[L4D1 & L4D2] Zombie limits
1 Attachment(s)
Purpose:
- Prevents server lags / low sv, when map/director decides to spawn too many zombies.Description: - Plugin instantly kills common zombies / special infected when their total number exceeds the limit specified by you.Conflicts: This plugin does NOT affect any game ConVars, so it must be compatible with any other common/SI limits regulator plugins.Settings (ConVars): Located at cfg/sourcemod/l4d_zombie_limits.cfgCommands: Compatiblity: - L4D1.Requirements: - SourceMod v1.10+Related plugins: - [L4D1 & L4D2] Multi witchesDonate Donates are very appreciated and welcomed for further inspiration, make me happy, and make next updates came out more often: |
Re: [L4D1 & L4D2] Zombie limits
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Re: [L4D1 & L4D2] Zombie limits
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Also this plugin is exactly what I need for those crappy custom maps, thanks |
Re: [L4D1 & L4D2] Zombie limits
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Otherwise, particles can infinitely cycle. |
Re: [L4D1 & L4D2] Zombie limits
Ok, I checked, it doesn't produce acid.
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Re: [L4D1 & L4D2] Zombie limits
Great job @Dragokas,
Now I can play some custom maps that have entity/lag/fps problems caused by the number of commons being spawned. As a note, I remember that maps that spawn zombies/SI through [(info_zombie_spawn / commentary_zombie_spawner) + logic_timer] entities usually leads to that. (Rocket Escape and Helms Deep maps are such examples) |
Re: [L4D1 & L4D2] Zombie limits
Thanks Dragokas, this is what I need for any custom maps that spawn more than 2 tanks at the same time while using with infected bots plugin :D
Edit: One question, is the cvar "l4d_zombie_limits_si" count tank? |
Re: [L4D1 & L4D2] Zombie limits
Updated.
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Re: [L4D1 & L4D2] Zombie limits
Updated.
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Re: [L4D1 & L4D2] Zombie limits
Hi, Drakokas, Maybe you can help me
I have been getting this error: L 07/23/2021 - 15:49:54: SourceMod error session started L 07/23/2021 - 15:49:54: Info (map "c9m1_alleys") (file "f:\tcafiles\users\scotts1\41067\left4dead2\a ddons\sourcemod\logs\errors_20210723.log") L 07/23/2021 - 15:49:54: [SM] Exception reported: Client 1 is not connected L 07/23/2021 - 15:49:54: [SM] Blaming: l4d_zombie_limits.smx L 07/23/2021 - 15:49:54: [SM] Call stack trace: L 07/23/2021 - 15:49:54: [SM] [0] IsFakeClient L 07/23/2021 - 15:49:54: [SM] [1] Line 278, /home/forums/content/files/2/8/2/6/6/7/189088.attach::OnClientDisconnect |
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