[CS:S] Release: Zombie:Reloaded 3.1
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Zombie:Reloaded 3.1
Zombie:Reloaded is now mature enough to be called stable and we bump the version to 3.1. The patches since the beta 2 release have fixed several issues and improved a few things. There's no official CS: GO support yet, as it's not our primary focus. Have fun with the new stuff! Richard Helgeby & Greyscale Major News in This Release Immunity Modes Immunity modes is an old idea that has been around since ZR 3.0 beta 1. It was never given priority, until now. These modes change the way attacks are received either as zombie or human. It's now possible to do the following:
These modes can drastically improve the gameplay and make it more fun to play. Infection Modes It's now possible to get better control of how many humans that are infected when the round has started. It has three modes:
With the introduction of immunity modes and infection modes it's possible to make a few game modes. These are not real game modes, but various configurations of Zombie:Reloaded. A few example configs are provided (based on the Zombie Plague plugin):
Installation Install the following requirements: The version numbers listed above are minimum requirements. You should always get the latest stable version. See their documentation on how to install the requirements. Though, SDK Hooks is easily installed by just extracting the contents into the "cstrike" folder on the dedicated server and all files should go in the correct folders. Note: Verify that both Metamod:Source and SourceMod is running before continuing. Type these commands in the server console: "meta version" and "sm version". If both give version information it's working. If not, go through their installation instructions again and verify that everything is in the correct place. When the requirements are installed the Zombie:Reloaded release package can be extracted into the "cstrike" folder and all files should go in the correct place. Start the dedicated server and verify that Zombie:Reloaded is running by typing this command in the server console: "zr_version". Check the SourceMod error logs if it's not working. Zombie:Reloaded will validate and log errors if something is wrong. Look for messages from zombiereloaded.smx. See the manual in docs/zr_manual.htm for details about configuration settings. It's recommended to look through it to get to know details about the features and how to configure them. Make sure you check it before reporting problems. Source Code The source code is bundled in every release and patch. It's located in addons/sourcemod/scripting/ and prepared to compile once the SDK Hooks include file is installed. Source code repositories with build scripts are available in our GitHub repository: The repositories are bundled with all requirements except Git itself and should compile out of box. Addon Plugins A few people from the Allied Modders community have developed some addon plugins as a supplement to Zombie:Reloaded. A list of them are available here: List of Changes These are the changes since the beta 2 release:
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Re: Release: Zombie:Reloaded 3.1
finally released a new version of the ZR!
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Re: Release: Zombie:Reloaded 3.1
It's new, but not major though. I'm just declaring it stable instead of making a new patch this time.
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Re: Release: Zombie:Reloaded 3.1
Support a fog in ZR?
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Re: Release: Zombie:Reloaded 3.1
ZR 3.0 beta2 no support fog!!
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Re: Release: Zombie:Reloaded 3.1
Will this work in csgo?
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Re: Release: Zombie:Reloaded 3.1
Quote:
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Re: Release: Zombie:Reloaded 3.1
Good Job :D. Refereshing mod give people extra boost who owning own server. I would like to test it when ready for CS GO...
Thanks to people as u we have fun and we can make servers for own wishes. thx. |
Re: Release: Zombie:Reloaded 3.1
ZR CS GO is not suitable!
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Re: Release: Zombie:Reloaded 3.1
I am pretty excited for this. I'll investigate if the CSGO changes I've made have any adverse impact and let you know.
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