[CS:S/CS:GO] Deathrun Manager (CS 1.6 port)
2 Attachment(s)
SUMMARY
I saw the Deathrun Manager plugin made by xPaw for CS 1.6/CZ servers, but thought it would be a cool idea if the same plugin could be done for CS:S/CS:GO. I know there is another plugin named "Deathrun Manager" for CS:S, but it does something completely different to what this one does. This plugin will: - Swap a dead terrorist to CT at the end of the round - Swap a random CT to T - Block all radio commands to stop spam, since they aren't really needed on DR maps - Block the "kill" command so players can't suicide to avoid death - Block fall damage for terrorists (as long as the fall damage is not over 99 HP) - Block sprays to stop cheating Credits: - Everyone who tried to/did help me out of this thread. - xPaw for the original idea of Deathrun Manager - People who helped with translations:- FrozenHaxor (Polish), Chanz (German), SparkyCode (Spanish), Prechan (French) Requirements: SourceMod v1.2.X or greater with sdktools.ext + cstrike.ext (eg: this will only work on CS:S/CS:GO) Cvars: - deathrun_manager_version = 1.1 (can not be changed) - deathrun_enabled - Enables/disables the entire plugin (default 1) - deathrun_swapteam - This controls the swapping players feature of the plugin. It will swap one dead T to CT and one CT to T at the end of the round (randomly picked). (default 1) - deathrun_block_radio - This enables/disables the use of radio commands can be disabled to stop radio spam (default 1) - deathrun_block_suicide - Prevents players being able to use the kill command. A lot of players type kill in console to avoid being killed by an enemy at the end of a map. (default 1) - deathrun_fall_damage - Blocks fall damage FOR TERRORISTS ONLY. As long as the fall damage will not kill them, they will be set to 100 HP. - deathrun_limit_terror - Any value greater than 0 will limit the amount of players on the terrorist team... eg: "deathrun_limit_terror 1" will limit the terrorist team to one terrorist. - deathrun_block_sprays - Blocks the use of sprays on the server to prevent cheating. eg: telling where traps have been placed, spraying the windows so Ts can not tell when to activate traps Check deathrun_manager.cfg under /cfg/sourcemod to configure these cvars! The file will appear after the plugin has first run. Installation: - Place deathrun_manager.smx in /addons/sourcemod/plugins - Place deathrun.phrases.txt in /addons/sourcemod/translations To Do: - Life/Point System Changelog: v0.1: - Initial release v0.2: - Added an option to limit terrorists - Added checking if map is a deathrun map (map prefix dr_ or deathrun_) v0.3: - Fixed checking if map is a deathrun map v0.4: - Fixed fall damage for Ts always being active if deathrun_fall_damage was set to 1 and the map was a non-deathrun map - Added support for maps with dtka_ prefix - Added the option to block sprays (deathrun_block_sprays) v1.0: - Changed RegConsoleCmd to AddCommandListener for radio commands - Made the version cvar not appear in the automatically generated .cfg file. v1.1: - Fixed terrorists not being moved to CT on round end. Please report any bugs you encounter here and I will fix them up. Please also post any suggestions you may have! If you have time please add translations! |
Re: [CS:S] Deathrun Manager (CS 1.6 port)
1 Attachment(s)
Feature request: Check if map prefix is dr_ or deathrun_. Otherwise unload plugin :P
--- In the meantime, I created Polish translations for you ;) UTF-8 |
Re: [CS:S] Deathrun Manager (CS 1.6 port)
Excellent, thanks. I will add your request to the next version
|
Re: [CS:S] Deathrun Manager (CS 1.6 port)
1 Attachment(s)
If anyone wants the map prefix check for dr_ or deathrun_ map names, here it is.
Code I added: Code:
|
Re: [CS:S] Deathrun Manager (CS 1.6 port)
xPaw is not first create deathrun manager. :D
I played on deathrun server in 2006-2007 years. +You realy think this? Quote:
|
Re: [CS:S] Deathrun Manager (CS 1.6 port)
I don't think he was claiming that xPaw was the first, he merely stated that he ported his original (released) script to CS:S. And after reviewing both of your code, the plug-ins are quite different so his statement is justified. Troll attempt failed.
|
Re: [CS:S] Deathrun Manager (CS 1.6 port)
This is no troll. I know that plugins different. In this post i posted other idea, but i bad know english and can't fully post a post.
|
Re: [CS:S] Deathrun Manager (CS 1.6 port)
SelaX I know you have a DR manager as well, and I am not trying to put up some kind of "competition" by posting this plugin... You may have posted these ideas in another post, but TBH I haven't even read your posts (apart from the first post to make sure I wasn't posting a similar version of your plugin). You have posted mostly in russian anyway, which I can not read :P
Anyway, I feel my plugin does something different to what yours does, I may be wrong (I have never used your plugin)... but looking at the code and the cvars/cmds available to it, it looks very different to mine. Hopefully you can understand my ramblings :P |
Re: [CS:S] Deathrun Manager (CS 1.6 port)
i post ramblings too
|
Re: [CS:S] Deathrun Manager (CS 1.6 port)
Updated to v0.2, see the changelog for more info ;)
|
All times are GMT -4. The time now is 00:36. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.