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-   -   [TF2] PropHunt 1.93 (https://forums.alliedmods.net/showthread.php?t=107104)

emuzombie 10-23-2009 03:35

Re: [TF2] PropHunt (the Original)
 
Quote:

Originally Posted by noodleboy347 (Post 969615)
Okay, I just tried this, and it seems like the props move really choppily and I have difficulty moving around. Or was that just me?

I'm also experiencing this, the larger the prop the more choppy it becomes. Not a hardware issue client side either, I get excellent performance on the original servers. Right clicking / Alt Fire also does not lock the model into place either. Nothing in the error logs either.

Using Linux MM 1.8, SM 1.3

List of plugins:
Code:

   
02:55:46  SourceMod Version Information:
            SourceMod Version: 1.3.0-dev
            SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
            SourcePawn API: v1 = 4, v2 = 3
            Compiled on: Oct 20 2009 13:18:50
            Build ID: 2830:af1936f4c533-dev
            http://www.sourcemod.net

02:54:44 [SM] Displaying 13 extensions:
        [01] Automatic Updater (1.3.0-dev): Updates SourceMod gamedata files
        [02] Webternet (1.3.0-dev): Extension for interacting with URLs
        [03] RunTeamLogic (1.0.3): Change the amount of players allowed on teams during arena maps
        [04] TF2 Tools (1.3.0-dev): TF2 extended functionality
        [05] BinTools (1.3.0-dev): Low-level C/C++ Calling API
        [06] SDK Tools (1.3.0-dev): Source SDK Tools
        [07] Top Menus (1.3.0-dev): Creates sorted nested menus
        [08] Client Preferences (1.3.0-dev): Saves client preference settings
        [09] SQLite (1.3.0-dev): SQLite Driver
        [10] Dukehacks (0.0.1.9): additional game functions
        [11] GeoIP (1.3.0-dev): Geographical IP information
        [12] Hooker Extension (1.1.0): extension for virtual-functions hooking for plugins..
        [13] MySQL-DBI (): MySQL driver implementation for DBI

 01 "Basic Comm Control" (1.3.0-dev) by AlliedModders LLC
          02 "Sound Commands" (1.3.0-dev) by AlliedModders LLC
          03 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
          04 "Basic Info Triggers" (1.3.0-dev) by AlliedModders LLC
          05 "SourceBans" (1.4.5) by InterWave Studios Development Team
          06 "Anti-Flood" (1.3.0-dev) by AlliedModders LLC
          07 "Admin Menu" (1.3.0-dev) by AlliedModders LLC
          08 "PropHunt" (1.0) by Darkimmortal
          09 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
          10 "Admin File Reader" (1.3.0-dev) by AlliedModders LLC
          11 "Ban IP on ID ban hit" (1) by Adam Nowack <[email protected]>
          12 "Players Votes" (1.5.0) by The Resident, pZv!
          13 "Fun Commands" (1.3.0-dev) by AlliedModders LLC
          14 "Player Commands" (1.3.0-dev) by AlliedModders LLC
          15 "Fun Votes" (1.3.0-dev) by AlliedModders LLC
          16 "Reserved Slots" (1.3.0-dev) by AlliedModders LLC
          17 "Basic Votes" (1.3.0-dev) by AlliedModders LLC
          18 "Admin Help" (1.3.0-dev) by AlliedModders LLC
          19 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
          20 "Advertisements" (0.5.5) by Tsunami
          21 "Nextmap" (1.3.0-dev) by AlliedModders LLC

and meta plugins
[01] sbsrc (4.0.0) by IceMatrix
          [02] SourceMod (1.3.0-dev) by AlliedModders LLC
          [03] RunTeamLogic (1.0.3) by AlliedModders
          [04] TF2 Tools (1.3.0-dev) by AlliedModders LLC
          [05] BinTools (1.3.0-dev) by AlliedModders LLC
          [06] SDK Tools (1.3.0-dev) by AlliedModders LLC
          [07] Dukehacks (0.0.1.9) by L. Duke
          [08] Hooker Extension (1.1.0) by Fredd/K4r1m


Geit 10-23-2009 05:31

Re: [TF2] PropHunt (the Original)
 
You are all using dukehacks 0.1.9, when the first post states clearly that you MUST use 0.2.0. Then it should work fine.

Links:

Windows
Linux

Pfsm999 10-23-2009 06:48

Re: [TF2] PropHunt (the Original)
 
Cool, i will install todayyyyyyyyyyyyyyyy
Great work dark immortal !

emuzombie 10-23-2009 07:00

Re: [TF2] PropHunt (the Original)
 
Quote:

Originally Posted by Geit (Post 969742)
You are all using dukehacks 0.1.9, when the first post states clearly that you MUST use 0.2.0. Then it should work fine.

Links:

Windows
Linux

haha fail. Go me!

Geit 10-23-2009 07:24

Re: [TF2] PropHunt (the Original)
 
Quote:

Originally Posted by Jindo (Post 969692)
Looking great, although I recently spent a few days setting up PropHunt on my server (with plenty of thanks to Geit), I'd have gladly waited if I knew you were this close to releasing.

We were testing stability on as many platforms as possible, which is why I we weren't asking people to wait, it was a pleasure to help out. :)

Quote:

Originally Posted by Jindo (Post 969692)
Also, I've noticed these PushArrayString lines which are required for new maps (and a similar part where the timer is set), you could most definitely set it up to read from a config.

