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-   -   CSDM 2.1.3d KWo beta (https://forums.alliedmods.net/showthread.php?t=47306)

KleinMarquez 09-11-2016 07:19

Re: CSDM 2.1.3d KWo beta
 
Quote:

Originally Posted by P0PC0rN (Post 2450929)
i installed this to my server
but player's ping got upper than 500ms
how can i fix it ?

Can you check your plugins if your ping is 5 millionare.

ForeverCS1.6 12-20-2016 18:15

Re: CSDM 2.1.3d KWo beta
 
Is it possible to configure this plugin so it can respawn at last death location (for wallbang training purpose with potti bot)

I am currently using this plugin with respawn_at_place.amxx to achieve above but it "portals" like 3 times to respawn after death.

I tried setting spawnmode to none, -- etc, but it doesn't work.

And using only respawn_at_place is not enough, because hit-box is messed up after respawning.

Anyway what i really want is this

1. Bot remembers the position (including ducking) and aim upon first hit.
2. Bot respawn on position (including ducking) and aim after he dies without teleporting (csdm stuff)

So i can remove respawn_at_place.amxx and i can set "spawn_wait_time" lower than 0.75.

It would be really nice to have that for wallbang training.

rocky_xm 01-15-2017 14:36

Re: CSDM 2.1.3d KWo beta
 
I previously download BAILOPAN's version but some plugins not working.

Today I will try yours.

I hope i get lucky

Thank you very much!

gRfd 03-19-2017 18:35

Re: CSDM 2.1.3d KWo beta
 
always_allow_gunmenu 1

But when i say guns in server nothing hapens, when i respawn still nothing hapens, menu not show. I select 3 option to save my weapons.

MayroN 08-22-2017 21:31

Re: CSDM 2.1.3d KWo beta
 
How can I completely disable the csdm_amxx.dll library?
There is a function csdm_active 0, but when the server is restarted on another mod (for example, war3ft) is invalid.

Can eat any else commands? Prompt. Thanks.

TheBladerX 02-05-2018 12:49

Re: CSDM 2.1.3d KWo beta
 
How do I make that all weapons disappear after 1 second of dropping them but bomb stays on the ground forever when you drop it?

rx1983 10-05-2018 18:56

Re: CSDM 2.1.3d KWo beta
 
Code:

L 10/05/2018 - 22:49:16: "RXE - Me$tre<1><STEAM_0:0:30662274><>" entered the game
L 10/05/2018 - 22:49:16: "RXE - Me$tre<1><STEAM_0:0:30662274><>" joined team "TERRORIST"
L 10/05/2018 - 22:49:17: "RXE - Me$tre<1><STEAM_0:0:30662274><TERRORIST>" triggered "Spawned_With_The_Bomb"
L 10/05/2018 - 22:49:17: Invalid m_iJoiningState offset. Native menu_display is disabled
L 10/05/2018 - 22:49:17: [AMXX] Run time error 10 (plugin "csdm_equip.amxx") (native "menu_display") - debug not enabled!
L 10/05/2018 - 22:49:17: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

https://i.imgur.com/MCqqCkr.jpg

GBLTeam 01-30-2019 13:51

Re: CSDM 2.1.3d KWo beta
 
Problems:
Code:

csdm_equip.sma(645) : warning 225: unreachable code
csdm_equip.sma(680) : warning 225: unreachable code
csdm_equip.sma(718) : warning 225: unreachable code



csdm_equip.sma(645) : warning 225: unreachable code
Full code:
Code:

public c_Equip(id, menu, item)
{
        if( item < 0 ) return PLUGIN_CONTINUE

        new cmd[6], iName[64]
        new access, callback
       
        menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)

        new weapon_s, weapon_p
        weapon_s = get_weaponid(g_SecWeapons[id])
        weapon_p = get_weaponid(g_PrimWeapons[id])
        if ( ((weapon_s == 0) && g_mSecStatus) || ((weapon_p == 0) && g_mPrimStatus) || IsRestricted[weapon_s] || IsRestricted[weapon_p] )
                return ITEM_DISABLED
        else
                return ITEM_ENABLED
        return PLUGIN_HANDLED
}

Line 645:
Code:

        return PLUGIN_HANDLED
csdm_equip.sma( 680 ) : warning 225: unreachable code
Full Code:
Code:

public c_Secondary(id, menu, item)
{
        if( item < 0 ) return PLUGIN_CONTINUE
       
        new cmd[6], iName[64]
        new access, callback
       
        menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
       
        new dis = str_to_num(cmd)
        new team = get_user_team(id)
        new weaptype = get_weaponid(g_Secondary[dis])

        //Check to see if item is disabled
        if (g_DisabledSec[dis])
        {
                return ITEM_DISABLED
        }
        else if (!IsRestricted[weaptype])
        {
                return ITEM_ENABLED
        }
        else if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T)
                || (UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT))
        {
                return ITEM_ENABLED
        }
        else
        {
                return ITEM_DISABLED
        }       
        return PLUGIN_HANDLED
}

Line: 680
[code]
Code:

        return PLUGIN_HANDLED
csdm_equip.sma( 718 ) : warning 225: unreachable code
Full Code:
Code:

public c_Primary(id, menu, item)
{

        if (item < 0)
                return PLUGIN_CONTINUE
       
        // Get item info
        new cmd[6], iName[64]
        new access, callback
       
        menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
       
        new dis = str_to_num(cmd)
        new team = get_user_team(id)
        new weaptype = get_weaponid(g_Primary[dis])

        //Check to see if item is disabled
        if (g_DisabledPrim[dis])
        {
                return ITEM_DISABLED
        }
        else if (!IsRestricted[weaptype])
        {
                return ITEM_ENABLED
        }
        else if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T)
                                        || (UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT))
        {
                return ITEM_ENABLED
        }
        else
        {
                return ITEM_DISABLED
        }               
        return PLUGIN_HANDLED
}

Line: 718
[code]
Code:

        return PLUGIN_HANDLED


Used latest version of AMXX 1.8.3
AMX Mod X Compiler 1.8.3-dev+5201

edon1337 07-31-2019 06:41

Re: CSDM 2.1.3d KWo beta
 
Anyone has managed to fix the spectator bug? I can't find anything related to this inside the plugins

Steps to re-produce:
1) Set your team to spectator (using an external plugin)
2) Use say chat (send a message)
3) Your team changes to T/CT

@LeX 04-10-2021 12:49

Re: CSDM 2.1.3d KWo beta
 
Quote:

Originally Posted by edon1337 (Post 2661278)
Anyone has managed to fix the spectator bug? I can't find anything related to this inside the plugins

Steps to re-produce:
1) Set your team to spectator (using an external plugin)
2) Use say chat (send a message)
3) Your team changes to T/CT

here comes a rather unpleasant thing
you can use an external plugin for transfer but not the team menu
in any case, the plugin will have to be compatible with csdm
so for any transfer we use csdm_respawn(index)

you can use something like this ( i didn't test it ):
Spoiler


the bug occurs when using the team menu and csdm
the only fix i found was to use an external plugin and block the team menu
if the team menu and the external plugin are used, a bug will appear when transferring players.
the bug is manifested by not displaying the player's target


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