Re: [TF2] PropHunt 1.93
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ph_propmenu -1 means no players can use the propmenu command ph_propmenu 0 means players with the kick permission or the propmenu override can use the propmenu command. Giving a propmenu override of "" will allow all players to use it, so don't do that. ph_propmenu 1 means all players can use the propmenu command I just tested ph_propmenu 0 on my server with a propmenu override of "b". My test account had the "a" permission only. It didn't have access to !propmenu. My regular account had the "z" permission and did have access to !propmenu. When I change my test accounts permission to "b" it has access to !propmenu. After testing, I did check in a small change to the code, but that was just to add some optional parentheses for clarity. To be honest, I may change it later to disallow specifying props on the actual command, since it allows you to use arbitrary props not used with Prop Hunt. |
Re: [TF2] PropHunt 1.93
I cant seem to get prophunt working heres what it says in the console
[SM] Plugin admin-flatfile.smx is already loaded. [SM] Plugin adminhelp.smx is already loaded. [SM] Plugin adminmenu.smx is already loaded. [SM] Plugin antiflood.smx is already loaded. [SM] Plugin autoupdate.smx failed to load: Unable to open file. [SM] Plugin basebans.smx is already loaded. [SM] Plugin basechat.smx is already loaded. [SM] Plugin basecomm.smx is already loaded. [SM] Plugin basecommands.smx is already loaded. [SM] Plugin basetriggers.smx is already loaded. [SM] Plugin basevotes.smx is already loaded. [SM] Plugin clientprefs.smx is already loaded. [SM] Plugin funcommands.smx is already loaded. [SM] Plugin funvotes.smx is already loaded. [SM] Plugin nextmap.smx is already loaded. [SM] Plugin playercommands.smx is already loaded. [SM] Plugin reservedslots.smx is already loaded. [SM] Loaded plugin soap_tf2dm.smx successfully. [SM] Plugin sounds.smx is already loaded. [SM] Plugin PropHunt unloaded successfully. Idk how to get prophunt to load successfully any help would be nice |
Re: [TF2] PropHunt 1.93
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1. You loaded a non-arena (arena_, ph_, or vsh_) map. 2. You're missing the Prop Hunt data files. I posted new versions of those a few pages back, in with the 2.02 release I think. Prop Hunt currently only works on arena maps, such as those starting with arena_, ph_, and vsh_. |
Re: [TF2] PropHunt 1.93
9 Attachment(s)
Due to SDKHooks-related crashes in SourceMod 1.5, we recommend using SourceMod 1.5.1 or newer.
Here are the files and things you need to install PropHunt. Note: Not everything here was done by me, nor am I claiming it was. In addition to my own changes, I've collected changes by other members into a single set of files. PropHunt version: 2.09 Requirements:
Installation:
What's new in 2.07:
Plugin changes:
The weapons list has been updated with the latest weapon changes to TF2. PropHunt Resources Pack has new maps:
Source Code is available on GitHub, including changes not yet merged into the latest version. |
Re: [TF2] PropHunt 1.93
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I don't know what balance plugin is good plugin |
Re: [TF2] PropHunt 1.93
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Oh yeah, the reason we got rid of balancing is because it always had one more player on BLU than on RED and it had a nasty tendency to balance the same person every round if the teams were uneven. The default TF2 balancer allows you to have mp_teams_unbalance_limit more players on one team than on the other and prevents players who haven't joined a team from joining the team with more players. |
Re: [TF2] PropHunt 1.93
Sweet Imma throw this at port 27032's face and be all like "YEAAAAAAAAAAAAA!!"
Also adding custom props, howdo? |
Re: [TF2] PropHunt 1.93
So, the person who made ph_kakariko has told me that he'll be releasing a new version of ph_kakariko at some point after he fixes issues with the cp version.
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The problem is that doesn't actually add the props to the maps (those are compiled into the map), so those props would only be applied to players. Which makes it obvious they're a player. |
Re: [TF2] PropHunt 1.93
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Re: [TF2] PropHunt 1.93
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