[L4D] SkeetAnnounce 1.3
1 Attachment(s)
Description
SkeetAnnounce alerts the players when a skeet (damage done to a hunter during a pounce in midair) has occured by displaying the skeeter, skeetee, weapon used and damage done in chat. This allows you to identify community skeets (I did the most damage, you just got the kill), and helps you practice skeeting. The plugin also announces successful dead stops. CVARS skeetannounce_version - The version of the plugin skeetannounce_verbosity - Sets the verbosity level of the plugin. See notes below. skeetannounce_deathskeets - Only prints skeet information if the player is killed by the skeet. Otherwise, it prints any damage incured while skeeting. Default is 1. Changelog 1.0 - Initial version 1.1 - Fixed detecting head-targetted deadstops. Fixed entityflame. 1.2 - Fixed snarespeak_version, MAXPLAYERS array, and added body hitgroup display 1.3 - Added skeetannounce_verbosity, skeetannounce_deathskeets, isAcceptableWeapon, AutoExecConfig, cumulative skeets 1.31 - Updated for plugin approval TODO -Provide a cvar to change where the information is printed (center chat, etc) -Provide some feature requests! Thanks -EVOL and his Hunter Games mod (http://forums.alliedmods.net/showthread.php?t=87755). His code helped me figure out how to detect the end of a pounce with the isGrounded function. -Gemini and his Damage Report plugin (http://forums.alliedmods.net/showthread.php?t=64661). I used code snippets to tally damage. -DreadFire for helping me debug this plugin NOTES This plugin now uses AutoExecConfig, so you should modify the relevant cvars in cfg\sourcemod\skeetannounce.cfg. The verbosity level allows you to set how much skeet information you want displayed, depending on what you're doing. The numbering system is as follows: 0 - Show nothing 1 - Show cumulative skeet display 2 - Show deadstops 3 - Show cumulative skeet display and deadstops 4 - Show every hit during skeet 5 - Show every hit during skeet and cumulative skeet display 6 - Show every hit during skeet and deadstops 7 - Show every hit during skeet and cumulative skeet display and deadstops So, for example, 3 (the default) looks like this: [IMG]http://img156.**************/img156/5836/skeet1.th.jpg[/IMG] and is better for normal gaming while 6 looks like this: [IMG]http://img169.**************/img169/6048/skeet2.th.jpg[/IMG] and is probably more suited for skeet practice. |
Re: [L4D] SkeetAnnounce
What is skeeting and dead stop, just dont know these termins.
Why MAX_PLAYERS 18? There can be more. Use MAXPLAYERS+1 for array size. Gj btw, can you include support for brutal hunter mod, so if someone saved you from deadly pounce, you will know, who are you owe your life to. Also, CreateConVar("snarespeak_version" , i think you forgot to change that. |
Re: [L4D] SkeetAnnounce
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skeeting in l4d is the act of shooting a hunter mid-air as he's attempting to pounce you. Dead Stops, named by the Achievement, are when you stop a hunter from pouncing you by meleeing. Quote:
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Re: [L4D] SkeetAnnounce
Thanx for reply, i'll help you with hunter mod if you want, though you only need to check distance and compare it with "l4d_hunter_fatal_distance" cvar, OFC. this should only be compared and triggered on Dead Stop only, because i think you cant predict how much distance hunter would fly if you kill him mid air from gun. So the actual person you save would be really yourself only.
Not necessary feature ofc, considering only 90 downloads of last version :cry: |
Re: [L4D] SkeetAnnounce
Woa this is epic! This can help a lot of people learn about the more advanced techniques in L4D. It would be nice to add the distance the hunter was awy from you when you skeeted him, because this can help people adjust their timings. Ex. John Skeeted Tom From A Distance Of 5 Metres.
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Re: [L4D] SkeetAnnounce
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The only problem is I'm trying to get away from the console spam that occurs when auto-shottying a hunter. If I saved all the attack information, then displayed a cumulative skeet announcement, I don't know how I could let distance factor in. |
Re: [L4D] SkeetAnnounce 1.3
A lot of people complained about the amount of output this plugin gives when skeeting during a game, and they were right. community skeets flooded the chat window. I've added a verbosity option now that allows you to set how much information you need, including cumulative skeets which looks much better in real games.
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Re: [L4D] SkeetAnnounce 1.3
Replace
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for(new i=0; i < MAXPLAYERS+1;i++) Code:
for(new i=1; i <= MaxClients; i++) |
Re: [L4D] SkeetAnnounce 1.3
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Re: [L4D] SkeetAnnounce 1.3
approved, greetings ~Berni
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