Re: [TF2] PropHunt (the Original)
Quote:
Originally Posted by Jindo
(Post 969692)
Looking great, although I recently spent a few days setting up PropHunt on my server (with plenty of thanks to Geit), I'd have gladly waited if I knew you were this close to releasing.
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We were testing stability on as many platforms as possible, which is why I we weren't asking people to wait, it was a pleasure to help out. :)
Quote:
Originally Posted by Jindo
(Post 969692)
Also, I've noticed these PushArrayString lines which are required for new maps (and a similar part where the timer is set), you could most definitely set it up to read from a config.
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That's on the to-do list, I think. - has been for a while.
Quote:
Originally Posted by Jindo
(Post 969692)
If I were to change this plugin and replace the one I currently have, would anything like the PropHunt stats stop working?
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You'd lose the stats if you upgraded to 1.0 - We are planning to give out the includes for the stats system to all servers who have hosted the prophunt closed beta. - This will be happening over the weekend.
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