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[L4D2] Survivor AI Trigger fix


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Author
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Plugin ID:
1304
Plugin Version:
1.0.9
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    67 
    Plugin Description:
    Old 12-02-2009 , 07:30   [L4D2] Survivor AI Trigger fix
    Reply With Quote #1

    Survivor AI Trigger fixes, for L4D2!

    Functionality is similar to its predecessor for L4D.


    With this on your server an all-bot-team is able to run through all Coop (and since the latest patch, versus) Campaigns - with one exception, being the Dead Center Finale.


    There's just no scavenge AI of any kind. Lazy Valve ^^


    This does NOTHING if there is at least one human on the Survivor Team. Otherwise it triggers Crescendos, Finales and warps Bots ahead at pre-programmed stuck spots.




    It also features an extensive Toolkit for finding and manipulating Entities in L4D2 ...

    sm_findentitybyclass - find an entity by classname and starting index.
    sm_findentitybyname - find an entity by name and starting index.
    sm_listentities - server console dump of all valid entities
    sm_findnearentities <radius> - find all Entities in a radius around you.
    sm_sendentityinput <entity id> <input string> - sends an Input to said Entity.
    sm_findentprop <property string> - returns an entity property value in yourself.



    Changelog:

    1.0.0 - initial release
    1.0.1 - crash fixes
    1.0.2 - fixed C1M2 crescendo to BLOW STUFF UP!!
    1.0.3 - added Versus functionality for some maps
    1.0.4 - small fix, actually UPLOADED the file this time
    1.0.5 - added gamemode and server checks against bugs
    1.0.6 - removed Versus BotBait since Valve finally fixed it
    1.0.7 - fixes supermarket crescendo, removed saferoom warps, improved mapchange behaviour
    1.0.8 - fix for Sacrifice DLC, thanks adrianman
    1.0.9 - Bots now progress the map alone, again
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_survivorai_triggerfix.sp - 15954 views - 32.4 KB)

    Last edited by AtomicStryker; 10-11-2010 at 05:34.
    AtomicStryker is offline
    billabonker
    Senior Member
    Join Date: May 2009
    Old 12-02-2009 , 07:49   Re: [L4D2] Survivor AI Trigger fix
    Reply With Quote #2

    cool!!
    is it compatible with http://forums.alliedmods.net/showthread.php?p=893938
    and what do you mean by "being the Dead Center Finale"?
    billabonker is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 12-02-2009 , 08:22   Re: [L4D2] Survivor AI Trigger fix
    Reply With Quote #3

    Its fully compatible with Infectedbots


    The Dead Center Finale is a Scavenge round
    AtomicStryker is offline
    billabonker
    Senior Member
    Join Date: May 2009
    Old 12-02-2009 , 08:33   Re: [L4D2] Survivor AI Trigger fix
    Reply With Quote #4

    oh lols okay thanks
    oh and why isnt geoip in snapshot 1.3 not working?
    billabonker is offline
    DDR Khat
    SourceMod Donor
    Join Date: Feb 2006
    Old 12-02-2009 , 09:09   Re: [L4D2] Survivor AI Trigger fix
    Reply With Quote #5

    Hmm. My bots must just be completely useless then. I have this installed and they do not happily wander their way through the level if it is set to versus.
    __________________
    Nothing but a whisper in the wind~~

    Last edited by DDR Khat; 12-02-2009 at 09:14.
    DDR Khat is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 12-02-2009 , 09:42   Re: [L4D2] Survivor AI Trigger fix
    Reply With Quote #6

    Another l4d2 native. In versus, they do not leave the saferoom on their own to advance, and i dont know about midgame.
    AtomicStryker is offline
    DDR Khat
    SourceMod Donor
    Join Date: Feb 2006
    Old 12-02-2009 , 10:35   Re: [L4D2] Survivor AI Trigger fix
    Reply With Quote #7

    I found that out after a little testing. Thanks for this though, at the very least the bots won't be quite as useless in co-op and I can go against them in co-op if I feel like slaughtering them.
    __________________
    Nothing but a whisper in the wind~~
    DDR Khat is offline
    Suna
    Junior Member
    Join Date: Jun 2009
    Old 12-02-2009 , 15:05   Re: [L4D2] Survivor AI Trigger fix
    Reply With Quote #8

    Thank you for the plugin!

    Just to report,
    I get a Memory loading error and crashes the server
    when I try to load map C1M3 with this plugin.

    If I uninstall the plugin, it works fine so I think its this plugin's bug.
    Attached Thumbnails
    Click image for larger version

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Size:	15.1 KB
ID:	54489  
    Suna is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 12-02-2009 , 16:52   Re: [L4D2] Survivor AI Trigger fix
    Reply With Quote #9

    Added 1.0.1 with increased entity checking against crashes (some Sourcemod Functions are just unsafe ).
    AtomicStryker is offline
    Khaine
    Member
    Join Date: Nov 2009
    Location: Liverpool, UK
    Old 12-02-2009 , 22:57   Re: [L4D2] Survivor AI Trigger fix
    Reply With Quote #10

    You, sir, are full of win.

    I'll be installing this tonight and testing.
    Khaine is offline
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