[L4D & L4D2] Witch - Bots Trigger (1.2) [10-May-2020]
3 Attachment(s)
About:
Thanks:
Cvars: Saved to l4d_witch_trigger.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.2 (10-May-2020) Installation:
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Re: [L4D & L4D2] Witch - Bots Trigger
Sorry I was unable to test the plugin yesterday.
There is an error loading the plugin: L 11/27/2019 - 12:35:07: [SM] Failed to load plugin "l4d_witch_trigger.smx": Unable to load plugin (no debug string table). |
Re: [L4D & L4D2] Witch - Bots Trigger
Was set to compile for SM 1.10. Changed to compile for 1.9.
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Re: [L4D & L4D2] Witch - Bots Trigger
Alright, I'll be sure to try it out now.
I also have another idea that I wish to see possible. Do you think that you're able to have an all-bot team (survivors) rush the map in campaign like they do in versus? |
Re: [L4D & L4D2] Witch - Bots Trigger
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[L4D] Survivor AI Trigger Fixes [L4D2] Survivor AI Trigger fix [L4D2] Survivor Bots Auto Trigger |
Re: [L4D & L4D2] Witch - Bots Trigger
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In coop, bots take their time to progress through the map, often stopping along the way to deal with even a small group of zombies. In versus, bots will easily move towards their next objective quickly rushing through hordes and stuff. I was wondering if it is possible for bots to use the versus mode tactics in coop. |
Re: [L4D & L4D2] Witch - Bots Trigger
Wish there was a way to make the bots have the same damage from the Spitter's acid ability, plus sb_unstick 0 still teleporting bots, when far away.
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Re: [L4D & L4D2] Witch - Bots Trigger
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This is all wildly off topic. |
Re: [L4D & L4D2] Witch - Bots Trigger
Yeah, sorry about that.
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