[TF2] PropHunt 1.93
50 Attachment(s)
In a nutshell: BLU as Pyros versus RED as random props in Arena maps.
Requirements:
Installation:
Updating to 1.93
Cvars:
Changelog: 1.93 (08/01/13):
1.9 (20/11/11):
1.7.14 (25/06/11):
1.7.12: (13/04/2011)
1.7.11: (29/10/2010)
1.7.10: (18/08/2010)
1.79: (31/07/2010) 1.78: (04/07/2010)
1.77: (07/06/2010)
1.76: (07/06/2010)
1.73: (08/05/2010)
1.66: (21/04/2010)
1.65: (08/04/2010)
1.64: (07/04/2010)
1.63: (07/04/2010)
1.61: (22/03/2010)
1.6: (21/03/2010)
1.5:
1.4:
Special Thanks:
Maps:
And to help the forum search engine: prop hunt hide and seek hidenseek hide 'n seek The necessary stats.inc for global statistics and prophunt.smx with statistics compiled in are available on request to trustworthy communities. Contact Geit for more information. |
Re: [TF2] PropHunt
The Group Thing - PropHunt v1.2 [Ranked] | Alpha-Networks
Thanks Dark I shall enjoy reading through the details And hopefully can offer up some ideas also The Group Thing - PropHunt v1.2 [Ranked] | Alpha-Networks |
Re: [TF2] PropHunt
Nice job. Sounds like a plugin filled with "lols".
This kinda scares me..."Setting up a stable server is usually awkward. Windows almost always fares better." :) I was just curious, is this the prophunt that was private or is this plugin that was done to copy the private one heh. |
Re: [TF2] PropHunt
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Re: [TF2] PropHunt
When we installed PropHunt on our server HLDS refused to update
In the end I basically did a manual install from scratch So I shall try to stick around and help out with troubleshooting also The Gaming Masters guys were really helpful also |
Re: [TF2] PropHunt
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Re: [TF2] PropHunt (the Original)
Hello,
I installed this. And everything is working fine except one thing.. After someone dies their prop stays behind. And also when they Spectate someone after they die, their prop model appears. Code:
SourceMod Version Information: Code:
20:54:32 [SM] Displaying 13 extensions: Code:
[SM] Listing 46 plugins: |
Re: [TF2] PropHunt (the Original)
Okay, I just tried this, and it seems like the props move really choppily and I have difficulty moving around. Or was that just me?
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Re: [TF2] PropHunt (the Original)
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Were you holding M1 by any chance? |
Re: [TF2] PropHunt (the Original)
Looking great, although I recently spent a few days setting up PropHunt on my server (with plenty of thanks to Geit), I'd have gladly waited if I knew you were this close to releasing.
Also, I've noticed these PushArrayString lines which are required for new maps (and a similar part where the timer is set), you could most definitely set it up to read from a config. If I were to change this plugin and replace the one I currently have, would anything like the PropHunt stats stop working? |
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