That's on the to-do list, I think. - has been for a while.

Quote:

Originally Posted by Jindo (Post 969692)
If I were to change this plugin and replace the one I currently have, would anything like the PropHunt stats stop working?

You'd lose the stats if you upgraded to 1.0 - We are planning to give out the includes for the stats system to all servers who have hosted the prophunt closed beta. - This will be happening over the weekend.

No Mr Bond 10-23-2009 09:08

Re: [TF2] PropHunt (the Original)
 
Just a quick post to say thank you for releasing this. I have it running on my Linux TF2 server so far, it's completely stable with 24 players and an uptime of 1 hour.

Pfsm999 10-23-2009 10:35

Re: [TF2] PropHunt (the Original)
 
And me too :
http://cache.www.gametracker.com/ser...000-591F11.png

Darkimmortal 10-23-2009 11:11

Re: [TF2] PropHunt (the Original)
 
Quote:

Originally Posted by emuzombie (Post 969710)
I'm also experiencing this, the larger the prop the more choppy it becomes. Not a hardware issue client side either, I get excellent performance on the original servers. Right clicking / Alt Fire also does not lock the model into place either. Nothing in the error logs either.

Using Linux MM 1.8, SM 1.3

List of plugins:
Code:

   
02:55:46  SourceMod Version Information:
            SourceMod Version: 1.3.0-dev
            SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
            SourcePawn API: v1 = 4, v2 = 3
            Compiled on: Oct 20 2009 13:18:50
            Build ID: 2830:af1936f4c533-dev
            http://www.sourcemod.net

02:54:44 [SM] Displaying 13 extensions:
        [01] Automatic Updater (1.3.0-dev): Updates SourceMod gamedata files
        [02] Webternet (1.3.0-dev): Extension for interacting with URLs
        [03] RunTeamLogic (1.0.3): Change the amount of players allowed on teams during arena maps
        [04] TF2 Tools (1.3.0-dev): TF2 extended functionality
        [05] BinTools (1.3.0-dev): Low-level C/C++ Calling API
        [06] SDK Tools (1.3.0-dev): Source SDK Tools
        [07] Top Menus (1.3.0-dev): Creates sorted nested menus
        [08] Client Preferences (1.3.0-dev): Saves client preference settings
        [09] SQLite (1.3.0-dev): SQLite Driver
        [10] Dukehacks (0.0.1.9): additional game functions
        [11] GeoIP (1.3.0-dev): Geographical IP information
        [12] Hooker Extension (1.1.0): extension for virtual-functions hooking for plugins..
        [13] MySQL-DBI (): MySQL driver implementation for DBI

 01 "Basic Comm Control" (1.3.0-dev) by AlliedModders LLC
          02 "Sound Commands" (1.3.0-dev) by AlliedModders LLC
          03 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
          04 "Basic Info Triggers" (1.3.0-dev) by AlliedModders LLC
          05 "SourceBans" (1.4.5) by InterWave Studios Development Team
          06 "Anti-Flood" (1.3.0-dev) by AlliedModders LLC
          07 "Admin Menu" (1.3.0-dev) by AlliedModders LLC
          08 "PropHunt" (1.0) by Darkimmortal
          09 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
          10 "Admin File Reader" (1.3.0-dev) by AlliedModders LLC
          11 "Ban IP on ID ban hit" (1) by Adam Nowack <[email protected]>
          12 "Players Votes" (1.5.0) by The Resident, pZv!
          13 "Fun Commands" (1.3.0-dev) by AlliedModders LLC
          14 "Player Commands" (1.3.0-dev) by AlliedModders LLC
          15 "Fun Votes" (1.3.0-dev) by AlliedModders LLC
          16 "Reserved Slots" (1.3.0-dev) by AlliedModders LLC
          17 "Basic Votes" (1.3.0-dev) by AlliedModders LLC
          18 "Admin Help" (1.3.0-dev) by AlliedModders LLC
          19 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
          20 "Advertisements" (0.5.5) by Tsunami
          21 "Nextmap" (1.3.0-dev) by AlliedModders LLC

and meta plugins
[01] sbsrc (4.0.0) by IceMatrix
          [02] SourceMod (1.3.0-dev) by AlliedModders LLC
          [03] RunTeamLogic (1.0.3) by AlliedModders
          [04] TF2 Tools (1.3.0-dev) by AlliedModders LLC
          [05] BinTools (1.3.0-dev) by AlliedModders LLC
          [06] SDK Tools (1.3.0-dev) by AlliedModders LLC
          [07] Dukehacks (0.0.1.9) by L. Duke
          [08] Hooker Extension (1.1.0) by Fredd/K4r1m


That would suggest that, for some reason, the code that runs when M1 is held is always running, resulting in choppy, server-side movement.

Also your DukeHacks is out of date (0.1.9 instead of 0.2.0) - that might be the cause.

Dragonshadow 10-23-2009 11:45

Re: [TF2] PropHunt (the Original)
 
This is probably a stupid question, but can I just run this at any time or does it "take over" the server? We run a single custom maps (ctf, cp) server and it'd be nice to have it on with the prophunt maps but otherwise off.

Darkimmortal 10-23-2009 12:07

Re: [TF2] PropHunt (the Original)
 
It takes over the server, but you could fairly easily add in a SetFailState if the map name doesn't contain ph_ or arena_ :)


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