Re: [L4D2]Tank Rush
GREAT FUN thanks but as alex mentioned if you could get the jockey riders to work it would amazing ive tried setting the commands on my server with mostly friends but all you need is one idiot to ruin it, anyways if you could find a way of locking the survivors down untill the jockeys are ready it would be cool, thanks anyways :)
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Re: [L4D2]Tank Rush
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Re: [L4D2]Tank Rush
Thx for the plugin, but the healing doesnt work for me. :(
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Re: [L4D2]Tank Rush
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Re: [L4D2]Tank Rush
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Re: [L4D2]Tank Rush
Fix it.
On the 96. line change this: Code:
for (new i = 0; i <= 100; i++) Code:
for (new i=1; i<=MaxClients; i++) |
Re: [L4D2]Tank Rush
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Probably a better idea to do that, I haven't used Sourcemod in a year, so I forgot about MaxClients. I'm also going to add a variable for tank health, so instead of running away from the tanks, they can have the same health as commons and be just as common as an option, except for the fact that they are, well, tanks. |
Re: [L4D2]Tank Rush
the healing is not working for me.
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Re: [L4D2]Tank Rush
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Re: [L4D2]Tank Rush
Its not always start spawning tanks, but if i spawn one manually, after works fine.
For example Dead Center finale or Hard Rain 2. and 3. map. |
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