Eggman 05-28-2011 02:26

Re: [TF2] VS Saxton Hale Mode
 
install *.bz2 to fast download


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