[L4D] Beta Reloading Animations
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Left 4 Dead - Beta Reloading Animations (by Timocop) This is my first Post, please don't slap me! Well, nothing to say about that. Here is the .sp/.smx. file. And here you can see a sexy YouTube Video: http://youtu.be/66Nidu4IH7A Be happy, i'm still watching you! :stupid: PLUGIN CONVARS Code:
/ [-1 = DISABLED] <The Pickup Reload Layer Sequence> Code:
Changes: |
Re: [L4D] Beta Reloading Animations
Just awesome!
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Re: [L4D] Beta Reloading Animations
This really gives L4D a fresh new style, my friends are quite happy actually, and me too. The only "bad" thing are shotguns (both semi and auto)...why no new animations for them? At least I don't see a different "pickup" or "reloading" animation for shotguns, while the video shows them :P
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It's is a good demonstration of where ChangeEdictState native can be used.
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Re: [L4D] Beta Reloading Animations
Bug report.
Code:
L 04/04/2013 - 20:32:29: [SM] Native "GetEntProp" reported: Property "m_isDualWielding" not found (entity 217/weapon_pain_pills) |
Re: [L4D] Beta Reloading Animations
Those reload animations should only happen on an EMPTY clip, can you fix that or add a convar?
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Added in 'l4dbetareloading5_advanced.sp' |
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